//-----------------------------------------------------------------------------
//	SOUNDSYSTEM.VPC
//
//	Project Script
//-----------------------------------------------------------------------------

$Macro SRCDIR		".."
$Macro OUTBINDIR	"$SRCDIR\..\game\bin"

$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc"

$Configuration
{
	$Compiler
	{
		$PreprocessorDefinitions			"$BASE;SOUNDSYSTEM_EXPORTS"
	}

	$Linker
	{
		$AdditionalDependencies				"$BASE winmm.lib"
	}
}

$Project "Soundsystem"
{
	$Folder	"Source Files"
	{
		$File	"$SRCDIR\public\sentence.cpp"
		$File	"$SRCDIR\public\phonemeconverter.cpp"
		$File	"snd_audio_source.cpp"
		$File	"snd_dev_wave.cpp"
		$File	"snd_io.cpp"
		$File	"snd_wave_mixer.cpp"
		$File	"snd_wave_mixer_adpcm.cpp"
		$File	"snd_wave_source.cpp"
		$File	"soundsystem.cpp"
	}

	$Folder	"Header Files"
	{
		$File	"snd_dev_wave.h"
		$File	"snd_wave_mixer.h"
		$File	"snd_wave_mixer_adpcm.h"
		$File	"snd_wave_mixer_private.h"
		$File	"snd_wave_source.h"
		$File	"soundsystem.h"
	}

	$Folder	"Interface"
	{
		$File	"$SRCDIR\public\soundsystem\isoundsystem.h"
		$File	"$SRCDIR\public\soundsystem\snd_audio_source.h"
		$File	"$SRCDIR\public\soundsystem\snd_device.h"
	}

	$Folder	"Link Libraries"
	{
		$Lib	soundsystem_lowlevel	[$WIN32]
		$File	"$SRCDIR\dx9sdk\lib\dsound.lib"
		$File	"$SRCDIR\dx9sdk\lib\dxguid.lib"
		$File	"$SRCDIR\lib\public\mathlib.lib"
		$File	"$SRCDIR\lib\common\mss32.lib"
		$File	"$SRCDIR\lib\public\tier2.lib"
	}
}