//----------------------------------------------------------------------------- // SOUNDEMITTERSYSTEM.VPC // // Project Script //----------------------------------------------------------------------------- $Macro SRCDIR ".." $Macro OUTBINDIR "$SRCDIR\..\game\bin" $Include "$SRCDIR\vpc_scripts\source_dll_base.vpc" $Configuration { $Linker { $SystemLibraries "iconv" [$OSXALL] } $Compiler { $AdditionalIncludeDirectories ".\;$BASE;$SRCDIR\game\shared" $PreprocessorDefinitions "$BASE;SOUNDEMITTERSYSTEM_EXPORTS;_WINDOWS;PROTECTED_THINGS_ENABLE" } } $Project "soundemittersystem" { $Folder "Source Files" { $File "soundemittersystembase.cpp" $File "$SRCDIR\public\SoundParametersInternal.cpp" } $Folder "Header Files" { $File "soundemittersystembase.h" $File "cbase.h" } $Folder "Public Header Files" { $File "$SRCDIR\public\tier0\basetypes.h" $File "$SRCDIR\public\color.h" $File "$SRCDIR\public\tier0\dbg.h" $File "$SRCDIR\public\tier0\fasttimer.h" $File "$SRCDIR\public\filesystem.h" $File "$SRCDIR\public\appframework\iappsystem.h" $File "$SRCDIR\public\tier0\icommandline.h" $File "$SRCDIR\public\engine\IEngineSound.h" $File "$SRCDIR\public\vstdlib\ikeyvaluessystem.h" $File "$SRCDIR\public\tier1\interface.h" $File "$SRCDIR\public\irecipientfilter.h" $File "$SRCDIR\public\SoundEmitterSystem\isoundemittersystembase.h" $File "$SRCDIR\public\tier1\keyvalues.h" $File "$SRCDIR\public\tier0\mem.h" $File "$SRCDIR\public\tier0\memdbgoff.h" $File "$SRCDIR\public\tier0\memdbgon.h" $File "$SRCDIR\public\tier0\platform.h" $File "$SRCDIR\public\vstdlib\random.h" $File "$SRCDIR\public\soundchars.h" $File "$SRCDIR\public\soundflags.h" $File "$SRCDIR\public\string_t.h" $File "$SRCDIR\public\tier1\strtools.h" $File "$SRCDIR\public\tier1\utlbuffer.h" $File "$SRCDIR\public\tier1\utldict.h" $File "$SRCDIR\public\tier1\utlmemory.h" $File "$SRCDIR\public\tier1\utlrbtree.h" $File "$SRCDIR\public\tier1\utlsymbol.h" $File "$SRCDIR\public\tier1\utlvector.h" $File "$SRCDIR\public\vstdlib\vstdlib.h" $File "$SRCDIR\public\tier2\interval.h" } $Folder "Link Libraries" { $Lib "tier2" } }