//====== Copyright © 1996-2003, Valve Corporation, All rights reserved. ======= // // Purpose: // //============================================================================= #ifndef DEVSHOTGENERATOR_H #define DEVSHOTGENERATOR_H #ifdef _WIN32 #pragma once #endif #include "filesystem.h" #include "utlvector.h" #include "utlsymbol.h" #include "MapReslistGenerator.h" // initialization void DevShotGenerator_Init(); void DevShotGenerator_Shutdown(); void DevShotGenerator_BuildMapList(); //----------------------------------------------------------------------------- // Purpose: Takes development screenshots at camera positions over a set of levels //----------------------------------------------------------------------------- class CDevShotGenerator { public: CDevShotGenerator(); // initializes the object to enable devshot generation void EnableDevShotGeneration( bool usemaplistfile ); // starts the dev shot generation (starts cycling maps) void StartDevShotGeneration(); void BuildMapList(); void NextMap(); void Shutdown(); // returns true if reslist generation is enabled bool IsEnabled() { return m_bDevShotsEnabled; } private: bool m_bDevShotsEnabled; int m_iCurrentMap; bool m_bUsingMapList; // list of all maps to scan CUtlVector m_Maps; }; // singleton accessor CDevShotGenerator &DevShotGenerator(); #endif // DEVSHOTGENERATOR_H