//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "client_pch.h" #ifdef IS_WINDOWS_PC #include "winlite.h" #include // INADDR_ANY defn #endif #include "cbenchmark.h" #include "filesystem_engine.h" #include "sys.h" #include "keyvalues.h" #include "sv_uploaddata.h" #include "FindSteamServers.h" #include "vstdlib/random.h" #include "cl_steamauth.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" #define DEFAULT_RESULTS_FOLDER "results" #define DEFAULT_RESULTS_FILENAME "results.txt" CBenchmarkResults g_BenchmarkResults; extern ConVar host_framerate; extern void GetMaterialSystemConfigForBenchmarkUpload(KeyValues *dataToUpload); //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- CBenchmarkResults::CBenchmarkResults() { m_bIsTestRunning = false; m_szFilename[0] = 0; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- bool CBenchmarkResults::IsBenchmarkRunning() { return m_bIsTestRunning; } //----------------------------------------------------------------------------- // Purpose: starts recording data //----------------------------------------------------------------------------- void CBenchmarkResults::StartBenchmark( const CCommand &args ) { const char *pszFilename = DEFAULT_RESULTS_FILENAME; if ( args.ArgC() > 1 ) { pszFilename = args[1]; } // check path first if ( !COM_IsValidPath( pszFilename ) ) { ConMsg( "bench_start %s: invalid path.\n", pszFilename ); return; } m_bIsTestRunning = true; SetResultsFilename( pszFilename ); // set any necessary settings host_framerate.SetValue( (float)(1.0f / host_state.interval_per_tick) ); // get the current frame and time m_iStartFrame = host_framecount; m_flStartTime = realtime; } //----------------------------------------------------------------------------- // Purpose: writes out results to file //----------------------------------------------------------------------------- void CBenchmarkResults::StopBenchmark() { m_bIsTestRunning = false; // reset host_framerate.SetValue( 0 ); // print out some stats int numticks = host_framecount - m_iStartFrame; float framerate = numticks / ( realtime - m_flStartTime ); Msg( "Average framerate: %.2f\n", framerate ); // work out where to write the file g_pFileSystem->CreateDirHierarchy( DEFAULT_RESULTS_FOLDER, "MOD" ); char szFilename[256]; Q_snprintf( szFilename, sizeof( szFilename ), "%s\\%s", DEFAULT_RESULTS_FOLDER, m_szFilename ); // write out the data as keyvalues KeyValues *kv = new KeyValues( "benchmark" ); kv->SetFloat( "framerate", framerate ); kv->SetInt( "build", build_number() ); // get material system info GetMaterialSystemConfigForBenchmarkUpload( kv ); // save kv->SaveToFile( g_pFileSystem, szFilename, "MOD" ); kv->deleteThis(); } //----------------------------------------------------------------------------- // Purpose: Sets which file the results will be written to //----------------------------------------------------------------------------- void CBenchmarkResults::SetResultsFilename( const char *pFilename ) { Q_strncpy( m_szFilename, pFilename, sizeof( m_szFilename ) ); Q_DefaultExtension( m_szFilename, ".txt", sizeof( m_szFilename ) ); } //----------------------------------------------------------------------------- // Purpose: uploads the most recent results to Steam //----------------------------------------------------------------------------- void CBenchmarkResults::Upload() { #if !defined( DEDICATED ) if ( !m_szFilename[0] || !Steam3Client().SteamUtils() ) return; uint32 cserIP = 0; uint16 cserPort = 0; while ( cserIP == 0 ) { Steam3Client().SteamUtils()->GetCSERIPPort( &cserIP, &cserPort ); if ( !cserIP ) Sys_Sleep( 10 ); } netadr_t netadr_CserIP( cserIP, cserPort ); // upload char szFilename[256]; Q_snprintf( szFilename, sizeof( szFilename ), "%s\\%s", DEFAULT_RESULTS_FOLDER, m_szFilename ); KeyValues *kv = new KeyValues( "benchmark" ); if ( kv->LoadFromFile( g_pFileSystem, szFilename, "MOD" ) ) { // this sends the data to the Steam CSER UploadData( netadr_CserIP.ToString(), "benchmark", kv ); } kv->deleteThis(); #endif } CON_COMMAND_F( bench_start, "Starts gathering of info. Arguments: filename to write results into", FCVAR_CHEAT ) { GetBenchResultsMgr()->StartBenchmark( args ); } CON_COMMAND_F( bench_end, "Ends gathering of info.", FCVAR_CHEAT ) { GetBenchResultsMgr()->StopBenchmark(); } CON_COMMAND_F( bench_upload, "Uploads most recent benchmark stats to the Valve servers.", FCVAR_CHEAT ) { GetBenchResultsMgr()->Upload(); }