//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // // $NoKeywords: $ //===========================================================================// #ifndef CL_MAIN_H #define CL_MAIN_H #ifdef _WIN32 #pragma once #endif #include "basetypes.h" #include "networkstringtable.h" #include "const.h" #include "utlvector.h" #include "checksum_crc.h" #include "cdll_int.h" #include "netmessages.h" #include "dlight.h" #include "iefx.h" #include "tier1/convar.h" #include "cmodel_engine.h" class CCommand; #define MAX_STYLESTRING 64 #define MAX_ELIGHTS 64 // entity only point lights extern dlight_t cl_dlights[MAX_DLIGHTS]; extern dlight_t cl_elights[MAX_ELIGHTS]; extern bool g_bActiveDlights; extern bool g_bActiveElights; extern int g_ActiveDLightIndex[MAX_DLIGHTS]; extern int g_ActiveELightIndex[MAX_ELIGHTS]; extern int g_nNumActiveDLights; extern int g_nNumActiveELights; // These can be used for fast access to the leaf indices of each light. extern CFastPointLeafNum g_DLightLeafAccessors[MAX_DLIGHTS]; extern CFastPointLeafNum g_ELightLeafAccessors[MAX_ELIGHTS]; class CBaseClientState; class CEntityReadInfo; class CPureServerWhitelist; struct SoundInfo_t; #define DEFAULT_JPEG_QUALITY 50 void CL_TakeJpeg( const char *name = NULL, int quality = DEFAULT_JPEG_QUALITY ); struct MovieInfo_t { enum { FMOVIE_TGA = ( 1 << 0 ), FMOVIE_AVI = ( 1 << 1 ), FMOVIE_WAV = ( 1 << 2 ), FMOVIE_AVISOUND = ( 1 << 3 ), FMOVIE_JPG = ( 1<< 4 ) }; MovieInfo_t() { moviename[ 0 ] = 0; movieframe = 0; type = FMOVIE_TGA | FMOVIE_WAV; jpeg_quality = DEFAULT_JPEG_QUALITY; } void Reset() { moviename[ 0 ] = 0; movieframe = 0; type = FMOVIE_TGA | FMOVIE_WAV; jpeg_quality = DEFAULT_JPEG_QUALITY; } bool IsRecording() const { return moviename[ 0 ] != 0 ? true : false; } bool DoWav() const { return ( type & FMOVIE_WAV ) ? true : false; } bool DoTga() const { return ( type & FMOVIE_TGA ) ? true : false; } bool DoJpg() const { return ( type & FMOVIE_JPG ) ? true : false; } bool DoAVI() const { return ( type & FMOVIE_AVI ) ? true : false; } bool DoAVISound() const { return ( type & FMOVIE_AVISOUND ) ? true : false; } char moviename[ 256 ]; int movieframe; int type; int jpeg_quality; }; extern MovieInfo_t cl_movieinfo; //============================================================================= // cl_main.cpp // void CL_StartMovie( const char *filename, int flags, int nWidth, int nHeight, float flFrameRate, int jpeg_quality ); bool CL_IsRecordingMovie(); void CL_EndMovie(); void CL_DecayLights( void ); void CL_UpdateDAndELights( bool bUpdateDecay = false ); void CL_AddSound( const SoundInfo_t &sound ); void CL_DispatchSounds( void ); void CL_DispatchSound( const SoundInfo_t &sound ); void CL_SetServerTick( int tick ); void CL_Init (void); void CL_Shutdown( void ); void CL_FireEvents( void ); void CL_NextDemo (void); void CL_TakeScreenshot(const char *name); const struct CPrecacheUserData* CL_GetPrecacheUserData( INetworkStringTable *table, int index ); void Callback_ModelChanged( void *object, INetworkStringTable *stringTable, int stringNumber, const char *newString, const void *newData ); void Callback_GenericChanged( void *object, INetworkStringTable *stringTable, int stringNumber, const char *newString, const void *newData ); void Callback_SoundChanged( void *object, INetworkStringTable *stringTable, int stringNumber, const char *newString, const void *newData ); void Callback_DecalChanged( void *object, INetworkStringTable *stringTable, int stringNumber, const char *newString, const void *newData ); void Callback_InstanceBaselineChanged( void *object, INetworkStringTable *stringTable, int stringNumber, const char *newString, const void *newData ); void Callback_UserInfoChanged( void *object, INetworkStringTable *stringTable, int stringNumber, const char *newString, const void *newData ); void Callback_DynamicModelChanged( void *object, INetworkStringTable *stringTable, int stringNumber, const char *newString, const void *newData ); void CL_InstallAndInvokeClientStringTableCallbacks(); void CL_HookClientStringTables(); void CL_LatchInterpolationAmount(); // Resource void CL_RegisterResources ( void ); // // cl_input // void CL_Move( float accumulated_extra_samples, bool bFinalTick ); void CL_ExtraMouseUpdate( float remainder ); void CL_ClearState (void); void CL_ReadPackets ( bool framefinished ); // Read packets from server and other sources (ping requests, etc.) // // cl_main.cpp // void CL_FullyConnected( void ); void CL_Retry( void ); void CL_HudMessage( const char *pMessage ); void CL_CheckClientState( void ); void CL_TakeSnapshotAndSwap(); void CL_ReallocateDynamicData( int maxclients ); void CL_SetupMapName( const char* pName, char* pFixedName, int maxlen ); bool CL_CheckCRCs( const char *pszMap ); bool CL_ShouldLoadBackgroundLevel( const CCommand &args ); bool CL_IsHL2Demo(); bool CL_IsPortalDemo(); void CL_SetSteamCrashComment(); void CL_CheckForPureServerWhitelist(); void CL_HandlePureServerWhitelist( CPureServerWhitelist *pWhitelist ); void CL_GetStartupImage( char *pOutBuffer, int nOutBufferSize ); // Special mode where the client uses a console window and has no graphics. Useful for stress-testing a server // without having to round up 32 people. extern bool g_bTextMode; extern bool cl_takesnapshot; extern ConVar cl_language; #endif // CL_MAIN_H