//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // // $Workfile: $ // $Date: $ // $NoKeywords: $ //===========================================================================// #include "filesystem.h" #include "dedicated.h" #include #include #include "interface.h" #include #include #include "tier1/strtools.h" #include "tier0/icommandline.h" #include "tier0/dbg.h" #include "../filesystem/basefilesystem.h" #include "Steam.h" #include "appframework/AppFramework.h" #include "tier2/tier2.h" extern IFileSystem *g_pFileSystem; extern IBaseFileSystem *g_pBaseFileSystem; extern IFileSystem *g_pFileSystemSteam; extern IBaseFileSystem *g_pBaseFileSystemSteam; // We have two CBaseFilesystem objects, stdio and steam, so we have to manage the // BaseFileSystem() accessor ourselves. #ifdef _WIN32 CBaseFileSystem *BaseFileSystem_Steam( void ); CBaseFileSystem *BaseFileSystem_Stdio( void ); static CBaseFileSystem *s_pBaseFileSystem = NULL; CBaseFileSystem *BaseFileSystem( void ) { return s_pBaseFileSystem; } #endif // implement our own special factory that we don't export outside of the DLL, to stop // people being able to get a pointer to a FILESYSTEM_INTERFACE_VERSION stdio interface void* FileSystemFactory(const char *pName, int *pReturnCode) { #ifdef _WIN32 if ( CommandLine()->FindParm( "-steam" ) ) { s_pBaseFileSystem = BaseFileSystem_Steam(); if ( !Q_stricmp(pName, FILESYSTEM_INTERFACE_VERSION ) ) { if ( pReturnCode ) { *pReturnCode = IFACE_OK; } return g_pFileSystemSteam; } if ( !Q_stricmp(pName, BASEFILESYSTEM_INTERFACE_VERSION ) ) { if ( pReturnCode ) { *pReturnCode = IFACE_OK; } return g_pBaseFileSystemSteam; } } else #endif { #ifdef _WIN32 s_pBaseFileSystem = BaseFileSystem_Stdio(); #endif if ( !Q_stricmp(pName, FILESYSTEM_INTERFACE_VERSION ) ) { if ( pReturnCode ) { *pReturnCode = IFACE_OK; } return g_pFileSystem; } if ( !Q_stricmp(pName, BASEFILESYSTEM_INTERFACE_VERSION ) ) { if ( pReturnCode ) { *pReturnCode = IFACE_OK; } return g_pBaseFileSystem; } } if ( pReturnCode ) { *pReturnCode = IFACE_FAILED; } return NULL; }