//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // //============================================================================= #ifndef BONELIST_H #define BONELIST_H #ifdef _WIN32 #pragma once #endif #include "studio.h" class CBoneList { public: CBoneList(); void Release(); static CBoneList *Alloc(); unsigned int GetWriteSize() const { return 2 + m_nBones * ( sizeof( Vector ) + sizeof( Quaternion ) ); } // The order of these data members must be maintained in order for the server // demo system. ServerDemoPacket_BaseAnimating::GetSize() depends on this. private: bool m_bShouldDelete : 1; public: uint16 m_nBones : 15; Vector m_vecPos[ MAXSTUDIOBONES ]; Quaternion m_quatRot[ MAXSTUDIOBONES ]; }; class CFlexList { public: CFlexList(); void Release(); static CFlexList *Alloc(); public: int m_nNumFlexes; float m_flexWeights[ MAXSTUDIOFLEXCTRL ]; private: bool m_bShouldDelete; }; #endif // BONELIST_H