//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef CL_DEMOUIPANEL_H #define CL_DEMOUIPANEL_H #ifdef _WIN32 #pragma once #endif #include namespace vgui { class Button; class CheckButton; class Label; class ProgressBar; class FileOpenDialog; class Slider; }; class CDemoEditorPanel; class CDemoSmootherPanel; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CDemoUIPanel : public vgui::Frame { DECLARE_CLASS_SIMPLE( CDemoUIPanel, vgui::Frame ); public: CDemoUIPanel( vgui::Panel *parent ); ~CDemoUIPanel(); virtual void OnTick(); // Command issued virtual void OnCommand(const char *command); virtual void OnMessage(const KeyValues *params, vgui::VPANEL fromPanel); virtual void OnVDMChanged( void ); virtual bool OverrideView( democmdinfo_t& info, int frame ); virtual void DrawDebuggingInfo(); static void InstallDemoUI( vgui::Panel *parent ); bool IsInDriveMode(); void SetDriveViewPoint( Vector &origin, QAngle &angle ); void GetDriveViewPoint( Vector &origin, QAngle &angle ); protected: virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); void HandleInput( bool active ); void SetPlaybackScale( float scale ); float GetPlaybackScale(); void GetCurrentView(); MESSAGE_FUNC_CHARPTR( OnFileSelected, "FileSelected", fullpath ); void OnEdit(); void OnSmooth(); void OnLoad(); vgui::Button *m_pStop; vgui::Button *m_pLoad; // special editor buttons vgui::Button *m_pEdit; vgui::Button *m_pSmooth; vgui::Button *m_pDriveCamera; // player controls vgui::Button *m_pPlayPauseResume; vgui::Button *m_pGoStart; vgui::Button *m_pGoEnd; vgui::Button *m_pPrevFrame; vgui::Button *m_pNextFrame; vgui::Slider *m_pProgress; vgui::Label *m_pProgressLabelFrame; vgui::Label *m_pProgressLabelTime; vgui::Slider *m_pSpeedScale; vgui::Label *m_pSpeedScaleLabel; vgui::DHANDLE< CDemoEditorPanel > m_hDemoEditor; vgui::DHANDLE< CDemoSmootherPanel > m_hDemoSmoother; vgui::DHANDLE< vgui::FileOpenDialog > m_hFileOpenDialog; bool m_bInputActive; int m_nOldCursor[2]; Vector m_ViewOrigin; QAngle m_ViewAngles; }; //#if !defined( LINUX ) extern CDemoUIPanel *g_pDemoUI; //#endif //----------------------------------------------------------------------------- // Purpose: a special demo UI panel that is always visible allowing you // to interact with the game and adding more features to the old // demo UI panel. //----------------------------------------------------------------------------- class CDemoUIPanel2 : public vgui::Frame { DECLARE_CLASS_SIMPLE( CDemoUIPanel2, vgui::Frame ); public: CDemoUIPanel2( vgui::Panel *pParentBkgnd, vgui::Panel *pParentFgnd, bool bPutToForeground ); ~CDemoUIPanel2(); virtual void OnTick(); // Command issued virtual void OnCommand(const char *command); virtual void OnMessage(const KeyValues *params, vgui::VPANEL fromPanel); virtual void OnVDMChanged( void ); virtual bool OverrideView( democmdinfo_t& info, int frame ); virtual void DrawDebuggingInfo(); static void Install( vgui::Panel *pParentBkgnd, vgui::Panel *pParentFgnd, bool bPutToForeground ); bool IsInDriveMode(); void SetDriveViewPoint( Vector &origin, QAngle &angle ); void GetDriveViewPoint( Vector &origin, QAngle &angle ); void MakePanelForeground( bool bPutToForeground ); protected: virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); void HandleInput( bool active ); void SetPlaybackScale( float scale ); float GetPlaybackScale(); MESSAGE_FUNC_CHARPTR( OnFileSelected, "FileSelected", fullpath ); void OnLoad(); vgui::Button *m_pStop; vgui::Button *m_pLoad; // player controls vgui::Button *m_pPlayPauseResume; vgui::Button *m_pGoStart; vgui::Button *m_pGoEnd; vgui::Button *m_pPrevFrame; vgui::Button *m_pNextFrame; vgui::Slider *m_pProgress; vgui::Label *m_pProgressLabelFrame; vgui::Label *m_pProgressLabelTime; vgui::Slider *m_pSpeedScale; vgui::Label *m_pSpeedScaleLabel; vgui::DHANDLE< vgui::FileOpenDialog > m_hFileOpenDialog; bool m_bInputActive; int m_nOldCursor[2]; // Bkgnd-fgnd switch vgui::Panel *m_arrParents[2]; bool m_bIsInForeground; }; #if 0 //!defined( LINUX ) extern CDemoUIPanel2 *g_pDemoUI2; #endif #endif // CL_DEMOUIPANEL_H