//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=====================================================================================// #include // NOTE: This has to be the last file included! #include "tier0/memdbgon.h" HaltonSequenceGenerator_t::HaltonSequenceGenerator_t(int b) { base=b; fbase=(float) b; seed=1; } float HaltonSequenceGenerator_t::GetElement(int elem) { int tmpseed=seed; float ret=0.0; float base_inv=1.0/fbase; while(tmpseed) { int dig=tmpseed % base; ret+=((float) dig)*base_inv; base_inv/=fbase; tmpseed/=base; } return ret; } int InsideOut( int nTotal, int nCounter ) { int b = 0; for ( int m = nTotal, k = 1; k < nTotal; k <<= 1 ) { if ( nCounter << 1 >= m ) { b += k; nCounter -= ( m + 1 ) >> 1; m >>= 1; } else { m = ( m + 1 ) >> 1; } } Assert( ( b >= 0 ) && ( b < nTotal ) ); return b; }