//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #if defined( REPLAY_ENABLED ) #include #include #include #include #include "replaydemo.h" #include "replayserver.h" #include "demo.h" #include "host_cmd.h" #include "demofile/demoformat.h" #include "filesystem_engine.h" #include "net.h" #include "networkstringtable.h" #include "dt_common_eng.h" #include "host.h" #include "server.h" #include "networkstringtableclient.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" static ConVar replay_record_directly_to_disk( "replay_record_directly_to_disk", "0", FCVAR_HIDDEN ); extern CNetworkStringTableContainer *networkStringTableContainerServer; extern CGlobalVars g_ServerGlobalVariables; ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// CReplayDemoRecorder::CReplayDemoRecorder( CReplayServer* pServer ) { m_bIsRecording = false; Assert( pServer ); m_pReplayServer = pServer; m_nStartTick = -1; } CReplayDemoRecorder::~CReplayDemoRecorder() { StopRecording(); } void CReplayDemoRecorder::GetUniqueDemoFilename( char* pOut, int nLength ) { Assert( pOut ); tm today; Plat_GetLocalTime( &today ); Q_snprintf( pOut, nLength, "replay-%04i%02i%02i-%02i%02i%02i-%s.dem", 1900 + today.tm_year, today.tm_mon+1, today.tm_mday, today.tm_hour, today.tm_min, today.tm_sec, m_pReplayServer->GetMapName() ); } void CReplayDemoRecorder::StartAutoRecording() { char fileName[MAX_OSPATH]; GetUniqueDemoFilename( fileName, sizeof(fileName) ); StartRecording( fileName, false ); } void CReplayDemoRecorder::StartRecording( const char *filename, bool bContinuously ) { StopRecording(); // stop if we're already recording if ( !m_DemoFile.Open( filename, false, !replay_record_directly_to_disk.GetInt() ) ) { ConMsg ("StartRecording: couldn't open demo file %s.\n", filename ); return; } ConMsg ("Recording Replay demo to %s...\n", filename); demoheader_t *dh = &m_DemoFile.m_DemoHeader; // open demo header file containing sigondata Q_memset( dh, 0, sizeof(demoheader_t) ); Q_strncpy( dh->demofilestamp, DEMO_HEADER_ID, sizeof(dh->demofilestamp) ); dh->demoprotocol = DEMO_PROTOCOL; dh->networkprotocol = GetHostVersion(); Q_strncpy( dh->mapname, m_pReplayServer->GetMapName(), sizeof( dh->mapname ) ); char szGameDir[MAX_OSPATH]; Q_strncpy(szGameDir, com_gamedir, sizeof( szGameDir ) ); Q_FileBase ( szGameDir, dh->gamedirectory, sizeof( dh->gamedirectory ) ); Q_strncpy( dh->servername, host_name.GetString(), sizeof( dh->servername ) ); Q_strncpy( dh->clientname, "Replay Demo", sizeof( dh->servername ) ); // write demo file header info m_DemoFile.WriteDemoHeader(); dh->signonlength = WriteSignonData(); // demoheader will be written when demo is closed m_nFrameCount = 0; // Using this tickcount allows us to sync up client-side recorded ragdolls later with replay demos on clients m_nStartTick = g_ServerGlobalVariables.tickcount; // Demo playback should read this as an incoming message. // Write the client's realtime value out so we can synchronize the reads. m_DemoFile.WriteCmdHeader( dem_synctick, 0, 0 ); // This tells the demo buffer (see demobuffer.cpp) that we are done writing all signon data, so that // it can maintain be maintained separately, so that we can write a demo after stale frames have been // removed. m_DemoFile.NotifySignonComplete(); m_bIsRecording = true; m_SequenceInfo = 1; m_nDeltaTick = -1; } bool CReplayDemoRecorder::IsRecording() { return m_bIsRecording; } void CReplayDemoRecorder::StopRecording( const CGameInfo *pGameInfo ) { if ( !m_bIsRecording ) return; // Demo playback should read this as an incoming message. m_DemoFile.NotifyBeginFrame(); m_DemoFile.WriteCmdHeader( dem_stop, GetRecordingTick(), 0 ); m_DemoFile.NotifyEndFrame(); // update demo header info // This stuff gets computed in demobuffer.cpp // m_DemoFile.m_DemoHeader.playback_ticks = GetRecordingTick(); // m_DemoFile.m_DemoHeader.playback_time = host_state.interval_per_tick * GetRecordingTick(); // m_DemoFile.m_DemoHeader.playback_frames = m_nFrameCount; // write updated version m_DemoFile.WriteDemoHeader(); m_DemoFile.Close(); m_bIsRecording = false; // clear writing data buffer if ( m_MessageData.GetBasePointer() ) { delete [] m_MessageData.GetBasePointer(); m_MessageData.StartWriting( NULL, 0 ); } // ConMsg("Completed Replay demo \"%s\", recording time %.1f\n", // m_DemoFile.m_szFileName, // m_DemoFile.m_DemoHeader.playback_time ); } void CReplayDemoRecorder::DumpToFile( char const *filename ) { // No need to write header here, since the demo buffer's dump function writes the adjusted header m_DemoFile.DumpBufferToFile( filename, m_DemoFile.m_DemoHeader ); } CDemoFile *CReplayDemoRecorder::GetDemoFile() { return &m_DemoFile; } int CReplayDemoRecorder::GetRecordingTick() { return g_ServerGlobalVariables.tickcount - m_nStartTick; } void CReplayDemoRecorder::WriteServerInfo() { byte buffer[ NET_MAX_PAYLOAD ]; bf_write msg( "CReplayDemoRecorder::WriteServerInfo", buffer, sizeof( buffer ) ); SVC_ServerInfo serverinfo; // create serverinfo message // on the master demos are using sv object, on relays replay CSVCMsg_ServerInfo_t serverinfo; // create serverinfo message m_pReplayServer->FillServerInfo( serverinfo ); // fill rest of info message serverinfo.WriteToBuffer( msg ); // send first tick CNETMsg_Tick_t signonTick( m_nSignonTick, 0, 0 ); signonTick.WriteToBuffer( msg ); // Write replicated ConVars to non-listen server clients only NETMsg_SetConVar_t convars; // build a list of all replicated convars Host_BuildConVarUpdateMessage( convars.m_ConVars, FCVAR_REPLICATED, true ); // for Replay server demos write set "replay_transmitall 1" even // if it's off for the real broadcast NetMessageCvar_t acvar; Q_strncpy( acvar.name, "replay_transmitall", MAX_OSPATH ); Q_strncpy( acvar.value, "1", MAX_OSPATH ); convars.m_ConVars.AddToTail( acvar ); // write convars to demo convars.WriteToBuffer( msg ); // write stringtable baselines #ifndef SHARED_NET_STRING_TABLES m_pReplayServer->m_StringTables->WriteBaselines( pServer->GetMapName(), msg ); #endif // send signon state NET_SignonState signonMsg( SIGNONSTATE_NEW, pServer->GetSpawnCount() ); signonMsg.WriteToBuffer( msg ); WriteMessages( dem_signon, msg ); } void CReplayDemoRecorder::RecordCommand( const char *cmdstring ) { if ( !IsRecording() ) return; if ( !cmdstring || !cmdstring[0] ) return; m_DemoFile.WriteConsoleCommand( cmdstring, GetRecordingTick(), 0 ); } void CReplayDemoRecorder::RecordServerClasses( ServerClass *pClasses ) { byte data[NET_MAX_PAYLOAD]; bf_write buf( data, sizeof(data) ); // Send SendTable info. DataTable_WriteSendTablesBuffer( pClasses, &buf ); // Send class descriptions. DataTable_WriteClassInfosBuffer( pClasses, &buf ); // Now write the buffer into the demo file m_DemoFile.WriteNetworkDataTables( &buf, GetRecordingTick() ); } void CReplayDemoRecorder::RecordCustomData( int iCallbackIndex, const void *pData, size_t iDataLength ) { m_DemoFile.WriteCustomData( iCallbackIndex, pData, iDataLength, GetRecordingTick() ); } void CReplayDemoRecorder::RecordStringTables() { byte data[256 * 1024]; bf_write buf( data, sizeof(data) ); networkStringTableContainerServer->WriteStringTables( buf ); // Now write the buffer into the demo file m_DemoFile.WriteStringTables( &buf, GetRecordingTick() ); } int CReplayDemoRecorder::WriteSignonData() { int start = m_DemoFile.GetCurPos( false ); // on the master demos are using sv object, on relays replay CBaseServer *pServer = (CBaseServer*)&sv; m_nSignonTick = pServer->m_nTickCount; WriteServerInfo(); RecordServerClasses( serverGameDLL->GetAllServerClasses() ); RecordStringTables(); byte buffer[ NET_MAX_PAYLOAD ]; bf_write msg( "CReplayDemo::WriteSignonData", buffer, sizeof( buffer ) ); // use your class infos, CRC is correct CSVCMsg_ClassInfo_t classmsg; classmsg.set_create_on_client( true ); classmsg.WriteToBuffer( msg ); // Write the regular signon now msg.WriteBits( m_pReplayServer->m_Signon.GetData(), m_pReplayServer->m_Signon.GetNumBitsWritten() ); // write new state NET_SignonState signonMsg1( SIGNONSTATE_PRESPAWN, pServer->GetSpawnCount() ); signonMsg1.WriteToBuffer( msg ); WriteMessages( dem_signon, msg ); msg.Reset(); // set view entity CSVCMsg_SetView_t viewent; viewent.set_entity_index( m_pReplayServer->m_nViewEntity ); viewent.WriteToBuffer( msg ); // Spawned into server, not fully active, though NET_SignonState signonMsg2( SIGNONSTATE_SPAWN, pServer->GetSpawnCount() ); signonMsg2.WriteToBuffer( msg ); WriteMessages( dem_signon, msg ); return m_DemoFile.GetCurPos( false ) - start; } void CReplayDemoRecorder::WriteFrame( CReplayFrame *pFrame ) { byte buffer[ NET_MAX_PAYLOAD ]; bf_write msg( "CReplayDemo::RecordFrame", buffer, sizeof( buffer ) ); DevMsg( "CReplayDemoRecorder::WriteFrame, tick %d\n", GetRecordingTick() ); //first write reliable data bf_write *data = &pFrame->m_Messages[REPLAY_BUFFER_RELIABLE]; if ( data->GetNumBitsWritten() ) msg.WriteBits( data->GetBasePointer(), data->GetNumBitsWritten() ); //now send snapshot data // send tick time CNETMsg_Tick_t tickmsg( pFrame->tick_count, host_frametime_unbounded, host_frametime_stddeviation ); tickmsg.WriteToBuffer( msg ); #ifndef SHARED_NET_STRING_TABLES // Update shared client/server string tables. Must be done before sending entities sv.m_StringTables->WriteUpdateMessage( NULL, MAX( m_nSignonTick, m_nDeltaTick ), msg ); #endif // get delta frame CClientFrame *deltaFrame = m_pReplayServer->GetClientFrame( m_nDeltaTick ); // NULL if m_nDeltaTick is not found or -1 // CClientFrame *deltaFrame = NULL; // For full update // send entity update, delta compressed if deltaFrame != NULL sv.WriteDeltaEntities( m_pReplayServer->m_MasterClient, pFrame, deltaFrame, msg ); // send all unreliable temp ents between last and current frame CFrameSnapshot * fromSnapshot = deltaFrame?deltaFrame->GetSnapshot():NULL; sv.WriteTempEntities( m_pReplayServer->m_MasterClient, pFrame->GetSnapshot(), fromSnapshot, msg, 255 ); // write sound data data = &pFrame->m_Messages[REPLAY_BUFFER_SOUNDS]; if ( data->GetNumBitsWritten() ) msg.WriteBits( data->GetBasePointer(), data->GetNumBitsWritten() ); // write voice data data = &pFrame->m_Messages[REPLAY_BUFFER_VOICE]; if ( data->GetNumBitsWritten() ) msg.WriteBits( data->GetBasePointer(), data->GetNumBitsWritten() ); // last write unreliable data data = &pFrame->m_Messages[REPLAY_BUFFER_UNRELIABLE]; if ( data->GetNumBitsWritten() ) msg.WriteBits( data->GetBasePointer(), data->GetNumBitsWritten() ); // update delta tick just like fakeclients do m_nDeltaTick = pFrame->tick_count; // write packet to demo file m_DemoFile.NotifyBeginFrame(); WriteMessages( dem_packet, msg ); m_DemoFile.NotifyEndFrame(); } void CReplayDemoRecorder::WriteMessages( unsigned char cmd, bf_write &message ) { int len = message.GetNumBytesWritten(); if (len <= 0) return; // fill last bits in last byte with NOP if necessary int nRemainingBits = message.GetNumBitsWritten() % 8; if ( nRemainingBits > 0 && nRemainingBits <= (8-NETMSG_TYPE_BITS) ) { message.WriteUBitLong( net_NOP, NETMSG_TYPE_BITS ); } Assert( len < NET_MAX_MESSAGE ); // if signondata read as fast as possible, no rewind // and wait for packet time // byte cmd = (m_pDemoFileHeader != NULL) ? dem_signon : dem_packet; if ( cmd == dem_packet ) { m_nFrameCount++; } // write command & time m_DemoFile.WriteCmdHeader( cmd, GetRecordingTick(), 0 ); // write NULL democmdinfo just to keep same format as client demos democmdinfo_t info; Q_memset( &info, 0, sizeof( info ) ); m_DemoFile.WriteCmdInfo( info ); // write continously increasing sequence numbers m_DemoFile.WriteSequenceInfo( m_SequenceInfo, m_SequenceInfo ); m_SequenceInfo++; // Output the buffer. Skip the network packet stuff. m_DemoFile.WriteRawData( (char*)message.GetBasePointer(), len ); if ( replay_debug.GetInt() > 1 ) { Msg( "Writing Replay demo message %i bytes at file pos %i\n", len, m_DemoFile.GetCurPos( false ) ); } } void CReplayDemoRecorder::RecordMessages(bf_read &data, int bits) { // create buffer if not there yet if ( m_MessageData.GetBasePointer() == NULL ) { m_MessageData.StartWriting( new unsigned char[NET_MAX_PAYLOAD], NET_MAX_PAYLOAD ); } if ( bits>0 ) { m_MessageData.WriteBitsFromBuffer( &data, bits ); Assert( !m_MessageData.IsOverflowed() ); } } void CReplayDemoRecorder::RecordPacket() { Assert( !"Does this ever get called? I can't find anywhere where it does." ); if( m_MessageData.GetBasePointer() ) { WriteMessages( dem_packet, m_MessageData ); m_MessageData.Reset(); // clear message buffer } } #endif