/*==========================================================================; * * Copyright (C) Microsoft Corporation. All Rights Reserved. * * File: d3d9.h * Content: Direct3D include file * ****************************************************************************/ #ifndef _D3D9_H_ #define _D3D9_H_ #ifndef DIRECT3D_VERSION #define DIRECT3D_VERSION 0x0900 #endif //DIRECT3D_VERSION // include this file content only if compiling for DX9 interfaces #if(DIRECT3D_VERSION >= 0x0900) /* This identifier is passed to Direct3DCreate9 in order to ensure that an * application was built against the correct header files. This number is * incremented whenever a header (or other) change would require applications * to be rebuilt. If the version doesn't match, Direct3DCreate9 will fail. * (The number itself has no meaning.)*/ #ifdef D3D_DEBUG_INFO #define D3D_SDK_VERSION (32 | 0x80000000) #define D3D9b_SDK_VERSION (31 | 0x80000000) #else #define D3D_SDK_VERSION 32 #define D3D9b_SDK_VERSION 31 #endif #include #define COM_NO_WINDOWS_H #include #include #if !defined(HMONITOR_DECLARED) && (WINVER < 0x0500) #define HMONITOR_DECLARED DECLARE_HANDLE(HMONITOR); #endif #define D3DAPI WINAPI /* * Interface IID's */ #if defined( _WIN32 ) && !defined( _NO_COM) /* IID_IDirect3D9 */ /* {81BDCBCA-64D4-426d-AE8D-AD0147F4275C} */ DEFINE_GUID(IID_IDirect3D9, 0x81bdcbca, 0x64d4, 0x426d, 0xae, 0x8d, 0xad, 0x1, 0x47, 0xf4, 0x27, 0x5c); /* IID_IDirect3DDevice9 */ // {D0223B96-BF7A-43fd-92BD-A43B0D82B9EB} */ DEFINE_GUID(IID_IDirect3DDevice9, 0xd0223b96, 0xbf7a, 0x43fd, 0x92, 0xbd, 0xa4, 0x3b, 0xd, 0x82, 0xb9, 0xeb); /* IID_IDirect3DResource9 */ // {05EEC05D-8F7D-4362-B999-D1BAF357C704} DEFINE_GUID(IID_IDirect3DResource9, 0x5eec05d, 0x8f7d, 0x4362, 0xb9, 0x99, 0xd1, 0xba, 0xf3, 0x57, 0xc7, 0x4); /* IID_IDirect3DBaseTexture9 */ /* {580CA87E-1D3C-4d54-991D-B7D3E3C298CE} */ DEFINE_GUID(IID_IDirect3DBaseTexture9, 0x580ca87e, 0x1d3c, 0x4d54, 0x99, 0x1d, 0xb7, 0xd3, 0xe3, 0xc2, 0x98, 0xce); /* IID_IDirect3DTexture9 */ /* {85C31227-3DE5-4f00-9B3A-F11AC38C18B5} */ DEFINE_GUID(IID_IDirect3DTexture9, 0x85c31227, 0x3de5, 0x4f00, 0x9b, 0x3a, 0xf1, 0x1a, 0xc3, 0x8c, 0x18, 0xb5); /* IID_IDirect3DCubeTexture9 */ /* {FFF32F81-D953-473a-9223-93D652ABA93F} */ DEFINE_GUID(IID_IDirect3DCubeTexture9, 0xfff32f81, 0xd953, 0x473a, 0x92, 0x23, 0x93, 0xd6, 0x52, 0xab, 0xa9, 0x3f); /* IID_IDirect3DVolumeTexture9 */ /* {2518526C-E789-4111-A7B9-47EF328D13E6} */ DEFINE_GUID(IID_IDirect3DVolumeTexture9, 0x2518526c, 0xe789, 0x4111, 0xa7, 0xb9, 0x47, 0xef, 0x32, 0x8d, 0x13, 0xe6); /* IID_IDirect3DVertexBuffer9 */ /* {B64BB1B5-FD70-4df6-BF91-19D0A12455E3} */ DEFINE_GUID(IID_IDirect3DVertexBuffer9, 0xb64bb1b5, 0xfd70, 0x4df6, 0xbf, 0x91, 0x19, 0xd0, 0xa1, 0x24, 0x55, 0xe3); /* IID_IDirect3DIndexBuffer9 */ /* {7C9DD65E-D3F7-4529-ACEE-785830ACDE35} */ DEFINE_GUID(IID_IDirect3DIndexBuffer9, 0x7c9dd65e, 0xd3f7, 0x4529, 0xac, 0xee, 0x78, 0x58, 0x30, 0xac, 0xde, 0x35); /* IID_IDirect3DSurface9 */ /* {0CFBAF3A-9FF6-429a-99B3-A2796AF8B89B} */ DEFINE_GUID(IID_IDirect3DSurface9, 0xcfbaf3a, 0x9ff6, 0x429a, 0x99, 0xb3, 0xa2, 0x79, 0x6a, 0xf8, 0xb8, 0x9b); /* IID_IDirect3DVolume9 */ /* {24F416E6-1F67-4aa7-B88E-D33F6F3128A1} */ DEFINE_GUID(IID_IDirect3DVolume9, 0x24f416e6, 0x1f67, 0x4aa7, 0xb8, 0x8e, 0xd3, 0x3f, 0x6f, 0x31, 0x28, 0xa1); /* IID_IDirect3DSwapChain9 */ /* {794950F2-ADFC-458a-905E-10A10B0B503B} */ DEFINE_GUID(IID_IDirect3DSwapChain9, 0x794950f2, 0xadfc, 0x458a, 0x90, 0x5e, 0x10, 0xa1, 0xb, 0xb, 0x50, 0x3b); /* IID_IDirect3DVertexDeclaration9 */ /* {DD13C59C-36FA-4098-A8FB-C7ED39DC8546} */ DEFINE_GUID(IID_IDirect3DVertexDeclaration9, 0xdd13c59c, 0x36fa, 0x4098, 0xa8, 0xfb, 0xc7, 0xed, 0x39, 0xdc, 0x85, 0x46); /* IID_IDirect3DVertexShader9 */ /* {EFC5557E-6265-4613-8A94-43857889EB36} */ DEFINE_GUID(IID_IDirect3DVertexShader9, 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36); /* IID_IDirect3DPixelShader9 */ /* {6D3BDBDC-5B02-4415-B852-CE5E8BCCB289} */ DEFINE_GUID(IID_IDirect3DPixelShader9, 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89); /* IID_IDirect3DStateBlock9 */ /* {B07C4FE5-310D-4ba8-A23C-4F0F206F218B} */ DEFINE_GUID(IID_IDirect3DStateBlock9, 0xb07c4fe5, 0x310d, 0x4ba8, 0xa2, 0x3c, 0x4f, 0xf, 0x20, 0x6f, 0x21, 0x8b); /* IID_IDirect3DQuery9 */ /* {d9771460-a695-4f26-bbd3-27b840b541cc} */ DEFINE_GUID(IID_IDirect3DQuery9, 0xd9771460, 0xa695, 0x4f26, 0xbb, 0xd3, 0x27, 0xb8, 0x40, 0xb5, 0x41, 0xcc); /* IID_HelperName */ /* {E4A36723-FDFE-4b22-B146-3C04C07F4CC8} */ DEFINE_GUID(IID_HelperName, 0xe4a36723, 0xfdfe, 0x4b22, 0xb1, 0x46, 0x3c, 0x4, 0xc0, 0x7f, 0x4c, 0xc8); /* D3D9Ex only -- */ #if !defined(D3D_DISABLE_9EX) /* IID_IDirect3D9Ex */ /* {02177241-69FC-400C-8FF1-93A44DF6861D} */ DEFINE_GUID(IID_IDirect3D9Ex, 0x02177241, 0x69FC, 0x400C, 0x8F, 0xF1, 0x93, 0xA4, 0x4D, 0xF6, 0x86, 0x1D); /* IID_IDirect3DDevice9Ex */ // {B18B10CE-2649-405a-870F-95F777D4313A} DEFINE_GUID(IID_IDirect3DDevice9Ex, 0xb18b10ce, 0x2649, 0x405a, 0x87, 0xf, 0x95, 0xf7, 0x77, 0xd4, 0x31, 0x3a); /* IID_IDirect3DSwapChain9Ex */ /* {91886CAF-1C3D-4d2e-A0AB-3E4C7D8D3303} */ DEFINE_GUID(IID_IDirect3DSwapChain9Ex, 0x91886caf, 0x1c3d, 0x4d2e, 0xa0, 0xab, 0x3e, 0x4c, 0x7d, 0x8d, 0x33, 0x3); #endif // !D3D_DISABLE_9EX /* -- D3D9Ex only */ #endif #ifdef __cplusplus #ifndef DECLSPEC_UUID #if _MSC_VER >= 1100 #define DECLSPEC_UUID(x) __declspec(uuid(x)) #else #define DECLSPEC_UUID(x) #endif #endif interface DECLSPEC_UUID("81BDCBCA-64D4-426d-AE8D-AD0147F4275C") IDirect3D9; interface DECLSPEC_UUID("D0223B96-BF7A-43fd-92BD-A43B0D82B9EB") IDirect3DDevice9; interface DECLSPEC_UUID("B07C4FE5-310D-4ba8-A23C-4F0F206F218B") IDirect3DStateBlock9; interface DECLSPEC_UUID("05EEC05D-8F7D-4362-B999-D1BAF357C704") IDirect3DResource9; interface DECLSPEC_UUID("DD13C59C-36FA-4098-A8FB-C7ED39DC8546") IDirect3DVertexDeclaration9; interface DECLSPEC_UUID("EFC5557E-6265-4613-8A94-43857889EB36") IDirect3DVertexShader9; interface DECLSPEC_UUID("6D3BDBDC-5B02-4415-B852-CE5E8BCCB289") IDirect3DPixelShader9; interface DECLSPEC_UUID("580CA87E-1D3C-4d54-991D-B7D3E3C298CE") IDirect3DBaseTexture9; interface DECLSPEC_UUID("85C31227-3DE5-4f00-9B3A-F11AC38C18B5") IDirect3DTexture9; interface DECLSPEC_UUID("2518526C-E789-4111-A7B9-47EF328D13E6") IDirect3DVolumeTexture9; interface DECLSPEC_UUID("FFF32F81-D953-473a-9223-93D652ABA93F") IDirect3DCubeTexture9; interface DECLSPEC_UUID("B64BB1B5-FD70-4df6-BF91-19D0A12455E3") IDirect3DVertexBuffer9; interface DECLSPEC_UUID("7C9DD65E-D3F7-4529-ACEE-785830ACDE35") IDirect3DIndexBuffer9; interface DECLSPEC_UUID("0CFBAF3A-9FF6-429a-99B3-A2796AF8B89B") IDirect3DSurface9; interface DECLSPEC_UUID("24F416E6-1F67-4aa7-B88E-D33F6F3128A1") IDirect3DVolume9; interface DECLSPEC_UUID("794950F2-ADFC-458a-905E-10A10B0B503B") IDirect3DSwapChain9; interface DECLSPEC_UUID("d9771460-a695-4f26-bbd3-27b840b541cc") IDirect3DQuery9; /* D3D9Ex only -- */ #if !defined(D3D_DISABLE_9EX) interface DECLSPEC_UUID("02177241-69FC-400C-8FF1-93A44DF6861D") IDirect3D9Ex; interface DECLSPEC_UUID("B18B10CE-2649-405a-870F-95F777D4313A") IDirect3DDevice9Ex; interface DECLSPEC_UUID("91886CAF-1C3D-4d2e-A0AB-3E4C7D8D3303") IDirect3DSwapChain9Ex; #endif // !D3D_DISABLE_9EX /* -- D3D9Ex only */ #if defined(_COM_SMARTPTR_TYPEDEF) _COM_SMARTPTR_TYPEDEF(IDirect3D9, __uuidof(IDirect3D9)); _COM_SMARTPTR_TYPEDEF(IDirect3DDevice9, __uuidof(IDirect3DDevice9)); _COM_SMARTPTR_TYPEDEF(IDirect3DStateBlock9, __uuidof(IDirect3DStateBlock9)); _COM_SMARTPTR_TYPEDEF(IDirect3DResource9, __uuidof(IDirect3DResource9)); _COM_SMARTPTR_TYPEDEF(IDirect3DVertexDeclaration9, __uuidof(IDirect3DVertexDeclaration9)); _COM_SMARTPTR_TYPEDEF(IDirect3DVertexShader9, __uuidof(IDirect3DVertexShader9)); _COM_SMARTPTR_TYPEDEF(IDirect3DPixelShader9, __uuidof(IDirect3DPixelShader9)); _COM_SMARTPTR_TYPEDEF(IDirect3DBaseTexture9, __uuidof(IDirect3DBaseTexture9)); _COM_SMARTPTR_TYPEDEF(IDirect3DTexture9, __uuidof(IDirect3DTexture9)); _COM_SMARTPTR_TYPEDEF(IDirect3DVolumeTexture9, __uuidof(IDirect3DVolumeTexture9)); _COM_SMARTPTR_TYPEDEF(IDirect3DCubeTexture9, __uuidof(IDirect3DCubeTexture9)); _COM_SMARTPTR_TYPEDEF(IDirect3DVertexBuffer9, __uuidof(IDirect3DVertexBuffer9)); _COM_SMARTPTR_TYPEDEF(IDirect3DIndexBuffer9, __uuidof(IDirect3DIndexBuffer9)); _COM_SMARTPTR_TYPEDEF(IDirect3DSurface9, __uuidof(IDirect3DSurface9)); _COM_SMARTPTR_TYPEDEF(IDirect3DVolume9, __uuidof(IDirect3DVolume9)); _COM_SMARTPTR_TYPEDEF(IDirect3DSwapChain9, __uuidof(IDirect3DSwapChain9)); _COM_SMARTPTR_TYPEDEF(IDirect3DQuery9, __uuidof(IDirect3DQuery9)); /* D3D9Ex only -- */ #if !defined(D3D_DISABLE_9EX) _COM_SMARTPTR_TYPEDEF(IDirect3D9Ex, __uuidof(IDirect3D9Ex)); _COM_SMARTPTR_TYPEDEF(IDirect3DDevice9Ex, __uuidof(IDirect3DDevice9Ex)); _COM_SMARTPTR_TYPEDEF(IDirect3DSwapChain9Ex, __uuidof(IDirect3DSwapChain9Ex)); #endif // !D3D_DISABLE_9EX /* -- D3D9Ex only */ #endif #endif typedef interface IDirect3D9 IDirect3D9; typedef interface IDirect3DDevice9 IDirect3DDevice9; typedef interface IDirect3DStateBlock9 IDirect3DStateBlock9; typedef interface IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9; typedef interface IDirect3DVertexShader9 IDirect3DVertexShader9; typedef interface IDirect3DPixelShader9 IDirect3DPixelShader9; typedef interface IDirect3DResource9 IDirect3DResource9; typedef interface IDirect3DBaseTexture9 IDirect3DBaseTexture9; typedef interface IDirect3DTexture9 IDirect3DTexture9; typedef interface IDirect3DVolumeTexture9 IDirect3DVolumeTexture9; typedef interface IDirect3DCubeTexture9 IDirect3DCubeTexture9; typedef interface IDirect3DVertexBuffer9 IDirect3DVertexBuffer9; typedef interface IDirect3DIndexBuffer9 IDirect3DIndexBuffer9; typedef interface IDirect3DSurface9 IDirect3DSurface9; typedef interface IDirect3DVolume9 IDirect3DVolume9; typedef interface IDirect3DSwapChain9 IDirect3DSwapChain9; typedef interface IDirect3DQuery9 IDirect3DQuery9; /* D3D9Ex only -- */ #if !defined(D3D_DISABLE_9EX) typedef interface IDirect3D9Ex IDirect3D9Ex; typedef interface IDirect3DDevice9Ex IDirect3DDevice9Ex; typedef interface IDirect3DSwapChain9Ex IDirect3DSwapChain9Ex; #endif // !D3D_DISABLE_9EX /* -- D3D9Ex only */ #include "d3d9types.h" #include "d3d9caps.h" #ifdef __cplusplus extern "C" { #endif /* * DLL Function for creating a Direct3D9 object. This object supports * enumeration and allows the creation of Direct3DDevice9 objects. * Pass the value of the constant D3D_SDK_VERSION to this function, so * that the run-time can validate that your application was compiled * against the right headers. */ IDirect3D9 * WINAPI Direct3DCreate9(UINT SDKVersion); /* * Stubs for graphics profiling. */ int WINAPI D3DPERF_BeginEvent( D3DCOLOR col, LPCWSTR wszName ); int WINAPI D3DPERF_EndEvent( void ); void WINAPI D3DPERF_SetMarker( D3DCOLOR col, LPCWSTR wszName ); void WINAPI D3DPERF_SetRegion( D3DCOLOR col, LPCWSTR wszName ); BOOL WINAPI D3DPERF_QueryRepeatFrame( void ); void WINAPI D3DPERF_SetOptions( DWORD dwOptions ); DWORD WINAPI D3DPERF_GetStatus( void ); /* * Direct3D interfaces */ #undef INTERFACE #define INTERFACE IDirect3D9 DECLARE_INTERFACE_(IDirect3D9, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3D9 methods ***/ STDMETHOD(RegisterSoftwareDevice)(THIS_ void* pInitializeFunction) PURE; STDMETHOD_(UINT, GetAdapterCount)(THIS) PURE; STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter,DWORD Flags,D3DADAPTER_IDENTIFIER9* pIdentifier) PURE; STDMETHOD_(UINT, GetAdapterModeCount)(THIS_ UINT Adapter,D3DFORMAT Format) PURE; STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter,D3DFORMAT Format,UINT Mode,D3DDISPLAYMODE* pMode) PURE; STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter,D3DDISPLAYMODE* pMode) PURE; STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter,D3DDEVTYPE DevType,D3DFORMAT AdapterFormat,D3DFORMAT BackBufferFormat,BOOL bWindowed) PURE; STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,DWORD Usage,D3DRESOURCETYPE RType,D3DFORMAT CheckFormat) PURE; STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SurfaceFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType,DWORD* pQualityLevels) PURE; STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,D3DFORMAT RenderTargetFormat,D3DFORMAT DepthStencilFormat) PURE; STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SourceFormat,D3DFORMAT TargetFormat) PURE; STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DCAPS9* pCaps) PURE; STDMETHOD_(HMONITOR, GetAdapterMonitor)(THIS_ UINT Adapter) PURE; STDMETHOD(CreateDevice)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DDevice9** ppReturnedDeviceInterface) PURE; #ifdef D3D_DEBUG_INFO LPCWSTR Version; #endif }; typedef struct IDirect3D9 *LPDIRECT3D9, *PDIRECT3D9; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3D9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3D9_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3D9_Release(p) (p)->lpVtbl->Release(p) #define IDirect3D9_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a) #define IDirect3D9_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p) #define IDirect3D9_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c) #define IDirect3D9_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b) #define IDirect3D9_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d) #define IDirect3D9_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b) #define IDirect3D9_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e) #define IDirect3D9_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f) #define IDirect3D9_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f) #define IDirect3D9_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e) #define IDirect3D9_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d) #define IDirect3D9_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c) #define IDirect3D9_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a) #define IDirect3D9_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f) #else #define IDirect3D9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3D9_AddRef(p) (p)->AddRef() #define IDirect3D9_Release(p) (p)->Release() #define IDirect3D9_RegisterSoftwareDevice(p,a) (p)->RegisterSoftwareDevice(a) #define IDirect3D9_GetAdapterCount(p) (p)->GetAdapterCount() #define IDirect3D9_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c) #define IDirect3D9_GetAdapterModeCount(p,a,b) (p)->GetAdapterModeCount(a,b) #define IDirect3D9_EnumAdapterModes(p,a,b,c,d) (p)->EnumAdapterModes(a,b,c,d) #define IDirect3D9_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b) #define IDirect3D9_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e) #define IDirect3D9_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f) #define IDirect3D9_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->CheckDeviceMultiSampleType(a,b,c,d,e,f) #define IDirect3D9_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e) #define IDirect3D9_CheckDeviceFormatConversion(p,a,b,c,d) (p)->CheckDeviceFormatConversion(a,b,c,d) #define IDirect3D9_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c) #define IDirect3D9_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a) #define IDirect3D9_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f) #endif /* SwapChain */ #undef INTERFACE #define INTERFACE IDirect3DDevice9 DECLARE_INTERFACE_(IDirect3DDevice9, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DDevice9 methods ***/ STDMETHOD(TestCooperativeLevel)(THIS) PURE; STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE; STDMETHOD(EvictManagedResources)(THIS) PURE; STDMETHOD(GetDirect3D)(THIS_ IDirect3D9** ppD3D9) PURE; STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS9* pCaps) PURE; STDMETHOD(GetDisplayMode)(THIS_ UINT iSwapChain,D3DDISPLAYMODE* pMode) PURE; STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS *pParameters) PURE; STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot,UINT YHotSpot,IDirect3DSurface9* pCursorBitmap) PURE; STDMETHOD_(void, SetCursorPosition)(THIS_ int X,int Y,DWORD Flags) PURE; STDMETHOD_(BOOL, ShowCursor)(THIS_ BOOL bShow) PURE; STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DSwapChain9** pSwapChain) PURE; STDMETHOD(GetSwapChain)(THIS_ UINT iSwapChain,IDirect3DSwapChain9** pSwapChain) PURE; STDMETHOD_(UINT, GetNumberOfSwapChains)(THIS) PURE; STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE; STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) PURE; STDMETHOD(GetBackBuffer)(THIS_ UINT iSwapChain,UINT iBackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface9** ppBackBuffer) PURE; STDMETHOD(GetRasterStatus)(THIS_ UINT iSwapChain,D3DRASTER_STATUS* pRasterStatus) PURE; STDMETHOD(SetDialogBoxMode)(THIS_ BOOL bEnableDialogs) PURE; STDMETHOD_(void, SetGammaRamp)(THIS_ UINT iSwapChain,DWORD Flags,CONST D3DGAMMARAMP* pRamp) PURE; STDMETHOD_(void, GetGammaRamp)(THIS_ UINT iSwapChain,D3DGAMMARAMP* pRamp) PURE; STDMETHOD(CreateTexture)(THIS_ UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture9** ppTexture,HANDLE* pSharedHandle) PURE; STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture9** ppVolumeTexture,HANDLE* pSharedHandle) PURE; STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture9** ppCubeTexture,HANDLE* pSharedHandle) PURE; STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer9** ppVertexBuffer,HANDLE* pSharedHandle) PURE; STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer9** ppIndexBuffer,HANDLE* pSharedHandle) PURE; STDMETHOD(CreateRenderTarget)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Lockable,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) PURE; STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Discard,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) PURE; STDMETHOD(UpdateSurface)(THIS_ IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestinationSurface,CONST POINT* pDestPoint) PURE; STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture9* pSourceTexture,IDirect3DBaseTexture9* pDestinationTexture) PURE; STDMETHOD(GetRenderTargetData)(THIS_ IDirect3DSurface9* pRenderTarget,IDirect3DSurface9* pDestSurface) PURE; STDMETHOD(GetFrontBufferData)(THIS_ UINT iSwapChain,IDirect3DSurface9* pDestSurface) PURE; STDMETHOD(StretchRect)(THIS_ IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestSurface,CONST RECT* pDestRect,D3DTEXTUREFILTERTYPE Filter) PURE; STDMETHOD(ColorFill)(THIS_ IDirect3DSurface9* pSurface,CONST RECT* pRect,D3DCOLOR color) PURE; STDMETHOD(CreateOffscreenPlainSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DPOOL Pool,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) PURE; STDMETHOD(SetRenderTarget)(THIS_ DWORD RenderTargetIndex,IDirect3DSurface9* pRenderTarget) PURE; STDMETHOD(GetRenderTarget)(THIS_ DWORD RenderTargetIndex,IDirect3DSurface9** ppRenderTarget) PURE; STDMETHOD(SetDepthStencilSurface)(THIS_ IDirect3DSurface9* pNewZStencil) PURE; STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface9** ppZStencilSurface) PURE; STDMETHOD(BeginScene)(THIS) PURE; STDMETHOD(EndScene)(THIS) PURE; STDMETHOD(Clear)(THIS_ DWORD Count,CONST D3DRECT* pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil) PURE; STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) PURE; STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) PURE; STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,CONST D3DMATRIX*) PURE; STDMETHOD(SetViewport)(THIS_ CONST D3DVIEWPORT9* pViewport) PURE; STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT9* pViewport) PURE; STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL9* pMaterial) PURE; STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL9* pMaterial) PURE; STDMETHOD(SetLight)(THIS_ DWORD Index,CONST D3DLIGHT9*) PURE; STDMETHOD(GetLight)(THIS_ DWORD Index,D3DLIGHT9*) PURE; STDMETHOD(LightEnable)(THIS_ DWORD Index,BOOL Enable) PURE; STDMETHOD(GetLightEnable)(THIS_ DWORD Index,BOOL* pEnable) PURE; STDMETHOD(SetClipPlane)(THIS_ DWORD Index,CONST float* pPlane) PURE; STDMETHOD(GetClipPlane)(THIS_ DWORD Index,float* pPlane) PURE; STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD Value) PURE; STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD* pValue) PURE; STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type,IDirect3DStateBlock9** ppSB) PURE; STDMETHOD(BeginStateBlock)(THIS) PURE; STDMETHOD(EndStateBlock)(THIS_ IDirect3DStateBlock9** ppSB) PURE; STDMETHOD(SetClipStatus)(THIS_ CONST D3DCLIPSTATUS9* pClipStatus) PURE; STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS9* pClipStatus) PURE; STDMETHOD(GetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture9** ppTexture) PURE; STDMETHOD(SetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture9* pTexture) PURE; STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) PURE; STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE; STDMETHOD(GetSamplerState)(THIS_ DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD* pValue) PURE; STDMETHOD(SetSamplerState)(THIS_ DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD Value) PURE; STDMETHOD(ValidateDevice)(THIS_ DWORD* pNumPasses) PURE; STDMETHOD(SetPaletteEntries)(THIS_ UINT PaletteNumber,CONST PALETTEENTRY* pEntries) PURE; STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY* pEntries) PURE; STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE; STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *PaletteNumber) PURE; STDMETHOD(SetScissorRect)(THIS_ CONST RECT* pRect) PURE; STDMETHOD(GetScissorRect)(THIS_ RECT* pRect) PURE; STDMETHOD(SetSoftwareVertexProcessing)(THIS_ BOOL bSoftware) PURE; STDMETHOD_(BOOL, GetSoftwareVertexProcessing)(THIS) PURE; STDMETHOD(SetNPatchMode)(THIS_ float nSegments) PURE; STDMETHOD_(float, GetNPatchMode)(THIS) PURE; STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount) PURE; STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) PURE; STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE; STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertices,UINT PrimitiveCount,CONST void* pIndexData,D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE; STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer9* pDestBuffer,IDirect3DVertexDeclaration9* pVertexDecl,DWORD Flags) PURE; STDMETHOD(CreateVertexDeclaration)(THIS_ CONST D3DVERTEXELEMENT9* pVertexElements,IDirect3DVertexDeclaration9** ppDecl) PURE; STDMETHOD(SetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9* pDecl) PURE; STDMETHOD(GetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9** ppDecl) PURE; STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE; STDMETHOD(GetFVF)(THIS_ DWORD* pFVF) PURE; STDMETHOD(CreateVertexShader)(THIS_ CONST DWORD* pFunction,IDirect3DVertexShader9** ppShader) PURE; STDMETHOD(SetVertexShader)(THIS_ IDirect3DVertexShader9* pShader) PURE; STDMETHOD(GetVertexShader)(THIS_ IDirect3DVertexShader9** ppShader) PURE; STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount) PURE; STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT StartRegister,float* pConstantData,UINT Vector4fCount) PURE; STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount) PURE; STDMETHOD(GetVertexShaderConstantI)(THIS_ UINT StartRegister,int* pConstantData,UINT Vector4iCount) PURE; STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount) PURE; STDMETHOD(GetVertexShaderConstantB)(THIS_ UINT StartRegister,BOOL* pConstantData,UINT BoolCount) PURE; STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer9* pStreamData,UINT OffsetInBytes,UINT Stride) PURE; STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer9** ppStreamData,UINT* pOffsetInBytes,UINT* pStride) PURE; STDMETHOD(SetStreamSourceFreq)(THIS_ UINT StreamNumber,UINT Setting) PURE; STDMETHOD(GetStreamSourceFreq)(THIS_ UINT StreamNumber,UINT* pSetting) PURE; STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer9* pIndexData) PURE; STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer9** ppIndexData) PURE; STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD* pFunction,IDirect3DPixelShader9** ppShader) PURE; STDMETHOD(SetPixelShader)(THIS_ IDirect3DPixelShader9* pShader) PURE; STDMETHOD(GetPixelShader)(THIS_ IDirect3DPixelShader9** ppShader) PURE; STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount) PURE; STDMETHOD(GetPixelShaderConstantF)(THIS_ UINT StartRegister,float* pConstantData,UINT Vector4fCount) PURE; STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount) PURE; STDMETHOD(GetPixelShaderConstantI)(THIS_ UINT StartRegister,int* pConstantData,UINT Vector4iCount) PURE; STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount) PURE; STDMETHOD(GetPixelShaderConstantB)(THIS_ UINT StartRegister,BOOL* pConstantData,UINT BoolCount) PURE; STDMETHOD(DrawRectPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) PURE; STDMETHOD(DrawTriPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) PURE; STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE; STDMETHOD(CreateQuery)(THIS_ D3DQUERYTYPE Type,IDirect3DQuery9** ppQuery) PURE; #ifdef D3D_DEBUG_INFO D3DDEVICE_CREATION_PARAMETERS CreationParameters; D3DPRESENT_PARAMETERS PresentParameters; D3DDISPLAYMODE DisplayMode; D3DCAPS9 Caps; UINT AvailableTextureMem; UINT SwapChains; UINT Textures; UINT VertexBuffers; UINT IndexBuffers; UINT VertexShaders; UINT PixelShaders; D3DVIEWPORT9 Viewport; D3DMATRIX ProjectionMatrix; D3DMATRIX ViewMatrix; D3DMATRIX WorldMatrix; D3DMATRIX TextureMatrices[8]; DWORD FVF; UINT VertexSize; DWORD VertexShaderVersion; DWORD PixelShaderVersion; BOOL SoftwareVertexProcessing; D3DMATERIAL9 Material; D3DLIGHT9 Lights[16]; BOOL LightsEnabled[16]; D3DGAMMARAMP GammaRamp; RECT ScissorRect; BOOL DialogBoxMode; #endif }; typedef struct IDirect3DDevice9 *LPDIRECT3DDEVICE9, *PDIRECT3DDEVICE9; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DDevice9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DDevice9_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DDevice9_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DDevice9_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p) #define IDirect3DDevice9_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p) #define IDirect3DDevice9_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p) #define IDirect3DDevice9_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a) #define IDirect3DDevice9_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a) #define IDirect3DDevice9_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b) #define IDirect3DDevice9_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a) #define IDirect3DDevice9_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c) #define IDirect3DDevice9_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c) #define IDirect3DDevice9_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a) #define IDirect3DDevice9_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b) #define IDirect3DDevice9_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b) #define IDirect3DDevice9_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p) #define IDirect3DDevice9_Reset(p,a) (p)->lpVtbl->Reset(p,a) #define IDirect3DDevice9_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d) #define IDirect3DDevice9_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d) #define IDirect3DDevice9_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b) #define IDirect3DDevice9_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a) #define IDirect3DDevice9_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c) #define IDirect3DDevice9_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b) #define IDirect3DDevice9_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h) #define IDirect3DDevice9_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) #define IDirect3DDevice9_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g) #define IDirect3DDevice9_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f) #define IDirect3DDevice9_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f) #define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h) #define IDirect3DDevice9_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) #define IDirect3DDevice9_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d) #define IDirect3DDevice9_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b) #define IDirect3DDevice9_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b) #define IDirect3DDevice9_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b) #define IDirect3DDevice9_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e) #define IDirect3DDevice9_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c) #define IDirect3DDevice9_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f) #define IDirect3DDevice9_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b) #define IDirect3DDevice9_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b) #define IDirect3DDevice9_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a) #define IDirect3DDevice9_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a) #define IDirect3DDevice9_BeginScene(p) (p)->lpVtbl->BeginScene(p) #define IDirect3DDevice9_EndScene(p) (p)->lpVtbl->EndScene(p) #define IDirect3DDevice9_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f) #define IDirect3DDevice9_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b) #define IDirect3DDevice9_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b) #define IDirect3DDevice9_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b) #define IDirect3DDevice9_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a) #define IDirect3DDevice9_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a) #define IDirect3DDevice9_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) #define IDirect3DDevice9_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) #define IDirect3DDevice9_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b) #define IDirect3DDevice9_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b) #define IDirect3DDevice9_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b) #define IDirect3DDevice9_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b) #define IDirect3DDevice9_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b) #define IDirect3DDevice9_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b) #define IDirect3DDevice9_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b) #define IDirect3DDevice9_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b) #define IDirect3DDevice9_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b) #define IDirect3DDevice9_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p) #define IDirect3DDevice9_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a) #define IDirect3DDevice9_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a) #define IDirect3DDevice9_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a) #define IDirect3DDevice9_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b) #define IDirect3DDevice9_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b) #define IDirect3DDevice9_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c) #define IDirect3DDevice9_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c) #define IDirect3DDevice9_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c) #define IDirect3DDevice9_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c) #define IDirect3DDevice9_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a) #define IDirect3DDevice9_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b) #define IDirect3DDevice9_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b) #define IDirect3DDevice9_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a) #define IDirect3DDevice9_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a) #define IDirect3DDevice9_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a) #define IDirect3DDevice9_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a) #define IDirect3DDevice9_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a) #define IDirect3DDevice9_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p) #define IDirect3DDevice9_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a) #define IDirect3DDevice9_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p) #define IDirect3DDevice9_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c) #define IDirect3DDevice9_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f) #define IDirect3DDevice9_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d) #define IDirect3DDevice9_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) #define IDirect3DDevice9_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f) #define IDirect3DDevice9_CreateVertexDeclaration(p,a,b) (p)->lpVtbl->CreateVertexDeclaration(p,a,b) #define IDirect3DDevice9_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a) #define IDirect3DDevice9_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a) #define IDirect3DDevice9_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a) #define IDirect3DDevice9_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a) #define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b) #define IDirect3DDevice9_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a) #define IDirect3DDevice9_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a) #define IDirect3DDevice9_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c) #define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c) #define IDirect3DDevice9_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c) #define IDirect3DDevice9_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c) #define IDirect3DDevice9_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c) #define IDirect3DDevice9_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c) #define IDirect3DDevice9_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d) #define IDirect3DDevice9_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d) #define IDirect3DDevice9_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b) #define IDirect3DDevice9_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b) #define IDirect3DDevice9_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a) #define IDirect3DDevice9_GetIndices(p,a) (p)->lpVtbl->GetIndices(p,a) #define IDirect3DDevice9_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b) #define IDirect3DDevice9_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a) #define IDirect3DDevice9_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a) #define IDirect3DDevice9_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c) #define IDirect3DDevice9_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c) #define IDirect3DDevice9_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c) #define IDirect3DDevice9_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c) #define IDirect3DDevice9_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c) #define IDirect3DDevice9_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c) #define IDirect3DDevice9_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c) #define IDirect3DDevice9_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c) #define IDirect3DDevice9_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a) #define IDirect3DDevice9_CreateQuery(p,a,b) (p)->lpVtbl->CreateQuery(p,a,b) #else #define IDirect3DDevice9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DDevice9_AddRef(p) (p)->AddRef() #define IDirect3DDevice9_Release(p) (p)->Release() #define IDirect3DDevice9_TestCooperativeLevel(p) (p)->TestCooperativeLevel() #define IDirect3DDevice9_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem() #define IDirect3DDevice9_EvictManagedResources(p) (p)->EvictManagedResources() #define IDirect3DDevice9_GetDirect3D(p,a) (p)->GetDirect3D(a) #define IDirect3DDevice9_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a) #define IDirect3DDevice9_GetDisplayMode(p,a,b) (p)->GetDisplayMode(a,b) #define IDirect3DDevice9_GetCreationParameters(p,a) (p)->GetCreationParameters(a) #define IDirect3DDevice9_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c) #define IDirect3DDevice9_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c) #define IDirect3DDevice9_ShowCursor(p,a) (p)->ShowCursor(a) #define IDirect3DDevice9_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b) #define IDirect3DDevice9_GetSwapChain(p,a,b) (p)->GetSwapChain(a,b) #define IDirect3DDevice9_GetNumberOfSwapChains(p) (p)->GetNumberOfSwapChains() #define IDirect3DDevice9_Reset(p,a) (p)->Reset(a) #define IDirect3DDevice9_Present(p,a,b,c,d) (p)->Present(a,b,c,d) #define IDirect3DDevice9_GetBackBuffer(p,a,b,c,d) (p)->GetBackBuffer(a,b,c,d) #define IDirect3DDevice9_GetRasterStatus(p,a,b) (p)->GetRasterStatus(a,b) #define IDirect3DDevice9_SetDialogBoxMode(p,a) (p)->SetDialogBoxMode(a) #define IDirect3DDevice9_SetGammaRamp(p,a,b,c) (p)->SetGammaRamp(a,b,c) #define IDirect3DDevice9_GetGammaRamp(p,a,b) (p)->GetGammaRamp(a,b) #define IDirect3DDevice9_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->CreateTexture(a,b,c,d,e,f,g,h) #define IDirect3DDevice9_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h,i) #define IDirect3DDevice9_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->CreateCubeTexture(a,b,c,d,e,f,g) #define IDirect3DDevice9_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->CreateVertexBuffer(a,b,c,d,e,f) #define IDirect3DDevice9_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->CreateIndexBuffer(a,b,c,d,e,f) #define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->CreateRenderTarget(a,b,c,d,e,f,g,h) #define IDirect3DDevice9_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->CreateDepthStencilSurface(a,b,c,d,e,f,g,h) #define IDirect3DDevice9_UpdateSurface(p,a,b,c,d) (p)->UpdateSurface(a,b,c,d) #define IDirect3DDevice9_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b) #define IDirect3DDevice9_GetRenderTargetData(p,a,b) (p)->GetRenderTargetData(a,b) #define IDirect3DDevice9_GetFrontBufferData(p,a,b) (p)->GetFrontBufferData(a,b) #define IDirect3DDevice9_StretchRect(p,a,b,c,d,e) (p)->StretchRect(a,b,c,d,e) #define IDirect3DDevice9_ColorFill(p,a,b,c) (p)->ColorFill(a,b,c) #define IDirect3DDevice9_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->CreateOffscreenPlainSurface(a,b,c,d,e,f) #define IDirect3DDevice9_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b) #define IDirect3DDevice9_GetRenderTarget(p,a,b) (p)->GetRenderTarget(a,b) #define IDirect3DDevice9_SetDepthStencilSurface(p,a) (p)->SetDepthStencilSurface(a) #define IDirect3DDevice9_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a) #define IDirect3DDevice9_BeginScene(p) (p)->BeginScene() #define IDirect3DDevice9_EndScene(p) (p)->EndScene() #define IDirect3DDevice9_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f) #define IDirect3DDevice9_SetTransform(p,a,b) (p)->SetTransform(a,b) #define IDirect3DDevice9_GetTransform(p,a,b) (p)->GetTransform(a,b) #define IDirect3DDevice9_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b) #define IDirect3DDevice9_SetViewport(p,a) (p)->SetViewport(a) #define IDirect3DDevice9_GetViewport(p,a) (p)->GetViewport(a) #define IDirect3DDevice9_SetMaterial(p,a) (p)->SetMaterial(a) #define IDirect3DDevice9_GetMaterial(p,a) (p)->GetMaterial(a) #define IDirect3DDevice9_SetLight(p,a,b) (p)->SetLight(a,b) #define IDirect3DDevice9_GetLight(p,a,b) (p)->GetLight(a,b) #define IDirect3DDevice9_LightEnable(p,a,b) (p)->LightEnable(a,b) #define IDirect3DDevice9_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b) #define IDirect3DDevice9_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b) #define IDirect3DDevice9_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b) #define IDirect3DDevice9_SetRenderState(p,a,b) (p)->SetRenderState(a,b) #define IDirect3DDevice9_GetRenderState(p,a,b) (p)->GetRenderState(a,b) #define IDirect3DDevice9_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b) #define IDirect3DDevice9_BeginStateBlock(p) (p)->BeginStateBlock() #define IDirect3DDevice9_EndStateBlock(p,a) (p)->EndStateBlock(a) #define IDirect3DDevice9_SetClipStatus(p,a) (p)->SetClipStatus(a) #define IDirect3DDevice9_GetClipStatus(p,a) (p)->GetClipStatus(a) #define IDirect3DDevice9_GetTexture(p,a,b) (p)->GetTexture(a,b) #define IDirect3DDevice9_SetTexture(p,a,b) (p)->SetTexture(a,b) #define IDirect3DDevice9_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c) #define IDirect3DDevice9_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c) #define IDirect3DDevice9_GetSamplerState(p,a,b,c) (p)->GetSamplerState(a,b,c) #define IDirect3DDevice9_SetSamplerState(p,a,b,c) (p)->SetSamplerState(a,b,c) #define IDirect3DDevice9_ValidateDevice(p,a) (p)->ValidateDevice(a) #define IDirect3DDevice9_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b) #define IDirect3DDevice9_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b) #define IDirect3DDevice9_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a) #define IDirect3DDevice9_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a) #define IDirect3DDevice9_SetScissorRect(p,a) (p)->SetScissorRect(a) #define IDirect3DDevice9_GetScissorRect(p,a) (p)->GetScissorRect(a) #define IDirect3DDevice9_SetSoftwareVertexProcessing(p,a) (p)->SetSoftwareVertexProcessing(a) #define IDirect3DDevice9_GetSoftwareVertexProcessing(p) (p)->GetSoftwareVertexProcessing() #define IDirect3DDevice9_SetNPatchMode(p,a) (p)->SetNPatchMode(a) #define IDirect3DDevice9_GetNPatchMode(p) (p)->GetNPatchMode() #define IDirect3DDevice9_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c) #define IDirect3DDevice9_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->DrawIndexedPrimitive(a,b,c,d,e,f) #define IDirect3DDevice9_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d) #define IDirect3DDevice9_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h) #define IDirect3DDevice9_ProcessVertices(p,a,b,c,d,e,f) (p)->ProcessVertices(a,b,c,d,e,f) #define IDirect3DDevice9_CreateVertexDeclaration(p,a,b) (p)->CreateVertexDeclaration(a,b) #define IDirect3DDevice9_SetVertexDeclaration(p,a) (p)->SetVertexDeclaration(a) #define IDirect3DDevice9_GetVertexDeclaration(p,a) (p)->GetVertexDeclaration(a) #define IDirect3DDevice9_SetFVF(p,a) (p)->SetFVF(a) #define IDirect3DDevice9_GetFVF(p,a) (p)->GetFVF(a) #define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->CreateVertexShader(a,b) #define IDirect3DDevice9_SetVertexShader(p,a) (p)->SetVertexShader(a) #define IDirect3DDevice9_GetVertexShader(p,a) (p)->GetVertexShader(a) #define IDirect3DDevice9_SetVertexShaderConstantF(p,a,b,c) (p)->SetVertexShaderConstantF(a,b,c) #define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->GetVertexShaderConstantF(a,b,c) #define IDirect3DDevice9_SetVertexShaderConstantI(p,a,b,c) (p)->SetVertexShaderConstantI(a,b,c) #define IDirect3DDevice9_GetVertexShaderConstantI(p,a,b,c) (p)->GetVertexShaderConstantI(a,b,c) #define IDirect3DDevice9_SetVertexShaderConstantB(p,a,b,c) (p)->SetVertexShaderConstantB(a,b,c) #define IDirect3DDevice9_GetVertexShaderConstantB(p,a,b,c) (p)->GetVertexShaderConstantB(a,b,c) #define IDirect3DDevice9_SetStreamSource(p,a,b,c,d) (p)->SetStreamSource(a,b,c,d) #define IDirect3DDevice9_GetStreamSource(p,a,b,c,d) (p)->GetStreamSource(a,b,c,d) #define IDirect3DDevice9_SetStreamSourceFreq(p,a,b) (p)->SetStreamSourceFreq(a,b) #define IDirect3DDevice9_GetStreamSourceFreq(p,a,b) (p)->GetStreamSourceFreq(a,b) #define IDirect3DDevice9_SetIndices(p,a) (p)->SetIndices(a) #define IDirect3DDevice9_GetIndices(p,a) (p)->GetIndices(a) #define IDirect3DDevice9_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b) #define IDirect3DDevice9_SetPixelShader(p,a) (p)->SetPixelShader(a) #define IDirect3DDevice9_GetPixelShader(p,a) (p)->GetPixelShader(a) #define IDirect3DDevice9_SetPixelShaderConstantF(p,a,b,c) (p)->SetPixelShaderConstantF(a,b,c) #define IDirect3DDevice9_GetPixelShaderConstantF(p,a,b,c) (p)->GetPixelShaderConstantF(a,b,c) #define IDirect3DDevice9_SetPixelShaderConstantI(p,a,b,c) (p)->SetPixelShaderConstantI(a,b,c) #define IDirect3DDevice9_GetPixelShaderConstantI(p,a,b,c) (p)->GetPixelShaderConstantI(a,b,c) #define IDirect3DDevice9_SetPixelShaderConstantB(p,a,b,c) (p)->SetPixelShaderConstantB(a,b,c) #define IDirect3DDevice9_GetPixelShaderConstantB(p,a,b,c) (p)->GetPixelShaderConstantB(a,b,c) #define IDirect3DDevice9_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c) #define IDirect3DDevice9_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c) #define IDirect3DDevice9_DeletePatch(p,a) (p)->DeletePatch(a) #define IDirect3DDevice9_CreateQuery(p,a,b) (p)->CreateQuery(a,b) #endif #undef INTERFACE #define INTERFACE IDirect3DStateBlock9 DECLARE_INTERFACE_(IDirect3DStateBlock9, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DStateBlock9 methods ***/ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; STDMETHOD(Capture)(THIS) PURE; STDMETHOD(Apply)(THIS) PURE; #ifdef D3D_DEBUG_INFO LPCWSTR CreationCallStack; #endif }; typedef struct IDirect3DStateBlock9 *LPDIRECT3DSTATEBLOCK9, *PDIRECT3DSTATEBLOCK9; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DStateBlock9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DStateBlock9_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DStateBlock9_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DStateBlock9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) #define IDirect3DStateBlock9_Capture(p) (p)->lpVtbl->Capture(p) #define IDirect3DStateBlock9_Apply(p) (p)->lpVtbl->Apply(p) #else #define IDirect3DStateBlock9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DStateBlock9_AddRef(p) (p)->AddRef() #define IDirect3DStateBlock9_Release(p) (p)->Release() #define IDirect3DStateBlock9_GetDevice(p,a) (p)->GetDevice(a) #define IDirect3DStateBlock9_Capture(p) (p)->Capture() #define IDirect3DStateBlock9_Apply(p) (p)->Apply() #endif #undef INTERFACE #define INTERFACE IDirect3DSwapChain9 DECLARE_INTERFACE_(IDirect3DSwapChain9, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DSwapChain9 methods ***/ STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion,DWORD dwFlags) PURE; STDMETHOD(GetFrontBufferData)(THIS_ IDirect3DSurface9* pDestSurface) PURE; STDMETHOD(GetBackBuffer)(THIS_ UINT iBackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface9** ppBackBuffer) PURE; STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS* pRasterStatus) PURE; STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE* pMode) PURE; STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; STDMETHOD(GetPresentParameters)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE; #ifdef D3D_DEBUG_INFO D3DPRESENT_PARAMETERS PresentParameters; D3DDISPLAYMODE DisplayMode; LPCWSTR CreationCallStack; #endif }; typedef struct IDirect3DSwapChain9 *LPDIRECT3DSWAPCHAIN9, *PDIRECT3DSWAPCHAIN9; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DSwapChain9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DSwapChain9_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DSwapChain9_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DSwapChain9_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e) #define IDirect3DSwapChain9_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a) #define IDirect3DSwapChain9_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c) #define IDirect3DSwapChain9_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a) #define IDirect3DSwapChain9_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a) #define IDirect3DSwapChain9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) #define IDirect3DSwapChain9_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a) #else #define IDirect3DSwapChain9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DSwapChain9_AddRef(p) (p)->AddRef() #define IDirect3DSwapChain9_Release(p) (p)->Release() #define IDirect3DSwapChain9_Present(p,a,b,c,d,e) (p)->Present(a,b,c,d,e) #define IDirect3DSwapChain9_GetFrontBufferData(p,a) (p)->GetFrontBufferData(a) #define IDirect3DSwapChain9_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c) #define IDirect3DSwapChain9_GetRasterStatus(p,a) (p)->GetRasterStatus(a) #define IDirect3DSwapChain9_GetDisplayMode(p,a) (p)->GetDisplayMode(a) #define IDirect3DSwapChain9_GetDevice(p,a) (p)->GetDevice(a) #define IDirect3DSwapChain9_GetPresentParameters(p,a) (p)->GetPresentParameters(a) #endif #undef INTERFACE #define INTERFACE IDirect3DResource9 DECLARE_INTERFACE_(IDirect3DResource9, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DResource9 methods ***/ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE; STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE; STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; STDMETHOD_(DWORD, GetPriority)(THIS) PURE; STDMETHOD_(void, PreLoad)(THIS) PURE; STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; }; typedef struct IDirect3DResource9 *LPDIRECT3DRESOURCE9, *PDIRECT3DRESOURCE9; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DResource9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DResource9_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DResource9_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DResource9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) #define IDirect3DResource9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) #define IDirect3DResource9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) #define IDirect3DResource9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) #define IDirect3DResource9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) #define IDirect3DResource9_GetPriority(p) (p)->lpVtbl->GetPriority(p) #define IDirect3DResource9_PreLoad(p) (p)->lpVtbl->PreLoad(p) #define IDirect3DResource9_GetType(p) (p)->lpVtbl->GetType(p) #else #define IDirect3DResource9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DResource9_AddRef(p) (p)->AddRef() #define IDirect3DResource9_Release(p) (p)->Release() #define IDirect3DResource9_GetDevice(p,a) (p)->GetDevice(a) #define IDirect3DResource9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) #define IDirect3DResource9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) #define IDirect3DResource9_FreePrivateData(p,a) (p)->FreePrivateData(a) #define IDirect3DResource9_SetPriority(p,a) (p)->SetPriority(a) #define IDirect3DResource9_GetPriority(p) (p)->GetPriority() #define IDirect3DResource9_PreLoad(p) (p)->PreLoad() #define IDirect3DResource9_GetType(p) (p)->GetType() #endif #undef INTERFACE #define INTERFACE IDirect3DVertexDeclaration9 DECLARE_INTERFACE_(IDirect3DVertexDeclaration9, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DVertexDeclaration9 methods ***/ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9* pElement,UINT* pNumElements) PURE; #ifdef D3D_DEBUG_INFO LPCWSTR CreationCallStack; #endif }; typedef struct IDirect3DVertexDeclaration9 *LPDIRECT3DVERTEXDECLARATION9, *PDIRECT3DVERTEXDECLARATION9; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DVertexDeclaration9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DVertexDeclaration9_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DVertexDeclaration9_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DVertexDeclaration9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) #define IDirect3DVertexDeclaration9_GetDeclaration(p,a,b) (p)->lpVtbl->GetDeclaration(p,a,b) #else #define IDirect3DVertexDeclaration9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DVertexDeclaration9_AddRef(p) (p)->AddRef() #define IDirect3DVertexDeclaration9_Release(p) (p)->Release() #define IDirect3DVertexDeclaration9_GetDevice(p,a) (p)->GetDevice(a) #define IDirect3DVertexDeclaration9_GetDeclaration(p,a,b) (p)->GetDeclaration(a,b) #endif #undef INTERFACE #define INTERFACE IDirect3DVertexShader9 DECLARE_INTERFACE_(IDirect3DVertexShader9, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DVertexShader9 methods ***/ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; STDMETHOD(GetFunction)(THIS_ void*,UINT* pSizeOfData) PURE; #ifdef D3D_DEBUG_INFO DWORD Version; LPCWSTR CreationCallStack; #endif }; typedef struct IDirect3DVertexShader9 *LPDIRECT3DVERTEXSHADER9, *PDIRECT3DVERTEXSHADER9; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DVertexShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DVertexShader9_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DVertexShader9_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DVertexShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) #define IDirect3DVertexShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b) #else #define IDirect3DVertexShader9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DVertexShader9_AddRef(p) (p)->AddRef() #define IDirect3DVertexShader9_Release(p) (p)->Release() #define IDirect3DVertexShader9_GetDevice(p,a) (p)->GetDevice(a) #define IDirect3DVertexShader9_GetFunction(p,a,b) (p)->GetFunction(a,b) #endif #undef INTERFACE #define INTERFACE IDirect3DPixelShader9 DECLARE_INTERFACE_(IDirect3DPixelShader9, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DPixelShader9 methods ***/ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; STDMETHOD(GetFunction)(THIS_ void*,UINT* pSizeOfData) PURE; #ifdef D3D_DEBUG_INFO DWORD Version; LPCWSTR CreationCallStack; #endif }; typedef struct IDirect3DPixelShader9 *LPDIRECT3DPIXELSHADER9, *PDIRECT3DPIXELSHADER9; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DPixelShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DPixelShader9_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DPixelShader9_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DPixelShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) #define IDirect3DPixelShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b) #else #define IDirect3DPixelShader9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DPixelShader9_AddRef(p) (p)->AddRef() #define IDirect3DPixelShader9_Release(p) (p)->Release() #define IDirect3DPixelShader9_GetDevice(p,a) (p)->GetDevice(a) #define IDirect3DPixelShader9_GetFunction(p,a,b) (p)->GetFunction(a,b) #endif #undef INTERFACE #define INTERFACE IDirect3DBaseTexture9 DECLARE_INTERFACE_(IDirect3DBaseTexture9, IDirect3DResource9) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DResource9 methods ***/ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE; STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE; STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; STDMETHOD_(DWORD, GetPriority)(THIS) PURE; STDMETHOD_(void, PreLoad)(THIS) PURE; STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE; STDMETHOD_(DWORD, GetLOD)(THIS) PURE; STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE; STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE; STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE; STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE; }; typedef struct IDirect3DBaseTexture9 *LPDIRECT3DBASETEXTURE9, *PDIRECT3DBASETEXTURE9; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DBaseTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DBaseTexture9_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DBaseTexture9_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DBaseTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) #define IDirect3DBaseTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) #define IDirect3DBaseTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) #define IDirect3DBaseTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) #define IDirect3DBaseTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) #define IDirect3DBaseTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p) #define IDirect3DBaseTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p) #define IDirect3DBaseTexture9_GetType(p) (p)->lpVtbl->GetType(p) #define IDirect3DBaseTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) #define IDirect3DBaseTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p) #define IDirect3DBaseTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) #define IDirect3DBaseTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) #define IDirect3DBaseTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) #define IDirect3DBaseTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) #else #define IDirect3DBaseTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DBaseTexture9_AddRef(p) (p)->AddRef() #define IDirect3DBaseTexture9_Release(p) (p)->Release() #define IDirect3DBaseTexture9_GetDevice(p,a) (p)->GetDevice(a) #define IDirect3DBaseTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) #define IDirect3DBaseTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) #define IDirect3DBaseTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a) #define IDirect3DBaseTexture9_SetPriority(p,a) (p)->SetPriority(a) #define IDirect3DBaseTexture9_GetPriority(p) (p)->GetPriority() #define IDirect3DBaseTexture9_PreLoad(p) (p)->PreLoad() #define IDirect3DBaseTexture9_GetType(p) (p)->GetType() #define IDirect3DBaseTexture9_SetLOD(p,a) (p)->SetLOD(a) #define IDirect3DBaseTexture9_GetLOD(p) (p)->GetLOD() #define IDirect3DBaseTexture9_GetLevelCount(p) (p)->GetLevelCount() #define IDirect3DBaseTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a) #define IDirect3DBaseTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType() #define IDirect3DBaseTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels() #endif #undef INTERFACE #define INTERFACE IDirect3DTexture9 DECLARE_INTERFACE_(IDirect3DTexture9, IDirect3DBaseTexture9) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DBaseTexture9 methods ***/ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE; STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE; STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; STDMETHOD_(DWORD, GetPriority)(THIS) PURE; STDMETHOD_(void, PreLoad)(THIS) PURE; STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE; STDMETHOD_(DWORD, GetLOD)(THIS) PURE; STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE; STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE; STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE; STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE; STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC *pDesc) PURE; STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level,IDirect3DSurface9** ppSurfaceLevel) PURE; STDMETHOD(LockRect)(THIS_ UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE; STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE; STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pDirtyRect) PURE; #ifdef D3D_DEBUG_INFO LPCWSTR Name; UINT Width; UINT Height; UINT Levels; DWORD Usage; D3DFORMAT Format; D3DPOOL Pool; DWORD Priority; DWORD LOD; D3DTEXTUREFILTERTYPE FilterType; UINT LockCount; LPCWSTR CreationCallStack; #endif }; typedef struct IDirect3DTexture9 *LPDIRECT3DTEXTURE9, *PDIRECT3DTEXTURE9; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DTexture9_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DTexture9_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) #define IDirect3DTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) #define IDirect3DTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) #define IDirect3DTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) #define IDirect3DTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) #define IDirect3DTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p) #define IDirect3DTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p) #define IDirect3DTexture9_GetType(p) (p)->lpVtbl->GetType(p) #define IDirect3DTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) #define IDirect3DTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p) #define IDirect3DTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) #define IDirect3DTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) #define IDirect3DTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) #define IDirect3DTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) #define IDirect3DTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) #define IDirect3DTexture9_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b) #define IDirect3DTexture9_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d) #define IDirect3DTexture9_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a) #define IDirect3DTexture9_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a) #else #define IDirect3DTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DTexture9_AddRef(p) (p)->AddRef() #define IDirect3DTexture9_Release(p) (p)->Release() #define IDirect3DTexture9_GetDevice(p,a) (p)->GetDevice(a) #define IDirect3DTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) #define IDirect3DTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) #define IDirect3DTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a) #define IDirect3DTexture9_SetPriority(p,a) (p)->SetPriority(a) #define IDirect3DTexture9_GetPriority(p) (p)->GetPriority() #define IDirect3DTexture9_PreLoad(p) (p)->PreLoad() #define IDirect3DTexture9_GetType(p) (p)->GetType() #define IDirect3DTexture9_SetLOD(p,a) (p)->SetLOD(a) #define IDirect3DTexture9_GetLOD(p) (p)->GetLOD() #define IDirect3DTexture9_GetLevelCount(p) (p)->GetLevelCount() #define IDirect3DTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a) #define IDirect3DTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType() #define IDirect3DTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels() #define IDirect3DTexture9_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) #define IDirect3DTexture9_GetSurfaceLevel(p,a,b) (p)->GetSurfaceLevel(a,b) #define IDirect3DTexture9_LockRect(p,a,b,c,d) (p)->LockRect(a,b,c,d) #define IDirect3DTexture9_UnlockRect(p,a) (p)->UnlockRect(a) #define IDirect3DTexture9_AddDirtyRect(p,a) (p)->AddDirtyRect(a) #endif #undef INTERFACE #define INTERFACE IDirect3DVolumeTexture9 DECLARE_INTERFACE_(IDirect3DVolumeTexture9, IDirect3DBaseTexture9) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DBaseTexture9 methods ***/ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE; STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE; STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; STDMETHOD_(DWORD, GetPriority)(THIS) PURE; STDMETHOD_(void, PreLoad)(THIS) PURE; STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE; STDMETHOD_(DWORD, GetLOD)(THIS) PURE; STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE; STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE; STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE; STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE; STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DVOLUME_DESC *pDesc) PURE; STDMETHOD(GetVolumeLevel)(THIS_ UINT Level,IDirect3DVolume9** ppVolumeLevel) PURE; STDMETHOD(LockBox)(THIS_ UINT Level,D3DLOCKED_BOX* pLockedVolume,CONST D3DBOX* pBox,DWORD Flags) PURE; STDMETHOD(UnlockBox)(THIS_ UINT Level) PURE; STDMETHOD(AddDirtyBox)(THIS_ CONST D3DBOX* pDirtyBox) PURE; #ifdef D3D_DEBUG_INFO LPCWSTR Name; UINT Width; UINT Height; UINT Depth; UINT Levels; DWORD Usage; D3DFORMAT Format; D3DPOOL Pool; DWORD Priority; DWORD LOD; D3DTEXTUREFILTERTYPE FilterType; UINT LockCount; LPCWSTR CreationCallStack; #endif }; typedef struct IDirect3DVolumeTexture9 *LPDIRECT3DVOLUMETEXTURE9, *PDIRECT3DVOLUMETEXTURE9; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DVolumeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DVolumeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DVolumeTexture9_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DVolumeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) #define IDirect3DVolumeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) #define IDirect3DVolumeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) #define IDirect3DVolumeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) #define IDirect3DVolumeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) #define IDirect3DVolumeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p) #define IDirect3DVolumeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p) #define IDirect3DVolumeTexture9_GetType(p) (p)->lpVtbl->GetType(p) #define IDirect3DVolumeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) #define IDirect3DVolumeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p) #define IDirect3DVolumeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) #define IDirect3DVolumeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) #define IDirect3DVolumeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) #define IDirect3DVolumeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) #define IDirect3DVolumeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) #define IDirect3DVolumeTexture9_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b) #define IDirect3DVolumeTexture9_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d) #define IDirect3DVolumeTexture9_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a) #define IDirect3DVolumeTexture9_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a) #else #define IDirect3DVolumeTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DVolumeTexture9_AddRef(p) (p)->AddRef() #define IDirect3DVolumeTexture9_Release(p) (p)->Release() #define IDirect3DVolumeTexture9_GetDevice(p,a) (p)->GetDevice(a) #define IDirect3DVolumeTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) #define IDirect3DVolumeTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) #define IDirect3DVolumeTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a) #define IDirect3DVolumeTexture9_SetPriority(p,a) (p)->SetPriority(a) #define IDirect3DVolumeTexture9_GetPriority(p) (p)->GetPriority() #define IDirect3DVolumeTexture9_PreLoad(p) (p)->PreLoad() #define IDirect3DVolumeTexture9_GetType(p) (p)->GetType() #define IDirect3DVolumeTexture9_SetLOD(p,a) (p)->SetLOD(a) #define IDirect3DVolumeTexture9_GetLOD(p) (p)->GetLOD() #define IDirect3DVolumeTexture9_GetLevelCount(p) (p)->GetLevelCount() #define IDirect3DVolumeTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a) #define IDirect3DVolumeTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType() #define IDirect3DVolumeTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels() #define IDirect3DVolumeTexture9_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) #define IDirect3DVolumeTexture9_GetVolumeLevel(p,a,b) (p)->GetVolumeLevel(a,b) #define IDirect3DVolumeTexture9_LockBox(p,a,b,c,d) (p)->LockBox(a,b,c,d) #define IDirect3DVolumeTexture9_UnlockBox(p,a) (p)->UnlockBox(a) #define IDirect3DVolumeTexture9_AddDirtyBox(p,a) (p)->AddDirtyBox(a) #endif #undef INTERFACE #define INTERFACE IDirect3DCubeTexture9 DECLARE_INTERFACE_(IDirect3DCubeTexture9, IDirect3DBaseTexture9) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DBaseTexture9 methods ***/ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE; STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE; STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; STDMETHOD_(DWORD, GetPriority)(THIS) PURE; STDMETHOD_(void, PreLoad)(THIS) PURE; STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE; STDMETHOD_(DWORD, GetLOD)(THIS) PURE; STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE; STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE; STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE; STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE; STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC *pDesc) PURE; STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,IDirect3DSurface9** ppCubeMapSurface) PURE; STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE; STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level) PURE; STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES FaceType,CONST RECT* pDirtyRect) PURE; #ifdef D3D_DEBUG_INFO LPCWSTR Name; UINT Width; UINT Height; UINT Levels; DWORD Usage; D3DFORMAT Format; D3DPOOL Pool; DWORD Priority; DWORD LOD; D3DTEXTUREFILTERTYPE FilterType; UINT LockCount; LPCWSTR CreationCallStack; #endif }; typedef struct IDirect3DCubeTexture9 *LPDIRECT3DCUBETEXTURE9, *PDIRECT3DCUBETEXTURE9; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DCubeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DCubeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DCubeTexture9_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DCubeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) #define IDirect3DCubeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) #define IDirect3DCubeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) #define IDirect3DCubeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) #define IDirect3DCubeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) #define IDirect3DCubeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p) #define IDirect3DCubeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p) #define IDirect3DCubeTexture9_GetType(p) (p)->lpVtbl->GetType(p) #define IDirect3DCubeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) #define IDirect3DCubeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p) #define IDirect3DCubeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) #define IDirect3DCubeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) #define IDirect3DCubeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) #define IDirect3DCubeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) #define IDirect3DCubeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) #define IDirect3DCubeTexture9_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c) #define IDirect3DCubeTexture9_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e) #define IDirect3DCubeTexture9_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b) #define IDirect3DCubeTexture9_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b) #else #define IDirect3DCubeTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DCubeTexture9_AddRef(p) (p)->AddRef() #define IDirect3DCubeTexture9_Release(p) (p)->Release() #define IDirect3DCubeTexture9_GetDevice(p,a) (p)->GetDevice(a) #define IDirect3DCubeTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) #define IDirect3DCubeTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) #define IDirect3DCubeTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a) #define IDirect3DCubeTexture9_SetPriority(p,a) (p)->SetPriority(a) #define IDirect3DCubeTexture9_GetPriority(p) (p)->GetPriority() #define IDirect3DCubeTexture9_PreLoad(p) (p)->PreLoad() #define IDirect3DCubeTexture9_GetType(p) (p)->GetType() #define IDirect3DCubeTexture9_SetLOD(p,a) (p)->SetLOD(a) #define IDirect3DCubeTexture9_GetLOD(p) (p)->GetLOD() #define IDirect3DCubeTexture9_GetLevelCount(p) (p)->GetLevelCount() #define IDirect3DCubeTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a) #define IDirect3DCubeTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType() #define IDirect3DCubeTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels() #define IDirect3DCubeTexture9_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) #define IDirect3DCubeTexture9_GetCubeMapSurface(p,a,b,c) (p)->GetCubeMapSurface(a,b,c) #define IDirect3DCubeTexture9_LockRect(p,a,b,c,d,e) (p)->LockRect(a,b,c,d,e) #define IDirect3DCubeTexture9_UnlockRect(p,a,b) (p)->UnlockRect(a,b) #define IDirect3DCubeTexture9_AddDirtyRect(p,a,b) (p)->AddDirtyRect(a,b) #endif #undef INTERFACE #define INTERFACE IDirect3DVertexBuffer9 DECLARE_INTERFACE_(IDirect3DVertexBuffer9, IDirect3DResource9) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DResource9 methods ***/ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE; STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE; STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; STDMETHOD_(DWORD, GetPriority)(THIS) PURE; STDMETHOD_(void, PreLoad)(THIS) PURE; STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; STDMETHOD(Lock)(THIS_ UINT OffsetToLock,UINT SizeToLock,void** ppbData,DWORD Flags) PURE; STDMETHOD(Unlock)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC *pDesc) PURE; #ifdef D3D_DEBUG_INFO LPCWSTR Name; UINT Length; DWORD Usage; DWORD FVF; D3DPOOL Pool; DWORD Priority; UINT LockCount; LPCWSTR CreationCallStack; #endif }; typedef struct IDirect3DVertexBuffer9 *LPDIRECT3DVERTEXBUFFER9, *PDIRECT3DVERTEXBUFFER9; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DVertexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DVertexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DVertexBuffer9_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DVertexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) #define IDirect3DVertexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) #define IDirect3DVertexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) #define IDirect3DVertexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) #define IDirect3DVertexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) #define IDirect3DVertexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p) #define IDirect3DVertexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p) #define IDirect3DVertexBuffer9_GetType(p) (p)->lpVtbl->GetType(p) #define IDirect3DVertexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d) #define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) #define IDirect3DVertexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) #else #define IDirect3DVertexBuffer9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DVertexBuffer9_AddRef(p) (p)->AddRef() #define IDirect3DVertexBuffer9_Release(p) (p)->Release() #define IDirect3DVertexBuffer9_GetDevice(p,a) (p)->GetDevice(a) #define IDirect3DVertexBuffer9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) #define IDirect3DVertexBuffer9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) #define IDirect3DVertexBuffer9_FreePrivateData(p,a) (p)->FreePrivateData(a) #define IDirect3DVertexBuffer9_SetPriority(p,a) (p)->SetPriority(a) #define IDirect3DVertexBuffer9_GetPriority(p) (p)->GetPriority() #define IDirect3DVertexBuffer9_PreLoad(p) (p)->PreLoad() #define IDirect3DVertexBuffer9_GetType(p) (p)->GetType() #define IDirect3DVertexBuffer9_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d) #define IDirect3DVertexBuffer9_Unlock(p) (p)->Unlock() #define IDirect3DVertexBuffer9_GetDesc(p,a) (p)->GetDesc(a) #endif #undef INTERFACE #define INTERFACE IDirect3DIndexBuffer9 DECLARE_INTERFACE_(IDirect3DIndexBuffer9, IDirect3DResource9) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DResource9 methods ***/ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE; STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE; STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; STDMETHOD_(DWORD, GetPriority)(THIS) PURE; STDMETHOD_(void, PreLoad)(THIS) PURE; STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; STDMETHOD(Lock)(THIS_ UINT OffsetToLock,UINT SizeToLock,void** ppbData,DWORD Flags) PURE; STDMETHOD(Unlock)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC *pDesc) PURE; #ifdef D3D_DEBUG_INFO LPCWSTR Name; UINT Length; DWORD Usage; D3DFORMAT Format; D3DPOOL Pool; DWORD Priority; UINT LockCount; LPCWSTR CreationCallStack; #endif }; typedef struct IDirect3DIndexBuffer9 *LPDIRECT3DINDEXBUFFER9, *PDIRECT3DINDEXBUFFER9; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DIndexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DIndexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DIndexBuffer9_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DIndexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) #define IDirect3DIndexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) #define IDirect3DIndexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) #define IDirect3DIndexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) #define IDirect3DIndexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) #define IDirect3DIndexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p) #define IDirect3DIndexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p) #define IDirect3DIndexBuffer9_GetType(p) (p)->lpVtbl->GetType(p) #define IDirect3DIndexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d) #define IDirect3DIndexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) #define IDirect3DIndexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) #else #define IDirect3DIndexBuffer9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DIndexBuffer9_AddRef(p) (p)->AddRef() #define IDirect3DIndexBuffer9_Release(p) (p)->Release() #define IDirect3DIndexBuffer9_GetDevice(p,a) (p)->GetDevice(a) #define IDirect3DIndexBuffer9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) #define IDirect3DIndexBuffer9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) #define IDirect3DIndexBuffer9_FreePrivateData(p,a) (p)->FreePrivateData(a) #define IDirect3DIndexBuffer9_SetPriority(p,a) (p)->SetPriority(a) #define IDirect3DIndexBuffer9_GetPriority(p) (p)->GetPriority() #define IDirect3DIndexBuffer9_PreLoad(p) (p)->PreLoad() #define IDirect3DIndexBuffer9_GetType(p) (p)->GetType() #define IDirect3DIndexBuffer9_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d) #define IDirect3DIndexBuffer9_Unlock(p) (p)->Unlock() #define IDirect3DIndexBuffer9_GetDesc(p,a) (p)->GetDesc(a) #endif #undef INTERFACE #define INTERFACE IDirect3DSurface9 DECLARE_INTERFACE_(IDirect3DSurface9, IDirect3DResource9) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DResource9 methods ***/ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE; STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE; STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; STDMETHOD_(DWORD, GetPriority)(THIS) PURE; STDMETHOD_(void, PreLoad)(THIS) PURE; STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; STDMETHOD(GetContainer)(THIS_ REFIID riid,void** ppContainer) PURE; STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC *pDesc) PURE; STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE; STDMETHOD(UnlockRect)(THIS) PURE; STDMETHOD(GetDC)(THIS_ HDC *phdc) PURE; STDMETHOD(ReleaseDC)(THIS_ HDC hdc) PURE; #ifdef D3D_DEBUG_INFO LPCWSTR Name; UINT Width; UINT Height; DWORD Usage; D3DFORMAT Format; D3DPOOL Pool; D3DMULTISAMPLE_TYPE MultiSampleType; DWORD MultiSampleQuality; DWORD Priority; UINT LockCount; UINT DCCount; LPCWSTR CreationCallStack; #endif }; typedef struct IDirect3DSurface9 *LPDIRECT3DSURFACE9, *PDIRECT3DSURFACE9; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DSurface9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DSurface9_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DSurface9_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DSurface9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) #define IDirect3DSurface9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) #define IDirect3DSurface9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) #define IDirect3DSurface9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) #define IDirect3DSurface9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) #define IDirect3DSurface9_GetPriority(p) (p)->lpVtbl->GetPriority(p) #define IDirect3DSurface9_PreLoad(p) (p)->lpVtbl->PreLoad(p) #define IDirect3DSurface9_GetType(p) (p)->lpVtbl->GetType(p) #define IDirect3DSurface9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b) #define IDirect3DSurface9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) #define IDirect3DSurface9_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c) #define IDirect3DSurface9_UnlockRect(p) (p)->lpVtbl->UnlockRect(p) #define IDirect3DSurface9_GetDC(p,a) (p)->lpVtbl->GetDC(p,a) #define IDirect3DSurface9_ReleaseDC(p,a) (p)->lpVtbl->ReleaseDC(p,a) #else #define IDirect3DSurface9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DSurface9_AddRef(p) (p)->AddRef() #define IDirect3DSurface9_Release(p) (p)->Release() #define IDirect3DSurface9_GetDevice(p,a) (p)->GetDevice(a) #define IDirect3DSurface9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) #define IDirect3DSurface9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) #define IDirect3DSurface9_FreePrivateData(p,a) (p)->FreePrivateData(a) #define IDirect3DSurface9_SetPriority(p,a) (p)->SetPriority(a) #define IDirect3DSurface9_GetPriority(p) (p)->GetPriority() #define IDirect3DSurface9_PreLoad(p) (p)->PreLoad() #define IDirect3DSurface9_GetType(p) (p)->GetType() #define IDirect3DSurface9_GetContainer(p,a,b) (p)->GetContainer(a,b) #define IDirect3DSurface9_GetDesc(p,a) (p)->GetDesc(a) #define IDirect3DSurface9_LockRect(p,a,b,c) (p)->LockRect(a,b,c) #define IDirect3DSurface9_UnlockRect(p) (p)->UnlockRect() #define IDirect3DSurface9_GetDC(p,a) (p)->GetDC(a) #define IDirect3DSurface9_ReleaseDC(p,a) (p)->ReleaseDC(a) #endif #undef INTERFACE #define INTERFACE IDirect3DVolume9 DECLARE_INTERFACE_(IDirect3DVolume9, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DVolume9 methods ***/ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE; STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE; STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; STDMETHOD(GetContainer)(THIS_ REFIID riid,void** ppContainer) PURE; STDMETHOD(GetDesc)(THIS_ D3DVOLUME_DESC *pDesc) PURE; STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX * pLockedVolume,CONST D3DBOX* pBox,DWORD Flags) PURE; STDMETHOD(UnlockBox)(THIS) PURE; #ifdef D3D_DEBUG_INFO LPCWSTR Name; UINT Width; UINT Height; UINT Depth; DWORD Usage; D3DFORMAT Format; D3DPOOL Pool; UINT LockCount; LPCWSTR CreationCallStack; #endif }; typedef struct IDirect3DVolume9 *LPDIRECT3DVOLUME9, *PDIRECT3DVOLUME9; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DVolume9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DVolume9_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DVolume9_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DVolume9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) #define IDirect3DVolume9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) #define IDirect3DVolume9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) #define IDirect3DVolume9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) #define IDirect3DVolume9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b) #define IDirect3DVolume9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) #define IDirect3DVolume9_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c) #define IDirect3DVolume9_UnlockBox(p) (p)->lpVtbl->UnlockBox(p) #else #define IDirect3DVolume9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DVolume9_AddRef(p) (p)->AddRef() #define IDirect3DVolume9_Release(p) (p)->Release() #define IDirect3DVolume9_GetDevice(p,a) (p)->GetDevice(a) #define IDirect3DVolume9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) #define IDirect3DVolume9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) #define IDirect3DVolume9_FreePrivateData(p,a) (p)->FreePrivateData(a) #define IDirect3DVolume9_GetContainer(p,a,b) (p)->GetContainer(a,b) #define IDirect3DVolume9_GetDesc(p,a) (p)->GetDesc(a) #define IDirect3DVolume9_LockBox(p,a,b,c) (p)->LockBox(a,b,c) #define IDirect3DVolume9_UnlockBox(p) (p)->UnlockBox() #endif #undef INTERFACE #define INTERFACE IDirect3DQuery9 DECLARE_INTERFACE_(IDirect3DQuery9, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DQuery9 methods ***/ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; STDMETHOD_(D3DQUERYTYPE, GetType)(THIS) PURE; STDMETHOD_(DWORD, GetDataSize)(THIS) PURE; STDMETHOD(Issue)(THIS_ DWORD dwIssueFlags) PURE; STDMETHOD(GetData)(THIS_ void* pData,DWORD dwSize,DWORD dwGetDataFlags) PURE; #ifdef D3D_DEBUG_INFO D3DQUERYTYPE Type; DWORD DataSize; LPCWSTR CreationCallStack; #endif }; typedef struct IDirect3DQuery9 *LPDIRECT3DQUERY9, *PDIRECT3DQUERY9; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DQuery9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DQuery9_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DQuery9_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DQuery9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) #define IDirect3DQuery9_GetType(p) (p)->lpVtbl->GetType(p) #define IDirect3DQuery9_GetDataSize(p) (p)->lpVtbl->GetDataSize(p) #define IDirect3DQuery9_Issue(p,a) (p)->lpVtbl->Issue(p,a) #define IDirect3DQuery9_GetData(p,a,b,c) (p)->lpVtbl->GetData(p,a,b,c) #else #define IDirect3DQuery9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DQuery9_AddRef(p) (p)->AddRef() #define IDirect3DQuery9_Release(p) (p)->Release() #define IDirect3DQuery9_GetDevice(p,a) (p)->GetDevice(a) #define IDirect3DQuery9_GetType(p) (p)->GetType() #define IDirect3DQuery9_GetDataSize(p) (p)->GetDataSize() #define IDirect3DQuery9_Issue(p,a) (p)->Issue(a) #define IDirect3DQuery9_GetData(p,a,b,c) (p)->GetData(a,b,c) #endif /**************************************************************************** * Flags for SetPrivateData method on all D3D9 interfaces * * The passed pointer is an IUnknown ptr. The SizeOfData argument to SetPrivateData * must be set to sizeof(IUnknown*). Direct3D will call AddRef through this * pointer and Release when the private data is destroyed. The data will be * destroyed when another SetPrivateData with the same GUID is set, when * FreePrivateData is called, or when the D3D9 object is freed. ****************************************************************************/ #define D3DSPD_IUNKNOWN 0x00000001L /**************************************************************************** * * Flags for IDirect3D9::CreateDevice's BehaviorFlags * ****************************************************************************/ #define D3DCREATE_FPU_PRESERVE 0x00000002L #define D3DCREATE_MULTITHREADED 0x00000004L #define D3DCREATE_PUREDEVICE 0x00000010L #define D3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020L #define D3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040L #define D3DCREATE_MIXED_VERTEXPROCESSING 0x00000080L #define D3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100L #define D3DCREATE_ADAPTERGROUP_DEVICE 0x00000200L #define D3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX 0x00000400L // This flag causes the D3D runtime not to alter the focus // window in any way. Use with caution- the burden of supporting // focus management events (alt-tab, etc.) falls on the // application, and appropriate responses (switching display // mode, etc.) should be coded. #define D3DCREATE_NOWINDOWCHANGES 0x00000800L /* D3D9Ex only -- */ #if !defined(D3D_DISABLE_9EX) // Disable multithreading for software vertex processing #define D3DCREATE_DISABLE_PSGP_THREADING 0x00002000L // This flag enables present statistics on device. #define D3DCREATE_ENABLE_PRESENTSTATS 0x00004000L // This flag disables printscreen support in the runtime for this device #define D3DCREATE_DISABLE_PRINTSCREEN 0x00008000L #define D3DCREATE_SCREENSAVER 0x10000000L #endif // !D3D_DISABLE_9EX /* -- D3D9Ex only */ /**************************************************************************** * * Parameter for IDirect3D9::CreateDevice's Adapter argument * ****************************************************************************/ #define D3DADAPTER_DEFAULT 0 /**************************************************************************** * * Flags for IDirect3D9::EnumAdapters * ****************************************************************************/ /* * The D3DENUM_WHQL_LEVEL value has been retired for 9Ex and future versions, * but it needs to be defined here for compatibility with DX9 and earlier versions. * See the DirectX SDK for sample code on discovering driver signatures. */ #define D3DENUM_WHQL_LEVEL 0x00000002L /* D3D9Ex only -- */ #if !defined(D3D_DISABLE_9EX) /* NO_DRIVERVERSION will not fill out the DriverVersion field, nor will the DriverVersion be incorporated into the DeviceIdentifier GUID. WINNT only */ #define D3DENUM_NO_DRIVERVERSION 0x00000004L #endif // !D3D_DISABLE_9EX /* -- D3D9Ex only */ /**************************************************************************** * * Maximum number of back-buffers supported in DX9 * ****************************************************************************/ #define D3DPRESENT_BACK_BUFFERS_MAX 3L /* D3D9Ex only -- */ #if !defined(D3D_DISABLE_9EX) /**************************************************************************** * * Maximum number of back-buffers supported when apps use CreateDeviceEx * ****************************************************************************/ #define D3DPRESENT_BACK_BUFFERS_MAX_EX 30L #endif // !D3D_DISABLE_9EX /* -- D3D9Ex only */ /**************************************************************************** * * Flags for IDirect3DDevice9::SetGammaRamp * ****************************************************************************/ #define D3DSGR_NO_CALIBRATION 0x00000000L #define D3DSGR_CALIBRATE 0x00000001L /**************************************************************************** * * Flags for IDirect3DDevice9::SetCursorPosition * ****************************************************************************/ #define D3DCURSOR_IMMEDIATE_UPDATE 0x00000001L /**************************************************************************** * * Flags for IDirect3DSwapChain9::Present * ****************************************************************************/ #define D3DPRESENT_DONOTWAIT 0x00000001L #define D3DPRESENT_LINEAR_CONTENT 0x00000002L /* D3D9Ex only -- */ #if !defined(D3D_DISABLE_9EX) #define D3DPRESENT_DONOTFLIP 0x00000004L #define D3DPRESENT_FLIPRESTART 0x00000008L #define D3DPRESENT_VIDEO_RESTRICT_TO_MONITOR 0x00000010L #endif // !D3D_DISABLE_9EX /* -- D3D9Ex only */ /**************************************************************************** * * Flags for DrawPrimitive/DrawIndexedPrimitive * Also valid for Begin/BeginIndexed * Also valid for VertexBuffer::CreateVertexBuffer ****************************************************************************/ /* * DirectDraw error codes */ #define _FACD3D 0x876 #define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code ) #define MAKE_D3DSTATUS( code ) MAKE_HRESULT( 0, _FACD3D, code ) /* * Direct3D Errors */ #define D3D_OK S_OK #define D3DERR_WRONGTEXTUREFORMAT MAKE_D3DHRESULT(2072) #define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_D3DHRESULT(2073) #define D3DERR_UNSUPPORTEDCOLORARG MAKE_D3DHRESULT(2074) #define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_D3DHRESULT(2075) #define D3DERR_UNSUPPORTEDALPHAARG MAKE_D3DHRESULT(2076) #define D3DERR_TOOMANYOPERATIONS MAKE_D3DHRESULT(2077) #define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_D3DHRESULT(2078) #define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_D3DHRESULT(2079) #define D3DERR_CONFLICTINGRENDERSTATE MAKE_D3DHRESULT(2081) #define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_D3DHRESULT(2082) #define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_D3DHRESULT(2086) #define D3DERR_DRIVERINTERNALERROR MAKE_D3DHRESULT(2087) #define D3DERR_NOTFOUND MAKE_D3DHRESULT(2150) #define D3DERR_MOREDATA MAKE_D3DHRESULT(2151) #define D3DERR_DEVICELOST MAKE_D3DHRESULT(2152) #define D3DERR_DEVICENOTRESET MAKE_D3DHRESULT(2153) #define D3DERR_NOTAVAILABLE MAKE_D3DHRESULT(2154) #define D3DERR_OUTOFVIDEOMEMORY MAKE_D3DHRESULT(380) #define D3DERR_INVALIDDEVICE MAKE_D3DHRESULT(2155) #define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156) #define D3DERR_DRIVERINVALIDCALL MAKE_D3DHRESULT(2157) #define D3DERR_WASSTILLDRAWING MAKE_D3DHRESULT(540) #define D3DOK_NOAUTOGEN MAKE_D3DSTATUS(2159) /* D3D9Ex only -- */ #if !defined(D3D_DISABLE_9EX) #define D3DERR_DEVICEREMOVED MAKE_D3DHRESULT(2160) #define S_NOT_RESIDENT MAKE_D3DSTATUS(2165) #define S_RESIDENT_IN_SHARED_MEMORY MAKE_D3DSTATUS(2166) #define S_PRESENT_MODE_CHANGED MAKE_D3DSTATUS(2167) #define S_PRESENT_OCCLUDED MAKE_D3DSTATUS(2168) #define D3DERR_DEVICEHUNG MAKE_D3DHRESULT(2164) /********************* /* D3D9Ex interfaces /*********************/ HRESULT WINAPI Direct3DCreate9Ex(UINT SDKVersion, IDirect3D9Ex**); #undef INTERFACE #define INTERFACE IDirect3D9Ex DECLARE_INTERFACE_(IDirect3D9Ex, IDirect3D9) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3D9 methods ***/ STDMETHOD_(UINT, GetAdapterCount)(THIS) PURE; STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter,DWORD Flags,D3DADAPTER_IDENTIFIER9* pIdentifier) PURE; STDMETHOD_(UINT, GetAdapterModeCount)(THIS_ UINT Adapter,D3DFORMAT Format) PURE; STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter,D3DFORMAT Format,UINT Mode,D3DDISPLAYMODE* pMode) PURE; STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter,D3DDISPLAYMODE* pMode) PURE; STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter,D3DDEVTYPE DevType,D3DFORMAT AdapterFormat,D3DFORMAT BackBufferFormat,BOOL bWindowed) PURE; STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,DWORD Usage,D3DRESOURCETYPE RType,D3DFORMAT CheckFormat) PURE; STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SurfaceFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType,DWORD* pQualityLevels) PURE; STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,D3DFORMAT RenderTargetFormat,D3DFORMAT DepthStencilFormat) PURE; STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SourceFormat,D3DFORMAT TargetFormat) PURE; STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DCAPS9* pCaps) PURE; STDMETHOD_(HMONITOR, GetAdapterMonitor)(THIS_ UINT Adapter) PURE; STDMETHOD(CreateDevice)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DDevice9** ppReturnedDeviceInterface) PURE; STDMETHOD_(UINT, GetAdapterModeCountEx)(THIS_ UINT Adapter,CONST D3DDISPLAYMODEFILTER* pFilter ) PURE; STDMETHOD(EnumAdapterModesEx)(THIS_ UINT Adapter,CONST D3DDISPLAYMODEFILTER* pFilter,UINT Mode,D3DDISPLAYMODEEX* pMode) PURE; STDMETHOD(GetAdapterDisplayModeEx)(THIS_ UINT Adapter,D3DDISPLAYMODEEX* pMode,D3DDISPLAYROTATION* pRotation) PURE; STDMETHOD(CreateDeviceEx)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS* pPresentationParameters,D3DDISPLAYMODEEX* pFullscreenDisplayMode,IDirect3DDevice9Ex** ppReturnedDeviceInterface) PURE; STDMETHOD(GetAdapterLUID)(THIS_ UINT Adapter,LUID * pLUID) PURE; }; typedef struct IDirect3D9Ex *LPDIRECT3D9EX, *PDIRECT3D9EX; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3D9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3D9Ex_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3D9Ex_Release(p) (p)->lpVtbl->Release(p) #define IDirect3D9Ex_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p) #define IDirect3D9Ex_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c) #define IDirect3D9Ex_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b) #define IDirect3D9Ex_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d) #define IDirect3D9Ex_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b) #define IDirect3D9Ex_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e) #define IDirect3D9Ex_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f) #define IDirect3D9Ex_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f) #define IDirect3D9Ex_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e) #define IDirect3D9Ex_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d) #define IDirect3D9Ex_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c) #define IDirect3D9Ex_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a) #define IDirect3D9Ex_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f) #define IDirect3D9Ex_GetAdapterModeCountEx(p,a,b) (p)->lpVtbl->GetAdapterModeCountEx(p,a,b) #define IDirect3D9Ex_EnumAdapterModesEx(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModesEx(p,a,b,c,d) #define IDirect3D9Ex_GetAdapterDisplayModeEx(p,a,b,c) (p)->lpVtbl->GetAdapterDisplayModeEx(p,a,b,c) #define IDirect3D9Ex_CreateDeviceEx(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d,e,f,g) #define IDirect3D9Ex_GetAdapterLUID(p,a,b) (p)->lpVtbl->GetAdapterLUID(p,a,b) #else #define IDirect3D9Ex_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3D9Ex_AddRef(p) (p)->AddRef() #define IDirect3D9Ex_Release(p) (p)->Release() #define IDirect3D9Ex_GetAdapterCount(p) (p)->GetAdapterCount() #define IDirect3D9Ex_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c) #define IDirect3D9Ex_GetAdapterModeCount(p,a,b) (p)->GetAdapterModeCount(a,b) #define IDirect3D9Ex_EnumAdapterModes(p,a,b,c,d) (p)->EnumAdapterModes(a,b,c,d) #define IDirect3D9Ex_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b) #define IDirect3D9Ex_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e) #define IDirect3D9Ex_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f) #define IDirect3D9Ex_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->CheckDeviceMultiSampleType(a,b,c,d,e,f) #define IDirect3D9Ex_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e) #define IDirect3D9Ex_CheckDeviceFormatConversion(p,a,b,c,d) (p)->CheckDeviceFormatConversion(a,b,c,d) #define IDirect3D9Ex_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c) #define IDirect3D9Ex_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a) #define IDirect3D9Ex_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f) #define IDirect3D9Ex_GetAdapterModeCountEx(p,a,b) (p)->GetAdapterModeCountEx(a,b) #define IDirect3D9Ex_EnumAdapterModesEx(p,a,b,c,d) (p)->EnumAdapterModesEx(a,b,c,d) #define IDirect3D9Ex_GetAdapterDisplayModeEx(p,a,b,c) (p)->GetAdapterDisplayModeEx(a,b,c) #define IDirect3D9Ex_CreateDeviceEx(p,a,b,c,d,e,f,g) (p)->CreateDeviceEx(a,b,c,d,e,f,g) #define IDirect3D9Ex_GetAdapterLUID(p,a,b) (p)->GetAdapterLUID(a,b) #endif #undef INTERFACE #define INTERFACE IDirect3DDevice9Ex DECLARE_INTERFACE_(IDirect3DDevice9Ex, IDirect3DDevice9) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DDevice9 methods ***/ STDMETHOD(TestCooperativeLevel)(THIS) PURE; STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE; STDMETHOD(EvictManagedResources)(THIS) PURE; STDMETHOD(GetDirect3D)(THIS_ IDirect3D9** ppD3D9) PURE; STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS9* pCaps) PURE; STDMETHOD(GetDisplayMode)(THIS_ UINT iSwapChain,D3DDISPLAYMODE* pMode) PURE; STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS *pParameters) PURE; STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot,UINT YHotSpot,IDirect3DSurface9* pCursorBitmap) PURE; STDMETHOD_(void, SetCursorPosition)(THIS_ int X,int Y,DWORD Flags) PURE; STDMETHOD_(BOOL, ShowCursor)(THIS_ BOOL bShow) PURE; STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DSwapChain9** pSwapChain) PURE; STDMETHOD(GetSwapChain)(THIS_ UINT iSwapChain,IDirect3DSwapChain9** pSwapChain) PURE; STDMETHOD_(UINT, GetNumberOfSwapChains)(THIS) PURE; STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE; STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) PURE; STDMETHOD(GetBackBuffer)(THIS_ UINT iSwapChain,UINT iBackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface9** ppBackBuffer) PURE; STDMETHOD(GetRasterStatus)(THIS_ UINT iSwapChain,D3DRASTER_STATUS* pRasterStatus) PURE; STDMETHOD(SetDialogBoxMode)(THIS_ BOOL bEnableDialogs) PURE; STDMETHOD_(void, SetGammaRamp)(THIS_ UINT iSwapChain,DWORD Flags,CONST D3DGAMMARAMP* pRamp) PURE; STDMETHOD_(void, GetGammaRamp)(THIS_ UINT iSwapChain,D3DGAMMARAMP* pRamp) PURE; STDMETHOD(CreateTexture)(THIS_ UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture9** ppTexture,HANDLE* pSharedHandle) PURE; STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture9** ppVolumeTexture,HANDLE* pSharedHandle) PURE; STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture9** ppCubeTexture,HANDLE* pSharedHandle) PURE; STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer9** ppVertexBuffer,HANDLE* pSharedHandle) PURE; STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer9** ppIndexBuffer,HANDLE* pSharedHandle) PURE; STDMETHOD(CreateRenderTarget)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Lockable,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) PURE; STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Discard,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) PURE; STDMETHOD(UpdateSurface)(THIS_ IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestinationSurface,CONST POINT* pDestPoint) PURE; STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture9* pSourceTexture,IDirect3DBaseTexture9* pDestinationTexture) PURE; STDMETHOD(GetRenderTargetData)(THIS_ IDirect3DSurface9* pRenderTarget,IDirect3DSurface9* pDestSurface) PURE; STDMETHOD(GetFrontBufferData)(THIS_ UINT iSwapChain,IDirect3DSurface9* pDestSurface) PURE; STDMETHOD(StretchRect)(THIS_ IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestSurface,CONST RECT* pDestRect,D3DTEXTUREFILTERTYPE Filter) PURE; STDMETHOD(ColorFill)(THIS_ IDirect3DSurface9* pSurface,CONST RECT* pRect,D3DCOLOR color) PURE; STDMETHOD(CreateOffscreenPlainSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DPOOL Pool,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) PURE; STDMETHOD(SetRenderTarget)(THIS_ DWORD RenderTargetIndex,IDirect3DSurface9* pRenderTarget) PURE; STDMETHOD(GetRenderTarget)(THIS_ DWORD RenderTargetIndex,IDirect3DSurface9** ppRenderTarget) PURE; STDMETHOD(SetDepthStencilSurface)(THIS_ IDirect3DSurface9* pNewZStencil) PURE; STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface9** ppZStencilSurface) PURE; STDMETHOD(BeginScene)(THIS) PURE; STDMETHOD(EndScene)(THIS) PURE; STDMETHOD(Clear)(THIS_ DWORD Count,CONST D3DRECT* pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil) PURE; STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) PURE; STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) PURE; STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,CONST D3DMATRIX*) PURE; STDMETHOD(SetViewport)(THIS_ CONST D3DVIEWPORT9* pViewport) PURE; STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT9* pViewport) PURE; STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL9* pMaterial) PURE; STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL9* pMaterial) PURE; STDMETHOD(SetLight)(THIS_ DWORD Index,CONST D3DLIGHT9*) PURE; STDMETHOD(GetLight)(THIS_ DWORD Index,D3DLIGHT9*) PURE; STDMETHOD(LightEnable)(THIS_ DWORD Index,BOOL Enable) PURE; STDMETHOD(GetLightEnable)(THIS_ DWORD Index,BOOL* pEnable) PURE; STDMETHOD(SetClipPlane)(THIS_ DWORD Index,CONST float* pPlane) PURE; STDMETHOD(GetClipPlane)(THIS_ DWORD Index,float* pPlane) PURE; STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD Value) PURE; STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD* pValue) PURE; STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type,IDirect3DStateBlock9** ppSB) PURE; STDMETHOD(BeginStateBlock)(THIS) PURE; STDMETHOD(EndStateBlock)(THIS_ IDirect3DStateBlock9** ppSB) PURE; STDMETHOD(SetClipStatus)(THIS_ CONST D3DCLIPSTATUS9* pClipStatus) PURE; STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS9* pClipStatus) PURE; STDMETHOD(GetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture9** ppTexture) PURE; STDMETHOD(SetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture9* pTexture) PURE; STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) PURE; STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE; STDMETHOD(GetSamplerState)(THIS_ DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD* pValue) PURE; STDMETHOD(SetSamplerState)(THIS_ DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD Value) PURE; STDMETHOD(ValidateDevice)(THIS_ DWORD* pNumPasses) PURE; STDMETHOD(SetPaletteEntries)(THIS_ UINT PaletteNumber,CONST PALETTEENTRY* pEntries) PURE; STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY* pEntries) PURE; STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE; STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *PaletteNumber) PURE; STDMETHOD(SetScissorRect)(THIS_ CONST RECT* pRect) PURE; STDMETHOD(GetScissorRect)(THIS_ RECT* pRect) PURE; STDMETHOD(SetSoftwareVertexProcessing)(THIS_ BOOL bSoftware) PURE; STDMETHOD_(BOOL, GetSoftwareVertexProcessing)(THIS) PURE; STDMETHOD(SetNPatchMode)(THIS_ float nSegments) PURE; STDMETHOD_(float, GetNPatchMode)(THIS) PURE; STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount) PURE; STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) PURE; STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE; STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertices,UINT PrimitiveCount,CONST void* pIndexData,D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE; STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer9* pDestBuffer,IDirect3DVertexDeclaration9* pVertexDecl,DWORD Flags) PURE; STDMETHOD(CreateVertexDeclaration)(THIS_ CONST D3DVERTEXELEMENT9* pVertexElements,IDirect3DVertexDeclaration9** ppDecl) PURE; STDMETHOD(SetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9* pDecl) PURE; STDMETHOD(GetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9** ppDecl) PURE; STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE; STDMETHOD(GetFVF)(THIS_ DWORD* pFVF) PURE; STDMETHOD(CreateVertexShader)(THIS_ CONST DWORD* pFunction,IDirect3DVertexShader9** ppShader) PURE; STDMETHOD(SetVertexShader)(THIS_ IDirect3DVertexShader9* pShader) PURE; STDMETHOD(GetVertexShader)(THIS_ IDirect3DVertexShader9** ppShader) PURE; STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount) PURE; STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT StartRegister,float* pConstantData,UINT Vector4fCount) PURE; STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount) PURE; STDMETHOD(GetVertexShaderConstantI)(THIS_ UINT StartRegister,int* pConstantData,UINT Vector4iCount) PURE; STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount) PURE; STDMETHOD(GetVertexShaderConstantB)(THIS_ UINT StartRegister,BOOL* pConstantData,UINT BoolCount) PURE; STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer9* pStreamData,UINT OffsetInBytes,UINT Stride) PURE; STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer9** ppStreamData,UINT* pOffsetInBytes,UINT* pStride) PURE; STDMETHOD(SetStreamSourceFreq)(THIS_ UINT StreamNumber,UINT Setting) PURE; STDMETHOD(GetStreamSourceFreq)(THIS_ UINT StreamNumber,UINT* pSetting) PURE; STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer9* pIndexData) PURE; STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer9** ppIndexData) PURE; STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD* pFunction,IDirect3DPixelShader9** ppShader) PURE; STDMETHOD(SetPixelShader)(THIS_ IDirect3DPixelShader9* pShader) PURE; STDMETHOD(GetPixelShader)(THIS_ IDirect3DPixelShader9** ppShader) PURE; STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount) PURE; STDMETHOD(GetPixelShaderConstantF)(THIS_ UINT StartRegister,float* pConstantData,UINT Vector4fCount) PURE; STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount) PURE; STDMETHOD(GetPixelShaderConstantI)(THIS_ UINT StartRegister,int* pConstantData,UINT Vector4iCount) PURE; STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount) PURE; STDMETHOD(GetPixelShaderConstantB)(THIS_ UINT StartRegister,BOOL* pConstantData,UINT BoolCount) PURE; STDMETHOD(DrawRectPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) PURE; STDMETHOD(DrawTriPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) PURE; STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE; STDMETHOD(CreateQuery)(THIS_ D3DQUERYTYPE Type,IDirect3DQuery9** ppQuery) PURE; STDMETHOD(SetConvolutionMonoKernel)(THIS_ UINT width,UINT height,float* rows,float* columns) PURE; STDMETHOD(ComposeRects)(THIS_ IDirect3DSurface9* pSrc,IDirect3DSurface9* pDst,IDirect3DVertexBuffer9* pSrcRectDescs,UINT NumRects,IDirect3DVertexBuffer9* pDstRectDescs,D3DCOMPOSERECTSOP Operation,int Xoffset,int Yoffset) PURE; STDMETHOD(PresentEx)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion,DWORD dwFlags) PURE; STDMETHOD(GetGPUThreadPriority)(THIS_ INT* pPriority) PURE; STDMETHOD(SetGPUThreadPriority)(THIS_ INT Priority) PURE; STDMETHOD(WaitForVBlank)(THIS_ UINT iSwapChain) PURE; STDMETHOD(CheckResourceResidency)(THIS_ IDirect3DResource9** pResourceArray,UINT32 NumResources) PURE; STDMETHOD(SetMaximumFrameLatency)(THIS_ UINT MaxLatency) PURE; STDMETHOD(GetMaximumFrameLatency)(THIS_ UINT* pMaxLatency) PURE; STDMETHOD(CheckDeviceState)(THIS_ HWND hDestinationWindow) PURE; STDMETHOD(CreateRenderTargetEx)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Lockable,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle,DWORD Usage) PURE; STDMETHOD(CreateOffscreenPlainSurfaceEx)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DPOOL Pool,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle,DWORD Usage) PURE; STDMETHOD(CreateDepthStencilSurfaceEx)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Discard,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle,DWORD Usage) PURE; STDMETHOD(ResetEx)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters,D3DDISPLAYMODEEX *pFullscreenDisplayMode) PURE; STDMETHOD(GetDisplayModeEx)(THIS_ UINT iSwapChain,D3DDISPLAYMODEEX* pMode,D3DDISPLAYROTATION* pRotation) PURE; }; typedef struct IDirect3DDevice9Ex *LPDIRECT3DDEVICE9EX, *PDIRECT3DDEVICE9EX; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DDevice9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DDevice9Ex_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DDevice9Ex_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DDevice9Ex_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p) #define IDirect3DDevice9Ex_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p) #define IDirect3DDevice9Ex_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p) #define IDirect3DDevice9Ex_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a) #define IDirect3DDevice9Ex_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a) #define IDirect3DDevice9Ex_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b) #define IDirect3DDevice9Ex_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a) #define IDirect3DDevice9Ex_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c) #define IDirect3DDevice9Ex_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c) #define IDirect3DDevice9Ex_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a) #define IDirect3DDevice9Ex_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b) #define IDirect3DDevice9Ex_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b) #define IDirect3DDevice9Ex_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p) #define IDirect3DDevice9Ex_Reset(p,a) (p)->lpVtbl->Reset(p,a) #define IDirect3DDevice9Ex_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d) #define IDirect3DDevice9Ex_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d) #define IDirect3DDevice9Ex_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b) #define IDirect3DDevice9Ex_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a) #define IDirect3DDevice9Ex_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c) #define IDirect3DDevice9Ex_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b) #define IDirect3DDevice9Ex_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h) #define IDirect3DDevice9Ex_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) #define IDirect3DDevice9Ex_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g) #define IDirect3DDevice9Ex_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f) #define IDirect3DDevice9Ex_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f) #define IDirect3DDevice9Ex_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h) #define IDirect3DDevice9Ex_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) #define IDirect3DDevice9Ex_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d) #define IDirect3DDevice9Ex_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b) #define IDirect3DDevice9Ex_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b) #define IDirect3DDevice9Ex_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b) #define IDirect3DDevice9Ex_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e) #define IDirect3DDevice9Ex_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c) #define IDirect3DDevice9Ex_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f) #define IDirect3DDevice9Ex_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b) #define IDirect3DDevice9Ex_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b) #define IDirect3DDevice9Ex_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a) #define IDirect3DDevice9Ex_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a) #define IDirect3DDevice9Ex_BeginScene(p) (p)->lpVtbl->BeginScene(p) #define IDirect3DDevice9Ex_EndScene(p) (p)->lpVtbl->EndScene(p) #define IDirect3DDevice9Ex_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f) #define IDirect3DDevice9Ex_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b) #define IDirect3DDevice9Ex_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b) #define IDirect3DDevice9Ex_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b) #define IDirect3DDevice9Ex_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a) #define IDirect3DDevice9Ex_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a) #define IDirect3DDevice9Ex_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) #define IDirect3DDevice9Ex_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) #define IDirect3DDevice9Ex_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b) #define IDirect3DDevice9Ex_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b) #define IDirect3DDevice9Ex_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b) #define IDirect3DDevice9Ex_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b) #define IDirect3DDevice9Ex_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b) #define IDirect3DDevice9Ex_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b) #define IDirect3DDevice9Ex_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b) #define IDirect3DDevice9Ex_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b) #define IDirect3DDevice9Ex_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b) #define IDirect3DDevice9Ex_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p) #define IDirect3DDevice9Ex_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a) #define IDirect3DDevice9Ex_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a) #define IDirect3DDevice9Ex_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a) #define IDirect3DDevice9Ex_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b) #define IDirect3DDevice9Ex_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b) #define IDirect3DDevice9Ex_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c) #define IDirect3DDevice9Ex_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c) #define IDirect3DDevice9Ex_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c) #define IDirect3DDevice9Ex_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c) #define IDirect3DDevice9Ex_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a) #define IDirect3DDevice9Ex_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b) #define IDirect3DDevice9Ex_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b) #define IDirect3DDevice9Ex_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a) #define IDirect3DDevice9Ex_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a) #define IDirect3DDevice9Ex_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a) #define IDirect3DDevice9Ex_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a) #define IDirect3DDevice9Ex_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a) #define IDirect3DDevice9Ex_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p) #define IDirect3DDevice9Ex_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a) #define IDirect3DDevice9Ex_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p) #define IDirect3DDevice9Ex_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c) #define IDirect3DDevice9Ex_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f) #define IDirect3DDevice9Ex_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d) #define IDirect3DDevice9Ex_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) #define IDirect3DDevice9Ex_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f) #define IDirect3DDevice9Ex_CreateVertexDeclaration(p,a,b) (p)->lpVtbl->CreateVertexDeclaration(p,a,b) #define IDirect3DDevice9Ex_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a) #define IDirect3DDevice9Ex_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a) #define IDirect3DDevice9Ex_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a) #define IDirect3DDevice9Ex_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a) #define IDirect3DDevice9Ex_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b) #define IDirect3DDevice9Ex_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a) #define IDirect3DDevice9Ex_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a) #define IDirect3DDevice9Ex_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c) #define IDirect3DDevice9Ex_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c) #define IDirect3DDevice9Ex_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c) #define IDirect3DDevice9Ex_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c) #define IDirect3DDevice9Ex_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c) #define IDirect3DDevice9Ex_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c) #define IDirect3DDevice9Ex_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d) #define IDirect3DDevice9Ex_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d) #define IDirect3DDevice9Ex_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b) #define IDirect3DDevice9Ex_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b) #define IDirect3DDevice9Ex_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a) #define IDirect3DDevice9Ex_GetIndices(p,a) (p)->lpVtbl->GetIndices(p,a) #define IDirect3DDevice9Ex_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b) #define IDirect3DDevice9Ex_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a) #define IDirect3DDevice9Ex_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a) #define IDirect3DDevice9Ex_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c) #define IDirect3DDevice9Ex_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c) #define IDirect3DDevice9Ex_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c) #define IDirect3DDevice9Ex_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c) #define IDirect3DDevice9Ex_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c) #define IDirect3DDevice9Ex_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c) #define IDirect3DDevice9Ex_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c) #define IDirect3DDevice9Ex_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c) #define IDirect3DDevice9Ex_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a) #define IDirect3DDevice9Ex_CreateQuery(p,a,b) (p)->lpVtbl->CreateQuery(p,a,b) #define IDirect3DDevice9Ex_SetConvolutionMonoKernel(p,a,b,c,d) (p)->lpVtbl->SetConvolutionMonoKernel(p,a,b,c,d) #define IDirect3DDevice9Ex_ComposeRects(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->ComposeRects(p,a,b,c,d,e,f,g,h) #define IDirect3DDevice9Ex_PresentEx(p,a,b,c,d,e) (p)->lpVtbl->PresentEx(p,a,b,c,d,e) #define IDirect3DDevice9Ex_GetGPUThreadPriority(p,a) (p)->lpVtbl->GetGPUThreadPriority(p,a) #define IDirect3DDevice9Ex_SetGPUThreadPriority(p,a) (p)->lpVtbl->SetGPUThreadPriority(p,a) #define IDirect3DDevice9Ex_WaitForVBlank(p,a) (p)->lpVtbl->WaitForVBlank(p,a) #define IDirect3DDevice9Ex_CheckResourceResidency(p,a,b) (p)->lpVtbl->CheckResourceResidency(p,a,b) #define IDirect3DDevice9Ex_SetMaximumFrameLatency(p,a) (p)->lpVtbl->SetMaximumFrameLatency(p,a) #define IDirect3DDevice9Ex_GetMaximumFrameLatency(p,a) (p)->lpVtbl->GetMaximumFrameLatency(p,a) #define IDirect3DDevice9Ex_CheckDeviceState(p,a) (p)->lpVtbl->CheckDeviceState(p,a) #define IDirect3DDevice9Ex_CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i) #define IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g) #define IDirect3DDevice9Ex_CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i) #define IDirect3DDevice9Ex_ResetEx(p,a,b) (p)->lpVtbl->ResetEx(p,a,b) #define IDirect3DDevice9Ex_GetDisplayModeEx(p,a,b,c) (p)->lpVtbl->GetDisplayModeEx(p,a,b,c) #else #define IDirect3DDevice9Ex_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DDevice9Ex_AddRef(p) (p)->AddRef() #define IDirect3DDevice9Ex_Release(p) (p)->Release() #define IDirect3DDevice9Ex_TestCooperativeLevel(p) (p)->TestCooperativeLevel() #define IDirect3DDevice9Ex_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem() #define IDirect3DDevice9Ex_EvictManagedResources(p) (p)->EvictManagedResources() #define IDirect3DDevice9Ex_GetDirect3D(p,a) (p)->GetDirect3D(a) #define IDirect3DDevice9Ex_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a) #define IDirect3DDevice9Ex_GetDisplayMode(p,a,b) (p)->GetDisplayMode(a,b) #define IDirect3DDevice9Ex_GetCreationParameters(p,a) (p)->GetCreationParameters(a) #define IDirect3DDevice9Ex_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c) #define IDirect3DDevice9Ex_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c) #define IDirect3DDevice9Ex_ShowCursor(p,a) (p)->ShowCursor(a) #define IDirect3DDevice9Ex_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b) #define IDirect3DDevice9Ex_GetSwapChain(p,a,b) (p)->GetSwapChain(a,b) #define IDirect3DDevice9Ex_GetNumberOfSwapChains(p) (p)->GetNumberOfSwapChains() #define IDirect3DDevice9Ex_Reset(p,a) (p)->Reset(a) #define IDirect3DDevice9Ex_Present(p,a,b,c,d) (p)->Present(a,b,c,d) #define IDirect3DDevice9Ex_GetBackBuffer(p,a,b,c,d) (p)->GetBackBuffer(a,b,c,d) #define IDirect3DDevice9Ex_GetRasterStatus(p,a,b) (p)->GetRasterStatus(a,b) #define IDirect3DDevice9Ex_SetDialogBoxMode(p,a) (p)->SetDialogBoxMode(a) #define IDirect3DDevice9Ex_SetGammaRamp(p,a,b,c) (p)->SetGammaRamp(a,b,c) #define IDirect3DDevice9Ex_GetGammaRamp(p,a,b) (p)->GetGammaRamp(a,b) #define IDirect3DDevice9Ex_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->CreateTexture(a,b,c,d,e,f,g,h) #define IDirect3DDevice9Ex_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h,i) #define IDirect3DDevice9Ex_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->CreateCubeTexture(a,b,c,d,e,f,g) #define IDirect3DDevice9Ex_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->CreateVertexBuffer(a,b,c,d,e,f) #define IDirect3DDevice9Ex_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->CreateIndexBuffer(a,b,c,d,e,f) #define IDirect3DDevice9Ex_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->CreateRenderTarget(a,b,c,d,e,f,g,h) #define IDirect3DDevice9Ex_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->CreateDepthStencilSurface(a,b,c,d,e,f,g,h) #define IDirect3DDevice9Ex_UpdateSurface(p,a,b,c,d) (p)->UpdateSurface(a,b,c,d) #define IDirect3DDevice9Ex_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b) #define IDirect3DDevice9Ex_GetRenderTargetData(p,a,b) (p)->GetRenderTargetData(a,b) #define IDirect3DDevice9Ex_GetFrontBufferData(p,a,b) (p)->GetFrontBufferData(a,b) #define IDirect3DDevice9Ex_StretchRect(p,a,b,c,d,e) (p)->StretchRect(a,b,c,d,e) #define IDirect3DDevice9Ex_ColorFill(p,a,b,c) (p)->ColorFill(a,b,c) #define IDirect3DDevice9Ex_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->CreateOffscreenPlainSurface(a,b,c,d,e,f) #define IDirect3DDevice9Ex_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b) #define IDirect3DDevice9Ex_GetRenderTarget(p,a,b) (p)->GetRenderTarget(a,b) #define IDirect3DDevice9Ex_SetDepthStencilSurface(p,a) (p)->SetDepthStencilSurface(a) #define IDirect3DDevice9Ex_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a) #define IDirect3DDevice9Ex_BeginScene(p) (p)->BeginScene() #define IDirect3DDevice9Ex_EndScene(p) (p)->EndScene() #define IDirect3DDevice9Ex_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f) #define IDirect3DDevice9Ex_SetTransform(p,a,b) (p)->SetTransform(a,b) #define IDirect3DDevice9Ex_GetTransform(p,a,b) (p)->GetTransform(a,b) #define IDirect3DDevice9Ex_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b) #define IDirect3DDevice9Ex_SetViewport(p,a) (p)->SetViewport(a) #define IDirect3DDevice9Ex_GetViewport(p,a) (p)->GetViewport(a) #define IDirect3DDevice9Ex_SetMaterial(p,a) (p)->SetMaterial(a) #define IDirect3DDevice9Ex_GetMaterial(p,a) (p)->GetMaterial(a) #define IDirect3DDevice9Ex_SetLight(p,a,b) (p)->SetLight(a,b) #define IDirect3DDevice9Ex_GetLight(p,a,b) (p)->GetLight(a,b) #define IDirect3DDevice9Ex_LightEnable(p,a,b) (p)->LightEnable(a,b) #define IDirect3DDevice9Ex_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b) #define IDirect3DDevice9Ex_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b) #define IDirect3DDevice9Ex_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b) #define IDirect3DDevice9Ex_SetRenderState(p,a,b) (p)->SetRenderState(a,b) #define IDirect3DDevice9Ex_GetRenderState(p,a,b) (p)->GetRenderState(a,b) #define IDirect3DDevice9Ex_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b) #define IDirect3DDevice9Ex_BeginStateBlock(p) (p)->BeginStateBlock() #define IDirect3DDevice9Ex_EndStateBlock(p,a) (p)->EndStateBlock(a) #define IDirect3DDevice9Ex_SetClipStatus(p,a) (p)->SetClipStatus(a) #define IDirect3DDevice9Ex_GetClipStatus(p,a) (p)->GetClipStatus(a) #define IDirect3DDevice9Ex_GetTexture(p,a,b) (p)->GetTexture(a,b) #define IDirect3DDevice9Ex_SetTexture(p,a,b) (p)->SetTexture(a,b) #define IDirect3DDevice9Ex_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c) #define IDirect3DDevice9Ex_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c) #define IDirect3DDevice9Ex_GetSamplerState(p,a,b,c) (p)->GetSamplerState(a,b,c) #define IDirect3DDevice9Ex_SetSamplerState(p,a,b,c) (p)->SetSamplerState(a,b,c) #define IDirect3DDevice9Ex_ValidateDevice(p,a) (p)->ValidateDevice(a) #define IDirect3DDevice9Ex_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b) #define IDirect3DDevice9Ex_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b) #define IDirect3DDevice9Ex_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a) #define IDirect3DDevice9Ex_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a) #define IDirect3DDevice9Ex_SetScissorRect(p,a) (p)->SetScissorRect(a) #define IDirect3DDevice9Ex_GetScissorRect(p,a) (p)->GetScissorRect(a) #define IDirect3DDevice9Ex_SetSoftwareVertexProcessing(p,a) (p)->SetSoftwareVertexProcessing(a) #define IDirect3DDevice9Ex_GetSoftwareVertexProcessing(p) (p)->GetSoftwareVertexProcessing() #define IDirect3DDevice9Ex_SetNPatchMode(p,a) (p)->SetNPatchMode(a) #define IDirect3DDevice9Ex_GetNPatchMode(p) (p)->GetNPatchMode() #define IDirect3DDevice9Ex_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c) #define IDirect3DDevice9Ex_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->DrawIndexedPrimitive(a,b,c,d,e,f) #define IDirect3DDevice9Ex_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d) #define IDirect3DDevice9Ex_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h) #define IDirect3DDevice9Ex_ProcessVertices(p,a,b,c,d,e,f) (p)->ProcessVertices(a,b,c,d,e,f) #define IDirect3DDevice9Ex_CreateVertexDeclaration(p,a,b) (p)->CreateVertexDeclaration(a,b) #define IDirect3DDevice9Ex_SetVertexDeclaration(p,a) (p)->SetVertexDeclaration(a) #define IDirect3DDevice9Ex_GetVertexDeclaration(p,a) (p)->GetVertexDeclaration(a) #define IDirect3DDevice9Ex_SetFVF(p,a) (p)->SetFVF(a) #define IDirect3DDevice9Ex_GetFVF(p,a) (p)->GetFVF(a) #define IDirect3DDevice9Ex_CreateVertexShader(p,a,b) (p)->CreateVertexShader(a,b) #define IDirect3DDevice9Ex_SetVertexShader(p,a) (p)->SetVertexShader(a) #define IDirect3DDevice9Ex_GetVertexShader(p,a) (p)->GetVertexShader(a) #define IDirect3DDevice9Ex_SetVertexShaderConstantF(p,a,b,c) (p)->SetVertexShaderConstantF(a,b,c) #define IDirect3DDevice9Ex_GetVertexShaderConstantF(p,a,b,c) (p)->GetVertexShaderConstantF(a,b,c) #define IDirect3DDevice9Ex_SetVertexShaderConstantI(p,a,b,c) (p)->SetVertexShaderConstantI(a,b,c) #define IDirect3DDevice9Ex_GetVertexShaderConstantI(p,a,b,c) (p)->GetVertexShaderConstantI(a,b,c) #define IDirect3DDevice9Ex_SetVertexShaderConstantB(p,a,b,c) (p)->SetVertexShaderConstantB(a,b,c) #define IDirect3DDevice9Ex_GetVertexShaderConstantB(p,a,b,c) (p)->GetVertexShaderConstantB(a,b,c) #define IDirect3DDevice9Ex_SetStreamSource(p,a,b,c,d) (p)->SetStreamSource(a,b,c,d) #define IDirect3DDevice9Ex_GetStreamSource(p,a,b,c,d) (p)->GetStreamSource(a,b,c,d) #define IDirect3DDevice9Ex_SetStreamSourceFreq(p,a,b) (p)->SetStreamSourceFreq(a,b) #define IDirect3DDevice9Ex_GetStreamSourceFreq(p,a,b) (p)->GetStreamSourceFreq(a,b) #define IDirect3DDevice9Ex_SetIndices(p,a) (p)->SetIndices(a) #define IDirect3DDevice9Ex_GetIndices(p,a) (p)->GetIndices(a) #define IDirect3DDevice9Ex_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b) #define IDirect3DDevice9Ex_SetPixelShader(p,a) (p)->SetPixelShader(a) #define IDirect3DDevice9Ex_GetPixelShader(p,a) (p)->GetPixelShader(a) #define IDirect3DDevice9Ex_SetPixelShaderConstantF(p,a,b,c) (p)->SetPixelShaderConstantF(a,b,c) #define IDirect3DDevice9Ex_GetPixelShaderConstantF(p,a,b,c) (p)->GetPixelShaderConstantF(a,b,c) #define IDirect3DDevice9Ex_SetPixelShaderConstantI(p,a,b,c) (p)->SetPixelShaderConstantI(a,b,c) #define IDirect3DDevice9Ex_GetPixelShaderConstantI(p,a,b,c) (p)->GetPixelShaderConstantI(a,b,c) #define IDirect3DDevice9Ex_SetPixelShaderConstantB(p,a,b,c) (p)->SetPixelShaderConstantB(a,b,c) #define IDirect3DDevice9Ex_GetPixelShaderConstantB(p,a,b,c) (p)->GetPixelShaderConstantB(a,b,c) #define IDirect3DDevice9Ex_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c) #define IDirect3DDevice9Ex_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c) #define IDirect3DDevice9Ex_DeletePatch(p,a) (p)->DeletePatch(a) #define IDirect3DDevice9Ex_CreateQuery(p,a,b) (p)->CreateQuery(a,b) #define IDirect3DDevice9Ex_SetConvolutionMonoKernel(p,a,b,c,d) (p)->SetConvolutionMonoKernel(a,b,c,d) #define IDirect3DDevice9Ex_ComposeRects(p,a,b,c,d,e,f,g,h) (p)->ComposeRects(a,b,c,d,e,f,g,h) #define IDirect3DDevice9Ex_PresentEx(p,a,b,c,d,e) (p)->PresentEx(a,b,c,d,e) #define IDirect3DDevice9Ex_GetGPUThreadPriority(p,a) (p)->GetGPUThreadPriority(a) #define IDirect3DDevice9Ex_SetGPUThreadPriority(p,a) (p)->SetGPUThreadPriority(a) #define IDirect3DDevice9Ex_WaitForVBlank(p,a) (p)->WaitForVBlank(a) #define IDirect3DDevice9Ex_CheckResourceResidency(p,a,b) (p)->CheckResourceResidency(a,b) #define IDirect3DDevice9Ex_SetMaximumFrameLatency(p,a) (p)->SetMaximumFrameLatency(a) #define IDirect3DDevice9Ex_GetMaximumFrameLatency(p,a) (p)->GetMaximumFrameLatency(a) #define IDirect3DDevice9Ex_CheckDeviceState(p,a) (p)->CheckDeviceState(a) #define IDirect3DDevice9Ex_CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i) (p)->CreateRenderTargetEx(a,b,c,d,e,f,g,h,i) #define IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g) (p)->CreateOffscreenPlainSurfaceEx(a,b,c,d,e,f,g) #define IDirect3DDevice9Ex_CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i) (p)->CreateDepthStencilSurfaceEx(a,b,c,d,e,f,g,h,i) #define IDirect3DDevice9Ex_ResetEx(p,a,b) (p)->ResetEx(a,b) #define IDirect3DDevice9Ex_GetDisplayModeEx(p,a,b,c) (p)->GetDisplayModeEx(a,b,c) #endif #undef INTERFACE #define INTERFACE IDirect3DSwapChain9Ex DECLARE_INTERFACE_(IDirect3DSwapChain9Ex, IDirect3DSwapChain9) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DSwapChain9 methods ***/ STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion,DWORD dwFlags) PURE; STDMETHOD(GetFrontBufferData)(THIS_ IDirect3DSurface9* pDestSurface) PURE; STDMETHOD(GetBackBuffer)(THIS_ UINT iBackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface9** ppBackBuffer) PURE; STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS* pRasterStatus) PURE; STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE* pMode) PURE; STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; STDMETHOD(GetPresentParameters)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE; STDMETHOD(GetLastPresentCount)(THIS_ UINT* pLastPresentCount) PURE; STDMETHOD(GetPresentStats)(THIS_ D3DPRESENTSTATS* pPresentationStatistics) PURE; STDMETHOD(GetDisplayModeEx)(THIS_ D3DDISPLAYMODEEX* pMode,D3DDISPLAYROTATION* pRotation) PURE; }; typedef struct IDirect3DSwapChain9Ex *LPDIRECT3DSWAPCHAIN9EX, *PDIRECT3DSWAPCHAIN9EX; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DSwapChain9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DSwapChain9Ex_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DSwapChain9Ex_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DSwapChain9Ex_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e) #define IDirect3DSwapChain9Ex_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a) #define IDirect3DSwapChain9Ex_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c) #define IDirect3DSwapChain9Ex_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a) #define IDirect3DSwapChain9Ex_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a) #define IDirect3DSwapChain9Ex_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) #define IDirect3DSwapChain9Ex_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a) #define IDirect3DSwapChain9Ex_GetLastPresentCount(p,a) (p)->lpVtbl->GetLastPresentCount(p,a) #define IDirect3DSwapChain9Ex_GetPresentStats(p,a) (p)->lpVtbl->GetPresentStats(p,a) #define IDirect3DSwapChain9Ex_GetDisplayModeEx(p,a,b) (p)->lpVtbl->GetDisplayModeEx(p,a,b) #else #define IDirect3DSwapChain9Ex_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DSwapChain9Ex_AddRef(p) (p)->AddRef() #define IDirect3DSwapChain9Ex_Release(p) (p)->Release() #define IDirect3DSwapChain9Ex_Present(p,a,b,c,d,e) (p)->Present(a,b,c,d,e) #define IDirect3DSwapChain9Ex_GetFrontBufferData(p,a) (p)->GetFrontBufferData(a) #define IDirect3DSwapChain9Ex_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c) #define IDirect3DSwapChain9Ex_GetRasterStatus(p,a) (p)->GetRasterStatus(a) #define IDirect3DSwapChain9Ex_GetDisplayMode(p,a) (p)->GetDisplayMode(a) #define IDirect3DSwapChain9Ex_GetDevice(p,a) (p)->GetDevice(a) #define IDirect3DSwapChain9Ex_GetPresentParameters(p,a) (p)->GetPresentParameters(a) #define IDirect3DSwapChain9Ex_GetLastPresentCount(p,a) (p)->GetLastPresentCount(a) #define IDirect3DSwapChain9Ex_GetPresentStats(p,a) (p)->GetPresentStats(a) #define IDirect3DSwapChain9Ex_GetDisplayModeEx(p,a,b) (p)->GetDisplayModeEx(a,b) #endif #endif // !D3D_DISABLE_9EX /* -- D3D9Ex only */ #ifdef __cplusplus }; #endif #endif /* (DIRECT3D_VERSION >= 0x0900) */ #endif /* _D3D_H_ */