//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef DECAL_CLIP_H #define DECAL_CLIP_H #ifdef _WIN32 #pragma once #endif #include "mathlib/vector.h" #include "mathlib/vector2d.h" #include "mathlib/compressed_vector.h" #include "materialsystem/imaterialsystem.h" #include "materialsystem/imaterial.h" #include "filesystem.h" #include "decal_private.h" #include "gl_model_private.h" #define MAX_DECALCLIPVERT 48 class CDecalVert { public: Vector m_vPos; int m_decalIndex; // used by the cache code // These are the texcoords for the decal itself Vector2D m_ctCoords; // Lightmap texcoords for the decal. Vector2D m_cLMCoords; }; // Clip pOutVerts/nStartVerts into the decal's texture space. CDecalVert* R_DoDecalSHClip( CDecalVert *pInVerts, CDecalVert *pOutVerts, decal_t *pDecal, int nStartVerts, const Vector &vecNormal ); // Generate clipped vertex list for decal pdecal projected onto polygon psurf CDecalVert* R_DecalVertsClip( CDecalVert *pOutVerts, decal_t *pDecal, SurfaceHandle_t surfID, IMaterial *pMaterial ); // Compute the unscaled basis for the decal. void R_DecalComputeBasis( Vector const& surfaceNormal, Vector const* pSAxis, Vector* textureSpaceBasis ); // Compute the basis for the decal and scale the axes so the whole decal fits // into the (0,0) - (1,1) range. void R_SetupDecalTextureSpaceBasis( decal_t *pDecal, Vector &vSurfNormal, IMaterial *pMaterial, Vector textureSpaceBasis[3], float decalWorldScale[2] ); extern ALIGN16 CDecalVert g_DecalClipVerts[MAX_DECALCLIPVERT]; #endif // DECAL_CLIP_H