//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef DISPNODE_H #define DISPNODE_H #ifdef _WIN32 #pragma once #endif //=========== (C) Copyright 2000 Valve, L.L.C. All rights reserved. =========== // // The copyright to the contents herein is the property of Valve, L.L.C. // The contents may be used and/or copied only with the written permission of // Valve, L.L.C., or in accordance with the terms and conditions stipulated in // the agreement/contract under which the contents have been supplied. // // $Revision: $ // $NoKeywords: $ //============================================================================= //============================================================================= // // Displacement Node Class // // "Neighbor Nodes" "Node Vert Indices" // 1 6----1----7 // | | \ | / | // 0 --+-- 2 | \|/ | "Corner {SW, SE, NW, NE} : {4, 5, 6, 7}" // | 0 -Orig-- 2 // 3 | /|\ | "Edge {W, N, E, S} : {0, 1, 2, 3}" // | / | \ | // 4----3----5 // class CDispNode { public: enum{ W = 0, N, E, S, SW, SE, NW, NE }; //========================================================================= // // Construction/Decontruction // CDispNode() {}; ~CDispNode() {}; //========================================================================= // // // inline void SetBoundingBox( const Vector& bbMin, const Vector& bbMax ); inline void GetBoundingBox( Vector& bbMin, Vector& bbMax ); inline void SetErrorTerm( float error ); inline float GetErrorTerm( void ); inline void SetNeighborNodeIndex( int direction, int nodeIndex ); inline int GetNeighborNodeIndex( int direction ); inline void SetOrigVertexIndex( int vertIndex ); inline int GetOrigVertexIndex( void ); inline void SetVertexIndex( int direction, int vertIndex ); inline int GetVertexIndex( int direction ); inline void SetTouched( bool bTouched ); inline bool IsTouched( void ); inline void SetActivity( bool bActive ); inline bool IsActive( void ); private: Vector m_BBox[2]; // axial-aligned bounding box float m_ErrorTerm; // LOD error term int m_NeighborNodeIndices[4]; // neighbor node indices int m_OrigVertIndex; // origin vertex index int m_VertIndices[8]; // neighboring vertex indices bool m_bTouched; // "touched" flag bool m_bActive; // "active" flag -- rendering }; //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CDispNode::SetBoundingBox( const Vector& bbMin, const Vector& bbMax ) { VectorCopy( bbMin, m_BBox[0] ); VectorCopy( bbMax, m_BBox[1] ); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CDispNode::GetBoundingBox( Vector& bbMin, Vector& bbMax ) { VectorCopy( m_BBox[0], bbMin ); VectorCopy( m_BBox[1], bbMax ); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CDispNode::SetErrorTerm( float error ) { m_ErrorTerm = error; } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline float CDispNode::GetErrorTerm( void ) { return m_ErrorTerm; } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CDispNode::SetNeighborNodeIndex( int direction, int nodeIndex ) { m_NeighborNodeIndices[direction] = nodeIndex; } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline int CDispNode::GetNeighborNodeIndex( int direction ) { return m_NeighborNodeIndices[direction]; } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CDispNode::SetOrigVertexIndex( int vertIndex ) { m_OrigVertIndex = vertIndex; } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline int CDispNode::GetOrigVertexIndex( void ) { return m_OrigVertIndex; } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CDispNode::SetVertexIndex( int direction, int vertIndex ) { m_VertIndices[direction] = vertIndex; } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline int CDispNode::GetVertexIndex( int direction ) { return m_VertIndices[direction]; } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CDispNode::SetTouched( bool bTouched ) { m_bTouched = bTouched; } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline bool CDispNode::IsTouched( void ) { return m_bTouched; } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CDispNode::SetActivity( bool bActive ) { m_bActive = bActive; } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline bool CDispNode::IsActive( void ) { return m_bActive; } #endif // DISPNODE_H