//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// // ObjectList.h: interface for the ObjectList class. // ////////////////////////////////////////////////////////////////////// #ifndef OBJECTLIST_H #define OBJECTLIST_H #pragma once #include "IObjectContainer.h" // Added by ClassView class ObjectList : public IObjectContainer { public: void Init(); bool Add( void * newObject ); void * GetFirst(); void * GetNext(); ObjectList(); virtual ~ObjectList(); void Clear( bool freeElementsMemory ); int CountElements(); void * RemoveTail(); void * RemoveHead(); bool AddTail(void * newObject); bool AddHead(void * newObject); bool Remove(void * object); bool Contains(void * object); bool IsEmpty(); typedef struct element_s { element_s * prev; // pointer to the last element or NULL element_s * next; // pointer to the next elemnet or NULL void * object; // the element's object } element_t; protected: element_t * head; // first element in list element_t * tail; // last element in list element_t * current; // current element in list int number; }; #endif // !defined