//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef DATATABLE_INSTRUMENTATION_SERVER_H #define DATATABLE_INSTRUMENTATION_SERVER_H #ifdef _WIN32 #pragma once #endif #include "tier0/fasttimer.h" #include "iservernetworkable.h" class CDTISendTable; class SendTable; // Is instrumentation enabled? extern bool g_bServerDTIEnabled; // Types of things it times. typedef enum { SERVERDTI_CALCDELTA=0, SERVERDTI_ENCODE, SERVERDTI_SHOULDTRANSMIT, SERVERDTI_WRITE_DELTA_PROPS } ServerDTITimerType; // ------------------------------------------------------------------------------------------ // // Instrumentation functions. // ------------------------------------------------------------------------------------------ // // This is called at startup to enable or disable instrumentation. // If pFilename is null, no instrumentation is performed. void ServerDTI_Init( char const *pFilename ); // This calls ServerDTI_Flush and cleans up. void ServerDTI_Term(); // This writes out the instrumentation file. void ServerDTI_Flush(); // Setup instrumentation on a CRecvDecoder. CDTISendTable* ServerDTI_HookTable( SendTable *pTable ); void ServerDTI_AddEntityEncodeEvent( SendTable *pTable, float distToPlayer ); // Used to tell if the entity is using manual or auto mode. void ServerDTI_RegisterNetworkStateChange( SendTable *pTable, bool bStateChanged ); // ------------------------------------------------------------------------------------------ // // Helper class to place timers easily. // ------------------------------------------------------------------------------------------ // class CServerDTITimer { public: CServerDTITimer( const SendTable *pTable, ServerDTITimerType type ); ~CServerDTITimer(); private: const SendTable *m_pTable; ServerDTITimerType m_Type; CFastTimer m_Timer; }; inline CServerDTITimer::CServerDTITimer( const SendTable *pTable, ServerDTITimerType type ) { if ( g_bServerDTIEnabled ) { m_pTable = pTable; m_Type = type; m_Timer.Start(); } } inline CServerDTITimer::~CServerDTITimer() { if ( g_bServerDTIEnabled && m_pTable ) { m_Timer.End(); extern void _ServerDTI_HookTimer( const SendTable *pTable, ServerDTITimerType timerType, CCycleCount const &count ); _ServerDTI_HookTimer( m_pTable, m_Type, m_Timer.GetDuration() ); } } inline void ServerDTI_RegisterNetworkStateChange( SendTable *pTable, bool bStateChanged ) { if ( g_bServerDTIEnabled ) { extern void _ServerDTI_RegisterNetworkStateChange( SendTable *pTable, bool bStateChanged ); _ServerDTI_RegisterNetworkStateChange( pTable, bStateChanged ); } } #endif // DATATABLE_INSTRUMENTATION_SERVER_H