//============ Copyright (c) Valve Corporation, All rights reserved. ========== // //============================================================================= // Valve includes #include "datamodel/dmelementfactoryhelper.h" #include "mdlobjects/dmemouth.h" #include "movieobjects/dmedag.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Expose this class to the scene database //----------------------------------------------------------------------------- IMPLEMENT_ELEMENT_FACTORY( DmeMouth, CDmeMouth ); //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- void CDmeMouth::OnConstruction() { m_nMouthNumber.Init( this, "mouthNumber" ); m_sFlexControllerName.Init( this, "flexControllerName" ); m_sBoneName.Init( this, "boneName" ); m_vForward.Init( this, "forward" ); } //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- void CDmeMouth::OnDestruction() { }