//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=====================================================================================// #include "imagepacker.h" // NOTE: This has to be the last file included #include "tier0/memdbgon.h" float CImagePacker::GetEfficiency( void ) { return ( float )m_AreaUsed / ( float )( m_MaxLightmapWidth * CeilPow2( m_MinimumHeight ) ); } bool CImagePacker::Reset( int nSortId, int maxLightmapWidth, int maxLightmapHeight ) { int i; Assert( maxLightmapWidth <= MAX_MAX_LIGHTMAP_WIDTH ); m_MaxLightmapWidth = maxLightmapWidth; m_MaxLightmapHeight = maxLightmapHeight; m_MaxBlockWidth = maxLightmapWidth + 1; m_MaxBlockHeight = maxLightmapHeight + 1; m_nSortID = nSortId; m_AreaUsed = 0; m_MinimumHeight = -1; for( i = 0; i < m_MaxLightmapWidth; i++ ) { m_pLightmapWavefront[i] = -1; } return true; } inline int CImagePacker::GetMaxYIndex( int firstX, int width ) { int maxY = -1; int maxYIndex = 0; for( int x = firstX; x < firstX + width; ++x ) { // NOTE: Want the equals here since we'll never be able to fit // in between the multiple instances of maxY if( m_pLightmapWavefront[x] >= maxY ) { maxY = m_pLightmapWavefront[x]; maxYIndex = x; } } return maxYIndex; } //#define ADD_ONE_TEXEL_BORDER bool CImagePacker::AddBlock( int width, int height, int *returnX, int *returnY ) { #ifdef ADD_ONE_TEXEL_BORDER width += 2; height += 2; width = clamp( width, m_MaxLightmapWidth ); height = clamp( height, m_MaxLightmapHeight ); #endif // If we've already determined that a block this big couldn't fit // then blow off checking again... if ( ( width >= m_MaxBlockWidth ) && ( height >= m_MaxBlockHeight ) ) return false; int bestX = -1; int maxYIdx; int outerX = 0; int outerMinY = m_MaxLightmapHeight; int lastX = m_MaxLightmapWidth - width; int lastMaxYVal = -2; while (outerX <= lastX) { // Skip all tiles that have the last Y value, these // aren't going to change our min Y value if (m_pLightmapWavefront[outerX] == lastMaxYVal) { ++outerX; continue; } maxYIdx = GetMaxYIndex( outerX, width ); lastMaxYVal = m_pLightmapWavefront[maxYIdx]; if (outerMinY > lastMaxYVal) { outerMinY = lastMaxYVal; bestX = outerX; // Early out for the first row... // if (outerMinY == -1) // break; } outerX = maxYIdx + 1; } if( bestX == -1 ) { // If we failed to add it, remember the block size that failed // *only if both dimensions are smaller*!! // Just because a 1x10 block failed, doesn't mean a 10x1 block will fail if ( ( width <= m_MaxBlockWidth ) && ( height <= m_MaxBlockHeight ) ) { m_MaxBlockWidth = width; m_MaxBlockHeight = height; } return false; } // Set the return positions for the block. *returnX = bestX; *returnY = outerMinY + 1; // Check if it actually fit height-wise. // hack // if( *returnY + height > maxLightmapHeight ) if( *returnY + height >= m_MaxLightmapHeight - 1 ) { if ( ( width <= m_MaxBlockWidth ) && ( height <= m_MaxBlockHeight ) ) { m_MaxBlockWidth = width; m_MaxBlockHeight = height; } return false; } // It fit! // Keep up with the smallest possible size for the image so far. if( *returnY + height > m_MinimumHeight ) m_MinimumHeight = *returnY + height; // Update the wavefront info. int x; for( x = bestX; x < bestX + width; x++ ) { m_pLightmapWavefront[x] = outerMinY + height; } // AddBlockToLightmapImage( *returnX, *returnY, width, height ); m_AreaUsed += width * height; #ifdef ADD_ONE_TEXEL_BORDER *returnX++; *returnY++; #endif return true; } void CImagePacker::GetMinimumDimensions( int *pReturnWidth, int *pReturnHeight ) { *pReturnWidth = CeilPow2( m_MaxLightmapWidth ); *pReturnHeight = CeilPow2( m_MinimumHeight ); // int aspect = *pReturnWidth / *pReturnHeight; // if (aspect > HardwareConfig()->MaxTextureAspectRatio()) // { // *pReturnHeight = *pReturnWidth / HardwareConfig()->MaxTextureAspectRatio(); // } }