//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef LINUXFONT_H #define LINUXFONT_H #include "utlrbtree.h" #include #include #include "tier1/strtools.h" #include "tier1/utlstring.h" #include #include FT_FREETYPE_H //----------------------------------------------------------------------------- // Purpose: encapsulates a OSX font //----------------------------------------------------------------------------- class CLinuxFont { public: CLinuxFont(); ~CLinuxFont(); // creates the font from windows. returns false if font does not exist in the OS. virtual bool Create(const char *windowsFontName, int tall, int weight, int blur, int scanlines, int flags); // writes the char into the specified 32bpp texture virtual void GetCharRGBA( wchar_t ch, int rgbaWide, int rgbaTall, unsigned char *rgba); // returns true if the font is equivalent to that specified virtual bool IsEqualTo(const char *windowsFontName, int tall, int weight, int blur, int scanlines, int flags); // returns true only if this font is valid for use virtual bool IsValid(); // gets the abc widths for a character virtual void GetCharABCWidths(int ch, int &a, int &b, int &c); // set the font to be the one to currently draw with in the gdi void *SetAsActiveFont( void *glContext ); // returns the height of the font, in pixels virtual int GetHeight(); // returns the ascent of the font, in pixels (ascent=units above the base line) virtual int GetAscent(); // returns the maximum width of a character, in pixels virtual int GetMaxCharWidth(); // returns the flags used to make this font virtual int GetFlags(); // returns true if this font is underlined virtual bool GetUnderlined() { return m_bUnderlined; } // gets the name of this font const char *GetName() { return m_szName.String(); } // gets the weight of the font virtual int GetWeight() { return m_iWeight; } // gets the width of ch given its position around before and after chars virtual void GetKernedCharWidth( wchar_t ch, wchar_t chBefore, wchar_t chAfter, float &wide, float &abcA, float &abcC ); #ifdef DBGFLAG_VALIDATE void Validate( CValidator &validator, char *pchName ); #endif virtual bool CreateFromMemory(const char *windowsFontName, void *data, int size, int tall, int weight, int blur, int scanlines, int flags); protected: CUtlString m_szName; int m_iTall; int m_iWeight; int m_iFlags; bool m_bAntiAliased; bool m_bRotary; bool m_bAdditive; int m_iDropShadowOffset; bool m_bUnderlined; int m_iOutlineSize; int m_iHeight; int m_iMaxCharWidth; int m_iAscent; int m_iScanLines; int m_iBlur; float *m_pGaussianDistribution; private: void InitMetrics(); static void CreateFontList(); // abc widths struct abc_t { short b; char a; char c; }; // cache for storing asian abc widths (since it's too big too just store them all) struct abc_cache_t { wchar_t wch; abc_t abc; }; CUtlRBTree m_ExtendedABCWidthsCache; static bool ExtendedABCWidthsCacheLessFunc(const abc_cache_t &lhs, const abc_cache_t &rhs); // cache for storing asian abc widths (since it's too big too just store them all) struct kernedSize { float wide; // float abcA; //$ Not yet used... // float abcC; // }; struct kerned_abc_cache_t { wchar_t wch; wchar_t wchBefore; wchar_t wchAfter; kernedSize abc; }; CUtlRBTree m_ExtendedKernedABCWidthsCache; static bool ExtendedKernedABCWidthsCacheLessFunc(const kerned_abc_cache_t &lhs, const kerned_abc_cache_t &rhs); int m_rgiBitmapSize[2]; unsigned char *m_pBuf; // pointer to buffer for use when generated bitmap versions of a texture FT_Face face; struct font_name_entry { font_name_entry() { m_pchFile = NULL; m_pchFriendlyName = NULL; } char *m_pchFile; char *m_pchFriendlyName; bool operator<( const font_name_entry &rhs ) const { return V_stricmp( rhs.m_pchFriendlyName, m_pchFriendlyName ) > 0; } }; static CUtlRBTree< font_name_entry > m_FriendlyNameCache; static bool ms_bSetFriendlyNameCacheLessFunc; }; #endif // OSXFONT_H