//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "client_pch.h" #include "cl_localnetworkbackdoor.h" #include "LocalNetworkBackdoor.h" #include "iclientnetworkable.h" #include "basehandle.h" #include "client_class.h" #include "dt_localtransfer.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" static CLocalNetworkBackdoor s_LocalNetworkBackdoor; void CL_SetupLocalNetworkBackDoor( bool bUseBackDoor ) { if ( bUseBackDoor ) { if ( !g_pLocalNetworkBackdoor ) { // start using local backdoor mode g_pLocalNetworkBackdoor = &s_LocalNetworkBackdoor; g_pLocalNetworkBackdoor->StartBackdoorMode(); } } else { if ( g_pLocalNetworkBackdoor ) { // stop using localbackdooor mode g_pLocalNetworkBackdoor->StopBackdoorMode(); g_pLocalNetworkBackdoor = NULL; GetBaseLocalClient().ForceFullUpdate( "cl_localnetworkbackdoor state change" ); // clear baselines, request full packet update } } }