// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #if defined( COMPILER_MSVC ) #pragma once #endif #if defined ( DX_TO_GL_ABSTRACTION ) #include "togl/rendermechanism.h" #endif #include #include #if ( defined( WIN32 ) && !defined( DX_TO_GL_ABSTRACTION ) ) || defined( _X360 ) #include #endif #include "GFx.h" // Disable "_force_inline not inlined" warning #pragma warning(disable : 4714) #include "Kernel/SF_Types.h" #include "Kernel/SF_RefCount.h" #if defined( WIN32 ) && !defined( DX_TO_GL_ABSTRACTION ) #include "GFx_Renderer_D3D9.h" #else #include "GFx_Renderer_GL.h" #endif #include "tier0/platform.h" #include "tier0/dbg.h" #include "vprof.h" #pragma warning(disable : 4267) #include "tier1/strtools.h" #include "tier1/utlvector.h" #include "tier3/tier3dm.h" #include "vstdlib/random.h" #include "interfaces/interfaces.h" #include "shaderapi/IShaderDevice.h" #include "inputsystem/ButtonCode.h" #include "inputsystem/AnalogCode.h" #include "inputsystem/iinputsystem.h" #include "filesystem.h" #include "IGameUIFuncs.h" namespace SF = Scaleform; #pragma warning(default : 4267) #include "scaleformui/scaleformui.h" #include "scaleformuiimpl/scaleformuiimpl.h"