//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // $NoKeywords: $ //=============================================================================// #if !defined( HOST_SAVERESTORE_H ) #define HOST_SAVERESTORE_H #ifdef _WIN32 #pragma once #endif class CSaveRestoreData; abstract_class ISaveRestoreDataCallback { public: // Called by SaveGameState after building the server's CSaveRestoreData virtual void Execute( CSaveRestoreData *save ) = 0; }; abstract_class ISaveRestore { public: virtual void Init( void ) = 0; virtual void Shutdown( void ) = 0; virtual void OnFrameRendered() = 0; virtual bool SaveFileExists( const char *pName ) = 0; virtual bool LoadGame( const char *pName, bool bLetToolsOverrideLoadGameEnts ) = 0; virtual bool IsOverrideLoadGameEntsOn() = 0; virtual const char *GetSaveDir(void) = 0; virtual void ClearSaveDir( void ) = 0; virtual void RequestClearSaveDir( void ) = 0; virtual int LoadGameState( char const *level, bool createPlayers ) = 0; virtual void LoadAdjacentEnts( const char *pOldLevel, const char *pLandmarkName ) = 0; virtual const char *FindRecentSave( char *pNameBuf, int nameBufLen ) = 0; virtual void ForgetRecentSave() = 0; virtual int SaveGameSlot( const char *pSaveName, const char *pSaveComment, bool onlyThisLevel = false, bool bSetMostRecent = true, const char *pszDestMap = NULL, const char *pszLandmark = NULL ) = 0; virtual bool SaveGameState( bool bTransition, ISaveRestoreDataCallback *pCallback = NULL, bool bOpenContainer = true, bool bIsAutosaveOrDangerous = false ) = 0; virtual int IsValidSave( void ) = 0; // returns true if this is a valid time to make a save. (it doesn't ask if a particular save file is valid.) virtual void Finish( CSaveRestoreData *save ) = 0; virtual void RestoreClientState( char const *fileName, bool adjacent ) = 0; virtual void RestoreAdjacenClientState( char const *map ) = 0; virtual int SaveReadNameAndComment( FileHandle_t f, char *name, char *comment ) = 0; virtual int GetMostRecentElapsedMinutes( void ) = 0; virtual int GetMostRecentElapsedSeconds( void ) = 0; virtual int GetMostRecentElapsedTimeSet( void ) = 0; virtual void SetMostRecentElapsedMinutes( const int min ) = 0; virtual void SetMostRecentElapsedSeconds( const int sec ) = 0; virtual void UpdateSaveGameScreenshots() = 0; virtual void OnFinishedClientRestore() = 0; virtual void AutoSaveDangerousIsSafe() = 0; virtual char const *GetMostRecentlyLoadedFileName() = 0; virtual char const *GetSaveFileName() = 0; virtual bool IsXSave( void ) = 0; virtual void SetIsXSave( bool bState ) = 0; virtual void FinishAsyncSave() = 0; virtual bool StorageDeviceValid() = 0; virtual void SetMostRecentSaveGame( const char *lpszFilename ) = 0; virtual bool IsSaveInProgress() = 0; virtual bool IsAutoSaveDangerousInProgress() = 0; virtual bool SaveGame( const char *pSaveName, bool bIsXSave, char *pOutName, int nOutNameSize, char *pOutComment, int nOutCommentSize ) = 0; virtual bool IsAutoSaveInProgress() = 0; }; void *SaveAllocMemory( size_t num, size_t size, bool bClear = false ); void SaveFreeMemory( void *pSaveMem ); #ifndef DEDICATED extern ISaveRestore *saverestore; #endif #endif // HOST_SAVERESTORE_H