ps.1.1

;------------------------------------------------------------------------------
; Draw a texture . . woo hoo!
; t0 - texture
;
; The texture coordinates need to be defined as follows:
; tc0 - texcoords
;------------------------------------------------------------------------------

tex t0
tex t1
mul r0.rgb, t1, t0		; fold in lightmap (color)
+mov r0.a, v0.a			; fold in lightmap (alpha)
mul_x2 r0.rgb, c0, r0   ; * 2 * (overbrightFactor/2)