//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// // This file creates the quakedef precompiled header. // NOTE: to change precompiled header settings for engine.dll, you need to edit the DSP file // because it is setup to do multiple precompiled headers. #include "quakedef.h"