//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: console support for fonts // // $NoKeywords: $ //=============================================================================// #ifndef PS3FONT_H #define PS3FONT_H #ifdef GetCharABCWidths #undef GetCharABCWidths #endif #include "UtlRBTree.h" #include "tier1/UtlSymbol.h" #include "vguifont.h" #if defined(_PS3) #if defined(HFONT) #error HFONT defined twice, which breaks the kooky typedef in ps3font.h #else typedef void * HPS3FONT ; #endif #include #endif struct CPS3FontMetrics : public CellFontHorizontalLayout { float fMaxWidth; // must be initialized externally inline CPS3FontMetrics() : fMaxWidth(NAN) {}; }; // has some inline accessors to translate from PS3 members to XUI ones struct CPS3CharMetrics : public CellFontGlyphMetrics { inline int A() { return 0; } inline int B() { return ceilf( Horizontal.advance ); } inline int C() { return 0; } }; //----------------------------------------------------------------------------- // Purpose: encapsulates a windows font //----------------------------------------------------------------------------- class CPS3Font { public: CPS3Font(); ~CPS3Font(); // creates the font from windows. returns false if font does not exist in the OS. virtual bool Create(const char *windowsFontName, int tall, int weight, int blur, int scanlines, int flags); // writes the char into the specified 32bpp texture virtual void GetCharsRGBA( newChar_t *newChars, int numNewChars, unsigned char *pRGBA ); virtual void GetCharRGBA( wchar_t ch, int rgbaWide, int rgbaTall, unsigned char *pRGBA ); // returns true if the font is equivalent to that specified virtual bool IsEqualTo(const char *windowsFontName, int tall, int weight, int blur, int scanlines, int flags); // returns true only if this font is valid for use virtual bool IsValid(); // gets the abc widths for a character virtual void GetCharABCWidths(int ch, int &a, int &b, int &c); virtual void GetKernedCharWidth( wchar_t ch, wchar_t chBefore, wchar_t chAfter, float &wide, float &abcA, float &abcC ); // returns the height of the font, in pixels virtual int GetHeight(); // returns the ascent of the font, in pixels (ascent=units above the base line) virtual int GetAscent(); // returns the maximum width of a character, in pixels virtual int GetMaxCharWidth(); // returns the flags used to make this font virtual int GetFlags(); // returns true if this font is underlined bool GetUnderlined() { return m_bUnderlined; } // gets the name of this font const char *GetName() { return m_szName.String(); } // dump the system resource, if it's open void CloseResource(); enum FontStyleFlags_t { kFONT_STYLE_NORMAL = 0, kFONT_STYLE_ITALIC = 2, kFONT_STYLE_UNDERLINE = 4, kFONT_STYLE_BOLD = 8, }; private: #if !defined( _GAMECONSOLE ) HFONT m_hFont; HDC m_hDC; HBITMAP m_hDIB; #elif defined ( _PS3 ) HPS3FONT m_hFont; #elif defined( _X360 ) HXUIFONT m_hFont; HDC m_hDC; #endif // pointer to buffer for use when generated bitmap versions of a texture unsigned char *m_pBuf; protected: CUtlSymbol m_szName; short m_iTall; int m_iWeight; unsigned short m_iFlags; unsigned short m_iScanLines; unsigned short m_iBlur; unsigned short m_rgiBitmapSize[2]; unsigned int m_iHeight : 8; unsigned int m_iMaxCharWidth : 8; unsigned int m_iAscent : 8; unsigned int m_iDropShadowOffset : 1; unsigned int m_iOutlineSize : 1; unsigned int m_bAntiAliased : 1; unsigned int m_bRotary : 1; unsigned int m_bAdditive : 1; unsigned int m_bUnderlined : 1; //30 private: // abc widths struct abc_t { short b; char a; char c; }; // cache for additional or asian characters (since it's too big too just store them all) struct abc_cache_t { wchar_t wch; abc_t abc; }; CUtlRBTree m_ExtendedABCWidthsCache; static bool ExtendedABCWidthsCacheLessFunc(const abc_cache_t &lhs, const abc_cache_t &rhs); // First range of characters are automatically cached #if defined( _PS3 ) enum { ABCWIDTHS_CACHE_SIZE = 256 }; // was 128 abc_t m_ABCWidthsCache[ABCWIDTHS_CACHE_SIZE]; #elif defined( _X360 ) // 360 requires all possible characters during font init enum { ABCWIDTHS_CACHE_SIZE = 256 }; abc_t m_ABCWidthsCache[ABCWIDTHS_CACHE_SIZE]; #endif }; #endif // PS3FONT_H