//===================== Copyright (c) Valve Corporation. All Rights Reserved. ====================== // // Structures used when invoking the asset picker. // //================================================================================================== #ifndef ASSETPICKERDEFS_H #define ASSETPICKERDEFS_H #ifdef _WIN32 #pragma once #endif //----------------------------------------------------------------------------- // Used when providing the asset picker with a list of used assets. //----------------------------------------------------------------------------- struct AssetUsageInfo_t { CUtlString m_assetName; int m_nTimesUsed; }; #endif // ASSETPICKERDEFS_H