//-----------------------------------------------------------------------------
//	CLIENT_SDK.VPC
//
//	Project Script
//-----------------------------------------------------------------------------

$Macro SRCDIR		"..\.."
$Macro GAMENAME 	"sdk"

$Include "$SRCDIR\game\client\client_base.vpc"

$Configuration
{
	$Compiler
	{
		$AdditionalIncludeDirectories	"$BASE;$SRCDIR\game\shared;$SRCDIR\game\shared\sdk;$SRCDIR\game\client\sdk;$SRCDIR\game\client\sdk\vgui"
		$PreprocessorDefinitions		"$BASE;SDK_CLIENT_DLL;SDK_DLL"
		$ForceIncludes					"tier0\platform.h" [$WINDOWS]
	}
}

$Project "Client (SDK)"
{
	$Folder "Source Files"
	{
		-$File	"$SRCDIR\game\shared\weapon_parse_default.cpp"
	}

	$Folder	"Source Files"
	{
		$Folder	"SDK"
		{
			$File	"sdk\c_sdk_player.cpp"
			$File	"sdk\c_sdk_player.h"
			$File	"sdk\clientmode_sdk.cpp"
			$File	"sdk\clientmode_sdk.h"
			$File	"sdk\sdk_in_main.cpp"
			$File	"sdk\sdk_prediction.cpp"
			$DynamicFile	"sdk\sdk_prediction.h"
			$File	"sdk\vgui\sdkviewport.cpp"
			$File	"sdk\vgui\sdkviewport.h"
			$File	"sdk\vgui\vgui_rootpanel_sdk.cpp"
			$File	"sdk\vgui\vgui_rootpanel_sdk.h"

			//Shared
			$File	"$SRCDIR\game\shared\sdk\sdk_gamemovement.cpp"
			$DynamicFile	"$SRCDIR\game\shared\sdk\sdk_gamemovement.h"
			$File	"$SRCDIR\game\shared\sdk\sdk_gamerules.cpp"
			$File	"$SRCDIR\game\shared\sdk\sdk_gamerules.h"
			$File	"$SRCDIR\game\shared\sdk\sdk_player_shared.cpp"
			$DynamicFile	"$SRCDIR\game\shared\sdk\sdk_player_shared.h"
			$File	"$SRCDIR\game\shared\sdk\sdk_playeranimstate.cpp"
			$File	"$SRCDIR\game\shared\sdk\sdk_playeranimstate.h"
			$File	"$SRCDIR\game\shared\sdk\sdk_usermessages.cpp"
			$DynamicFile	"$SRCDIR\game\shared\sdk\sdk_usermessages.h"
			$File	"$SRCDIR\game\shared\sdk\sdk_weapon_parse.cpp"
			$File	"$SRCDIR\game\shared\sdk\sdk_weapon_parse.h"
			$File	"$SRCDIR\game\shared\sdk\weapon_sdkbase.cpp"
			$File	"$SRCDIR\game\shared\sdk\weapon_sdkbase.h"
		}
	}

}