//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ==== // // Purpose: Defines the interface to the entity sprinkle tool. // //============================================================================= #ifndef __TOOL_SPRINKLE_H #define __TOOL_SPRINKLE_H #pragma once #include "ToolInterface.h" #include "Tool3D.h" class CRender2D; class CRender3D; class CEntitySprinkleDlg; class CToolEntitySprinkle : public Tool3D { public: CToolEntitySprinkle(void); ~CToolEntitySprinkle(void); inline void GetPos(Vector &vecPos); // // CBaseTool implementation. // virtual ToolID_t GetToolID(void) { return TOOL_ENTITY_SPRINKLE; } virtual void OnActivate(); virtual void OnDeactivate(); virtual bool OnContextMenu2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnKeyDown2D(CMapView2D *pView, UINT nChar, UINT nRepCnt, UINT nFlags); virtual bool OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnLMouseUp2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnMouseMove3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnKeyDown3D(CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags); virtual bool OnLMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnLMouseUp3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnRMouseDown3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint ); virtual bool OnRMouseUp3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint ); virtual void RenderTool2D(CRender2D *pRender); virtual void RenderTool3D(CRender3D *pRender); protected: // // Tool3D implementation. // virtual bool UpdateTranslation(const Vector &vUpdate, UINT flags); virtual void FinishTranslation(bool bSave); virtual int HitTest(CMapView *pView, const Vector2D &vPoint, bool bTestHandles = false); private: void DetermineKeysDown( ); void OnEscape( ); void RemoveMapObjects( Vector &vOrigin, KeyValues *pSprinkleType, int nMode, int nDensity, CUtlVector< CMapEntity * > *pRemovedLocations = NULL, CMapEntity *pTouchedEntity = NULL ); void PopulateEntity( CMapEntity *pEntity, KeyValues *pFields ); void CreateMapObject( Vector &vOrigin, KeyValues *pSprinkleType, int nMode, bool bRandomYaw, CMapEntity *pExisting = NULL ); bool FindWorldMousePoint( CMapView3D *pView, const Vector2D &vPoint ); bool FindWorldSpot( Vector &vOrigin ); bool IsInSprinkle( KeyValues *pSprinkleType, const char *pszClassname ); const char *FindField( KeyValues *pSprinkleType, const char *pszClassname, const char *pszFieldName ); bool DoSizing( const Vector2D &vPoint ); void CalcGridInfo( KeyValues *pSprinkleType, float &flGridXSize, float &flGridYSize, float &flXSize, float &flYSize, Vector &vCenter ); void PerformSprinkle( bool bInitial ); Vector m_vecPos; // Current position of the marker. CEntitySprinkleDlg *pSprinkleDlg; Vector2D m_vMousePoint; Vector m_vWorldMousePoint; Vector m_vLastDrawPoint; VMatrix m_LocalMatrix; VMatrix m_LocalMatrixNeg; CMapFace *m_pHitFace; bool m_bWorldValid; bool m_InSizingMode; bool m_InDrawMode; bool m_bCtrlDown; Vector2D m_StartSizingPoint; float m_BrushSize; float m_OrigBrushSize; KeyValues *m_pSprinkleInfo; }; //----------------------------------------------------------------------------- // Purpose: Returns the current position of the marker. //----------------------------------------------------------------------------- inline void CToolEntitySprinkle::GetPos(Vector &vecPos) { vecPos = m_vecPos; } #endif // __TOOL_SPRINKLE_H