//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #ifndef NOWINDOWS_H #define NOWINDOWS_H #pragma once // put defs in here to avoid including windows.h. This one allows you to declare WinMain without windows.h #ifndef DECLARE_HANDLE typedef void *HANDLE; #define DECLARE_HANDLE(name) struct name##__ { int unused; }; typedef struct name##__ *name DECLARE_HANDLE(HINSTANCE); typedef char *LPSTR; #endif // int __stdcall WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow ); #endif // NOWINDOWS_H