//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef IGAMESERVERDATA_H #define IGAMESERVERDATA_H #ifdef _WIN32 #pragma once #endif #include "interface.h" #include "netadr.h" typedef unsigned int ra_listener_id; const ra_listener_id INVALID_LISTENER_ID = 0xffffffff; //----------------------------------------------------------------------------- // Purpose: interface for the dedicated server UI to access the game server data // designed to be a simple data parsing interface so that the implementation // can be as similar to remote administration as possible //----------------------------------------------------------------------------- abstract_class IGameServerData : public IBaseInterface { public: // writes out a request virtual void WriteDataRequest( ra_listener_id listener, const void *buffer, int bufferSize) = 0; // returns the number of bytes read virtual int ReadDataResponse( ra_listener_id listener, void *buffer, int bufferSize) = 0; // get a handle to refer to this connection to the gameserver data interface // is authConnection is true the SERVERDATA_AUTH command needs to succeed before other commands virtual ra_listener_id GetNextListenerID( bool authConnection = true, const netadr_t *adr = NULL ) = 0; // tell the remote access class that this ID is the special dedicated server UI callback (and not an rcon one) virtual void RegisterAdminUIID( ra_listener_id listener ) = 0; }; // enumerations for writing out the requests enum ServerDataRequestType_t { SERVERDATA_REQUESTVALUE, SERVERDATA_SETVALUE, SERVERDATA_EXECCOMMAND, SERVERDATA_AUTH, // special RCON command to authenticate a connection SERVERDATA_VPROF, // subscribe to a vprof stream SERVERDATA_REMOVE_VPROF, // unsubscribe from a vprof stream SERVERDATA_TAKE_SCREENSHOT, SERVERDATA_SEND_CONSOLE_LOG, SERVERDATA_SEND_REMOTEBUG, }; enum ServerDataResponseType_t { SERVERDATA_RESPONSE_VALUE = 0, SERVERDATA_UPDATE, SERVERDATA_AUTH_RESPONSE, SERVERDATA_VPROF_DATA, SERVERDATA_VPROF_GROUPS, SERVERDATA_SCREENSHOT_RESPONSE, SERVERDATA_CONSOLE_LOG_RESPONSE, SERVERDATA_RESPONSE_STRING, SERVERDATA_RESPONSE_REMOTEBUG, }; /* PACKET FORMAT REQUEST: int requestID; int ServerDataRequestType_t; NullTerminatedString (variable or command) NullTerminatedString (value) RESPONSE: int requestID; int ServerDataResponseType_t; NullTerminatedString (variable) NullTerminatedString (value) */ #define GAMESERVERDATA_INTERFACE_VERSION "GameServerData001" #endif // IGAMESERVERDATA_H