//===== Copyright © 1996-2006, Valve Corporation, All rights reserved. ======// // // Purpose: Filesystem abstraction for CSaveRestore - allows for storing temp save files // either in memory or on disk. // //===========================================================================// #ifdef _WIN32 #include "winerror.h" #endif #include "filesystem_engine.h" #include "saverestore_filesystem.h" #include "host_saverestore.h" #include "host.h" #include "sys.h" #include "tier1/utlbuffer.h" #include "tier1/lzss.h" #include "tier1/convar.h" #include "ixboxsystem.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" extern IXboxSystem *g_pXboxSystem; #define MOD_DIR "DEFAULT_WRITE_PATH" void SaveInMemoryCallback( IConVar *var, const char *pOldString, float flOldValue ); ConVar save_in_memory( "save_in_memory", IsX360() ? "1" : "0", 0, "Set to 1 to save to memory instead of disk (Xbox 360)", SaveInMemoryCallback ); #define INVALID_INDEX (GetDirectory().InvalidIndex()) enum { READ_ONLY, WRITE_ONLY }; static float g_fPrevSaveInMemoryValue; static bool SaveFileLessFunc( const CUtlSymbol &lhs, const CUtlSymbol &rhs ) { return lhs < rhs; } //---------------------------------------------------------------------------- // Simulates the save directory in RAM. //---------------------------------------------------------------------------- class CSaveDirectory { public: CSaveDirectory() { m_Files.SetLessFunc( SaveFileLessFunc ); file_t dummy; dummy.name = m_SymbolTable.AddString( "dummy" ); m_Files.Insert( dummy.name, dummy ); } ~CSaveDirectory() { int i = m_Files.FirstInorder(); while ( m_Files.IsValidIndex( i ) ) { int idx = i; i = m_Files.NextInorder( i ); delete m_Files[idx].pBuffer; delete m_Files[idx].pCompressedBuffer; m_Files.RemoveAt( idx ); } } struct file_t { file_t() { pBuffer = NULL; pCompressedBuffer = NULL; nSize = 0; nCompressedSize = NULL; } int eType; CUtlSymbol name; unsigned int nSize; unsigned int nCompressedSize; CUtlBuffer *pBuffer; CUtlBuffer *pCompressedBuffer; }; CUtlSymbolTable m_SymbolTable; CUtlMap m_Files; }; typedef CSaveDirectory::file_t SaveFile_t; //---------------------------------------------------------------------------- // CSaveRestoreFileSystem: Manipulates files in the CSaveDirectory //---------------------------------------------------------------------------- class CSaveRestoreFileSystem : public ISaveRestoreFileSystem { public: CSaveRestoreFileSystem() { m_pSaveDirectory = new CSaveDirectory(); m_iContainerOpens = 0; } ~CSaveRestoreFileSystem() { delete m_pSaveDirectory; } bool FileExists( const char *pFileName, const char *pPathID = NULL ); void RenameFile( char const *pOldPath, char const *pNewPath, const char *pathID = NULL ); void RemoveFile( char const* pRelativePath, const char *pathID = NULL ); FileHandle_t Open( const char *pFileName, const char *pOptions, const char *pathID = NULL ); void Close( FileHandle_t ); int Read( void *pOutput, int size, FileHandle_t file ); int Write( void const* pInput, int size, FileHandle_t file ); void Seek( FileHandle_t file, int pos, FileSystemSeek_t method ); unsigned int Tell( FileHandle_t file ); unsigned int Size( FileHandle_t file ); unsigned int Size( const char *pFileName, const char *pPathID = NULL ); void AsyncFinishAllWrites( void ); void AsyncRelease( FSAsyncControl_t hControl ); FSAsyncStatus_t AsyncWrite( const char *pFileName, const void *pSrc, int nSrcBytes, bool bFreeMemory, bool bAppend, FSAsyncControl_t *pControl = NULL ); FSAsyncStatus_t AsyncFinish( FSAsyncControl_t hControl, bool wait = false ); FSAsyncStatus_t AsyncAppend( const char *pFileName, const void *pSrc, int nSrcBytes, bool bFreeMemory, FSAsyncControl_t *pControl = NULL ); FSAsyncStatus_t AsyncAppendFile( const char *pDestFileName, const char *pSrcFileName, FSAsyncControl_t *pControl = NULL ); void DirectoryCopy( const char *pPath, const char *pDestFileName, bool bIsXSave ); void DirectorCopyToMemory( const char *pPath, const char *pDestFileName ); bool DirectoryExtract( FileHandle_t pFile, int fileCount, bool bIsXSave ); int DirectoryCount( const char *pPath ); void DirectoryClear( const char *pPath, bool bIsXSave ); void WriteSaveDirectoryToDisk( void ); void LoadSaveDirectoryFromDisk( const char *pPath ); void DumpSaveDirectory( void ); void Compress( SaveFile_t *pFile ); void Uncompress( SaveFile_t *pFile ); void AuditFiles( void ); bool LoadFileFromDisk( const char *pFilename ); private: CSaveDirectory *m_pSaveDirectory; CUtlMap &GetDirectory( void ) { return m_pSaveDirectory->m_Files; } SaveFile_t &GetFile( const int idx ) { return m_pSaveDirectory->m_Files[idx]; } SaveFile_t &GetFile( const FileHandle_t hFile ) { return GetFile( size_cast< unsigned int >( (uintp) hFile ) ); } FileHandle_t GetFileHandle( const char *pFileName ); int GetFileIndex( const char *pFileName ); bool HandleIsValid( FileHandle_t hFile ); unsigned int CompressedSize( const char *pFileName ); CUtlSymbol AddString( const char *str ) { char szString[ MAX_PATH ]; Q_strncpy( szString, str, sizeof( szString ) ); return m_pSaveDirectory->m_SymbolTable.AddString( Q_strlower( szString ) ); } const char *GetString( CUtlSymbol &id ) { return m_pSaveDirectory->m_SymbolTable.String( id ); } int m_iContainerOpens; }; //#define TEST_LZSS_WINDOW_SIZES //---------------------------------------------------------------------------- // Compress the file data //---------------------------------------------------------------------------- void CSaveRestoreFileSystem::Compress( SaveFile_t *pFile ) { pFile->pCompressedBuffer->Purge(); #ifdef TEST_LZSS_WINDOW_SIZES // Compress the data here CLZSS compressor_test; CLZSS newcompressor_test( 2048 ); pFile->nCompressedSize = 0; float start = Plat_FloatTime(); for(int i=0;i<10;i++) { uint32 sz; unsigned char *pCompressedBuffer = compressor_test.Compress( (unsigned char *) pFile->pBuffer->Base(), pFile->nSize, &sz ); delete[] pCompressedBuffer; } Warning(" old compressor_test %f", Plat_FloatTime() - start ); start = Plat_FloatTime(); for(int i=0;i<10;i++) { uint32 sz; unsigned char *pCompressedBuffer = newcompressor_test.Compress( (unsigned char *) pFile->pBuffer->Base(), pFile->nSize, &sz ); delete[] pCompressedBuffer; } Warning(" new compressor_test %f", Plat_FloatTime() - start ); if ( 1) { uint32 sz; uint32 sz1; unsigned char *pNewCompressedBuffer = newcompressor_test.Compress( (unsigned char *) pFile->pBuffer->Base(), pFile->nSize, &sz ); unsigned char *pOldCompressedBuffer = compressor_test.Compress( (unsigned char *) pFile->pBuffer->Base(), pFile->nSize, &sz1 ); if ( ! pNewCompressedBuffer ) Warning("new no comp"); if ( ! pOldCompressedBuffer ) Warning("old no comp"); if ( pNewCompressedBuffer && pOldCompressedBuffer ) { if ( sz != sz1 ) Warning(" new size = %d old = %d", sz, sz1 ); if ( memcmp( pNewCompressedBuffer, pOldCompressedBuffer, sz ) ) Warning("data mismatch"); } delete[] pOldCompressedBuffer; delete[] pNewCompressedBuffer; } #endif CLZSS compressor( 2048 ); unsigned char *pCompressedBuffer = compressor.Compress( (unsigned char *) pFile->pBuffer->Base(), pFile->nSize, &pFile->nCompressedSize ); if ( pCompressedBuffer == NULL ) { // Just copy the buffer uncompressed pFile->pCompressedBuffer->Put( pFile->pBuffer->Base(), pFile->nSize ); pFile->nCompressedSize = pFile->nSize; } else { // Take the compressed buffer as our own pFile->pCompressedBuffer->AssumeMemory( pCompressedBuffer, pFile->nCompressedSize, pFile->nCompressedSize ); // ? } // end compression pFile->pCompressedBuffer->SeekGet( CUtlBuffer::SEEK_HEAD, 0 ); pFile->pCompressedBuffer->SeekPut( CUtlBuffer::SEEK_HEAD, pFile->nCompressedSize ); // Don't want the uncompressed memory hanging around pFile->pBuffer->Purge(); unsigned int srcBytes = pFile->nSize; pFile->nSize = 0; unsigned int destBytes = pFile->nCompressedSize; float percent = 0.f; if ( srcBytes ) percent = 100.0f * (1.0f - (float)destBytes/(float)srcBytes); SaveMsg( "SIM: SaveDir: (%s) Compressed %d bytes to %d bytes. (%.0f%%)\n", GetString( pFile->name ), srcBytes, destBytes, percent ); } //---------------------------------------------------------------------------- // Uncompress the file data //---------------------------------------------------------------------------- void CSaveRestoreFileSystem::Uncompress( SaveFile_t *pFile ) { pFile->pBuffer->Purge(); // Uncompress the data here CLZSS compressor; unsigned int nUncompressedSize = compressor.GetActualSize( (unsigned char *) pFile->pCompressedBuffer->Base() ); if ( nUncompressedSize != 0 ) { unsigned char *pUncompressBuffer = (unsigned char *) malloc( nUncompressedSize ); nUncompressedSize = compressor.Uncompress( (unsigned char *) pFile->pCompressedBuffer->Base(), pUncompressBuffer ); pFile->pBuffer->AssumeMemory( pUncompressBuffer, nUncompressedSize, nUncompressedSize ); // ? } else { // Put it directly into our target pFile->pBuffer->Put( (unsigned char *) pFile->pCompressedBuffer->Base(), pFile->nCompressedSize ); } // end decompression pFile->nSize = pFile->pBuffer->TellMaxPut(); pFile->pBuffer->SeekGet( CUtlBuffer::SEEK_HEAD, 0 ); pFile->pBuffer->SeekPut( CUtlBuffer::SEEK_HEAD, pFile->nSize ); unsigned int srcBytes = pFile->nCompressedSize; unsigned int destBytes = pFile->nSize; SaveMsg( "SIM: SaveDir: (%s) Uncompressed %d bytes to %d bytes.\n", GetString( pFile->name ), srcBytes, destBytes ); } //---------------------------------------------------------------------------- // Access the save files //---------------------------------------------------------------------------- int CSaveRestoreFileSystem::GetFileIndex( const char *filename ) { CUtlSymbol id = AddString( Q_UnqualifiedFileName( filename ) ); return GetDirectory().Find( id ); } FileHandle_t CSaveRestoreFileSystem::GetFileHandle( const char *filename ) { int idx = GetFileIndex( filename ); if ( idx == INVALID_INDEX ) { idx = 0; } return (void*)(intp)idx; } //----------------------------------------------------------------------------- // Purpose: Returns whether the named memory block exists //----------------------------------------------------------------------------- bool CSaveRestoreFileSystem::FileExists( const char *pFileName, const char *pPathID ) { return ( GetFileHandle( pFileName ) != NULL ); } //----------------------------------------------------------------------------- // Purpose: Validates a file handle //----------------------------------------------------------------------------- bool CSaveRestoreFileSystem::HandleIsValid( FileHandle_t hFile ) { return hFile && GetDirectory().IsValidIndex( size_cast< unsigned int >( (uintp) hFile ) ); } //----------------------------------------------------------------------------- // Purpose: Renames a block of memory //----------------------------------------------------------------------------- void CSaveRestoreFileSystem::RenameFile( char const *pOldPath, char const *pNewPath, const char *pathID ) { int idx = GetFileIndex( pOldPath ); if ( idx != INVALID_INDEX ) { CUtlSymbol newID = AddString( Q_UnqualifiedFileName( pNewPath ) ); GetFile( idx ).name = newID; GetDirectory().Reinsert( newID, idx ); } } //----------------------------------------------------------------------------- // Purpose: Removes a memory block from CSaveDirectory and frees it. //----------------------------------------------------------------------------- void CSaveRestoreFileSystem::RemoveFile( char const* pRelativePath, const char *pathID ) { int idx = GetFileIndex( pRelativePath ); if ( idx != INVALID_INDEX ) { delete GetFile( idx ).pBuffer; delete GetFile( idx ).pCompressedBuffer; GetDirectory().RemoveAt( idx ); } } //----------------------------------------------------------------------------- // Purpose: Access an existing memory block if it exists, else allocate one. //----------------------------------------------------------------------------- FileHandle_t CSaveRestoreFileSystem::Open( const char *pFullName, const char *pOptions, const char *pathID ) { SaveFile_t *pFile = NULL; CUtlSymbol id = AddString( Q_UnqualifiedFileName( pFullName ) ); int idx = GetDirectory().Find( id ); if ( idx == INVALID_INDEX ) { // Don't create a read-only file if ( Q_stricmp( pOptions, "rb" ) ) { // Create new file SaveFile_t newFile; newFile.name = id; newFile.pBuffer = new CUtlBuffer(); newFile.pCompressedBuffer = new CUtlBuffer(); idx = GetDirectory().Insert( id, newFile ); } else { return (void*)0; } } pFile = &GetFile( idx ); if ( !Q_stricmp( pOptions, "rb" ) ) { Uncompress( pFile ); pFile->eType = READ_ONLY; } else if ( !Q_stricmp( pOptions, "wb" ) ) { pFile->pBuffer->Clear(); pFile->eType = WRITE_ONLY; } else if ( !Q_stricmp( pOptions, "a" ) ) { Uncompress( pFile ); pFile->eType = WRITE_ONLY; } else if ( !Q_stricmp( pOptions, "ab+" ) ) { Uncompress( pFile ); pFile->eType = WRITE_ONLY; pFile->pBuffer->SeekPut( CUtlBuffer::SEEK_TAIL, 0 ); } else { Assert( 0 ); Warning( "CSaveRestoreFileSystem: Attempted to open %s with unsupported option %s\n", pFullName, pOptions ); return (void*)0; } return (void*)(intp)idx; } //----------------------------------------------------------------------------- // Purpose: No need to close files in memory. Could perform post processing here. //----------------------------------------------------------------------------- void CSaveRestoreFileSystem::Close( FileHandle_t hFile ) { // Compress the file if ( HandleIsValid( hFile ) ) { SaveFile_t &file = GetFile( hFile ); // Files opened for read don't need to be recompressed if ( file.eType == READ_ONLY ) { SaveMsg("SIM: Closed file: %s\n", GetString( file.name ) ); file.pBuffer->Purge(); file.nSize = 0; } else { Compress( &file ); } } } //----------------------------------------------------------------------------- // Purpose: Reads data from memory. //----------------------------------------------------------------------------- int CSaveRestoreFileSystem::Read( void *pOutput, int size, FileHandle_t hFile ) { int readSize = 0; if ( HandleIsValid( hFile ) ) { SaveFile_t &file = GetFile( hFile ); if( file.eType == READ_ONLY ) { readSize = file.pBuffer->GetUpTo( pOutput, size ); } else { Warning( "Read: Attempted to read from a write-only file" ); readSize = 0; Assert( 0 ); } } return readSize; } //----------------------------------------------------------------------------- // Purpose: Writes data to memory. //----------------------------------------------------------------------------- int CSaveRestoreFileSystem::Write( void const* pInput, int size, FileHandle_t hFile ) { int writeSize = 0; if ( HandleIsValid( hFile ) ) { SaveFile_t &file = GetFile( hFile ); if( file.eType == WRITE_ONLY ) { file.pBuffer->Put( pInput, size ); file.nSize = file.pBuffer->TellMaxPut(); writeSize = size; } else { Warning( "Write: Attempted to write to a read-only file" ); writeSize = 0; Assert( 0 ); } } return writeSize; } //----------------------------------------------------------------------------- // Purpose: Seek in memory. Seeks the UtlBuffer put or get pos depending // on whether the file was opened for read or write. //----------------------------------------------------------------------------- void CSaveRestoreFileSystem::Seek( FileHandle_t hFile, int pos, FileSystemSeek_t method ) { if ( HandleIsValid( hFile ) ) { SaveFile_t &file = GetFile( hFile ); if ( file.eType == READ_ONLY ) { file.pBuffer->SeekGet( (CUtlBuffer::SeekType_t)method, pos ); } else if ( file.eType == WRITE_ONLY ) { file.pBuffer->SeekPut( (CUtlBuffer::SeekType_t)method, pos ); } else { Assert( 0 ); } } } //----------------------------------------------------------------------------- // Purpose: Return position in memory. Returns UtlBuffer put or get pos depending // on whether the file was opened for read or write. //----------------------------------------------------------------------------- unsigned int CSaveRestoreFileSystem::Tell( FileHandle_t hFile ) { unsigned int pos = 0; if ( HandleIsValid( hFile ) ) { SaveFile_t &file = GetFile( hFile ); if ( file.eType == READ_ONLY ) { pos = file.pBuffer->TellGet(); } else if ( file.eType == WRITE_ONLY ) { pos = file.pBuffer->TellPut(); } else { Assert( 0 ); } } return pos; } //----------------------------------------------------------------------------- // Purpose: Return uncompressed memory size //----------------------------------------------------------------------------- unsigned int CSaveRestoreFileSystem::Size( FileHandle_t hFile ) { if ( HandleIsValid( hFile ) ) { return GetFile( hFile ).nSize; } return 0; } //----------------------------------------------------------------------------- // Purpose: Return uncompressed size of data in memory //----------------------------------------------------------------------------- unsigned int CSaveRestoreFileSystem::Size( const char *pFileName, const char *pPathID ) { return Size( GetFileHandle( pFileName ) ); } //----------------------------------------------------------------------------- // Purpose: Return compressed size of data in memory //----------------------------------------------------------------------------- unsigned int CSaveRestoreFileSystem::CompressedSize( const char *pFileName ) { FileHandle_t hFile = GetFileHandle( pFileName ); if ( hFile ) { return GetFile( hFile ).nCompressedSize; } return 0; } //----------------------------------------------------------------------------- // Purpose: Writes data to memory. Function is NOT async. //----------------------------------------------------------------------------- FSAsyncStatus_t CSaveRestoreFileSystem::AsyncWrite( const char *pFileName, const void *pSrc, int nSrcBytes, bool bFreeMemory, bool bAppend, FSAsyncControl_t *pControl ) { FSAsyncStatus_t retval = FSASYNC_ERR_FAILURE; FileHandle_t hFile = Open( pFileName, "wb" ); if ( hFile ) { SaveFile_t &file = GetFile( size_cast( (uintp)hFile ) ); if( file.eType == WRITE_ONLY ) { file.pBuffer->Put( pSrc, nSrcBytes ); file.nSize = file.pBuffer->TellMaxPut(); Compress( &file ); retval = FSASYNC_OK; } else { Warning( "AsyncWrite: Attempted to write to a read-only file" ); Assert( 0 ); } } if ( bFreeMemory ) free( const_cast< void * >( pSrc ) ); return retval; } //----------------------------------------------------------------------------- // Purpose: Appends data to a memory block. Function is NOT async. //----------------------------------------------------------------------------- FSAsyncStatus_t CSaveRestoreFileSystem::AsyncAppend(const char *pFileName, const void *pSrc, int nSrcBytes, bool bFreeMemory, FSAsyncControl_t *pControl ) { FSAsyncStatus_t retval = FSASYNC_ERR_FAILURE; FileHandle_t hFile = Open( pFileName, "a" ); if ( hFile ) { SaveFile_t &file = GetFile( hFile ); if( file.eType == WRITE_ONLY ) { file.pBuffer->Put( pSrc, nSrcBytes ); file.nSize = file.pBuffer->TellMaxPut(); Compress( &file ); retval = FSASYNC_OK; } else { Warning( "AsyncAppend: Attempted to write to a read-only file" ); Assert( 0 ); } } if ( bFreeMemory ) free( const_cast< void * >( pSrc ) ); return retval; } //----------------------------------------------------------------------------- // Purpose: Appends a memory block to another memory block. Function is NOT async. //----------------------------------------------------------------------------- FSAsyncStatus_t CSaveRestoreFileSystem::AsyncAppendFile(const char *pDestFileName, const char *pSrcFileName, FSAsyncControl_t *pControl ) { FileHandle_t hFile = Open( pSrcFileName, "rb" ); if ( hFile ) { SaveFile_t &file = GetFile( hFile ); return AsyncAppend( pDestFileName, file.pBuffer->Base(), file.nSize, false ); } return FSASYNC_ERR_FILEOPEN; } //----------------------------------------------------------------------------- // Purpose: All operations in memory are synchronous //----------------------------------------------------------------------------- FSAsyncStatus_t CSaveRestoreFileSystem::AsyncFinish( FSAsyncControl_t hControl, bool wait ) { // do nothing return FSASYNC_OK; } void CSaveRestoreFileSystem::AsyncRelease( FSAsyncControl_t hControl ) { // do nothing } void CSaveRestoreFileSystem::AsyncFinishAllWrites( void ) { // Do nothing } //----------------------------------------------------------------------------- // Purpose: Package up all intermediate files to a save game as per usual, but keep them in memory instead of commiting them to disk //----------------------------------------------------------------------------- void CSaveRestoreFileSystem::DirectorCopyToMemory( const char *pPath, const char *pDestFileName ) { // Write the save file FileHandle_t hSaveFile = Open( pDestFileName, "ab+", pPath ); if ( !hSaveFile ) return; SaveFile_t &saveFile = GetFile( hSaveFile ); // At this point, we're going to be sneaky and spoof the uncompressed buffer back into the compressed one // We need to do this because the file goes out to disk as a mixture of an uncompressed header and tags, and compressed // intermediate files, so this emulates that in memory saveFile.pCompressedBuffer->Purge(); saveFile.nCompressedSize = 0; saveFile.pCompressedBuffer->Put( saveFile.pBuffer->Base(), saveFile.nSize ); unsigned int nNumFilesPacked = 0; for ( int i = GetDirectory().FirstInorder(); GetDirectory().IsValidIndex( i ); i = GetDirectory().NextInorder( i ) ) { SaveFile_t &file = GetFile( i ); const char *pName = GetString( file.name ); char szFileName[MAX_PATH]; if ( Q_stristr( pName, ".hl" ) ) { int fileSize = CompressedSize( pName ); if ( fileSize ) { Assert( Q_strlen( pName ) <= MAX_PATH ); memset( szFileName, 0, sizeof( szFileName ) ); Q_strncpy( szFileName, pName, sizeof( szFileName ) ); saveFile.pCompressedBuffer->Put( szFileName, sizeof( szFileName ) ); saveFile.pCompressedBuffer->Put( &fileSize, sizeof(fileSize) ); saveFile.pCompressedBuffer->Put( file.pCompressedBuffer->Base(), file.nCompressedSize ); SaveMsg("SIM: Packed: %s [Size: %.02f KB]\n", GetString( file.name ), (float)file.nCompressedSize / 1024.0f ); nNumFilesPacked++; } } } // Set the final, complete size of the file saveFile.nCompressedSize = saveFile.pCompressedBuffer->TellMaxPut(); SaveMsg("SIM: (%s) Total Files Packed: %d [Size: %.02f KB]\n", GetString( saveFile.name ), nNumFilesPacked, (float) saveFile.nCompressedSize / 1024.0f ); } //----------------------------------------------------------------------------- // Purpose: Copies the compressed contents of the CSaveDirectory into the save file on disk. // Note: This expects standard saverestore behavior, and does NOT // currently use pPath to filter the filename search. //----------------------------------------------------------------------------- void CSaveRestoreFileSystem::DirectoryCopy( const char *pPath, const char *pDestFileName, bool bIsXSave ) { if ( !Q_stristr( pPath, "*.hl?" ) ) { // Function depends on known behavior Assert( 0 ); return; } // If we don't have a valid storage device, save this to memory instead if ( saverestore->StorageDeviceValid() == false ) { DirectorCopyToMemory( pPath, pDestFileName ); return; } // Write the save file FileHandle_t hSaveFile = Open( pDestFileName, "rb", pPath ); if ( !hSaveFile ) return; SaveFile_t &saveFile = GetFile( hSaveFile ); // Find out how large this is going to be unsigned int nWriteSize = saveFile.nSize; for ( int i = GetDirectory().FirstInorder(); GetDirectory().IsValidIndex( i ); i = GetDirectory().NextInorder( i ) ) { SaveFile_t &file = GetFile( i ); const char *pName = GetString( file.name ); if ( Q_stristr( pName, ".hl" ) ) { // Account for the lump header size nWriteSize += MAX_PATH + sizeof(int) + file.nCompressedSize; } } // Fail to write #if defined( _X360 ) if ( nWriteSize > XBX_SAVEGAME_BYTES ) { // FIXME: This error is now lost in the ether! return; } #endif g_pFileSystem->AsyncWriteFile( pDestFileName, saveFile.pBuffer, saveFile.nSize, true, false ); // AsyncWriteFile() takes control of the utlbuffer, so don't let RemoveFile() delete it. saveFile.pBuffer = NULL; RemoveFile( pDestFileName ); // write the list of files to the save file for ( int i = GetDirectory().FirstInorder(); GetDirectory().IsValidIndex( i ); i = GetDirectory().NextInorder( i ) ) { SaveFile_t &file = GetFile( i ); const char *pName = GetString( file.name ); if ( Q_stristr( pName, ".hl" ) ) { int fileSize = CompressedSize( pName ); if ( fileSize ) { Assert( Q_strlen( pName ) <= MAX_PATH ); g_pFileSystem->AsyncAppend( pDestFileName, memcpy( new char[MAX_PATH], pName, MAX_PATH), MAX_PATH, true ); g_pFileSystem->AsyncAppend( pDestFileName, new int(fileSize), sizeof(int), true ); // This behaves like AsyncAppendFile (due to 5th param) but gets src file from memory instead of off disk. g_pFileSystem->AsyncWriteFile( pDestFileName, file.pCompressedBuffer, file.nCompressedSize, false, true ); } } } } //----------------------------------------------------------------------------- // Purpose: Extracts all the files contained within pFile. // Does not Uncompress the extracted data. //----------------------------------------------------------------------------- bool CSaveRestoreFileSystem::DirectoryExtract( FileHandle_t pFile, int fileCount, bool bIsXSave ) { int fileSize; FileHandle_t pCopy; char fileName[ MAX_PATH ]; // Read compressed files from disk into the virtual directory for ( int i = 0; i < fileCount; i++ ) { Read( fileName, MAX_PATH, pFile ); Read( &fileSize, sizeof(int), pFile ); if ( !fileSize ) return false; pCopy = Open( fileName, "wb" ); if ( !pCopy ) return false; SaveFile_t &destFile = GetFile( pCopy ); destFile.pCompressedBuffer->EnsureCapacity( fileSize ); // Must read in the correct amount of data if ( Read( destFile.pCompressedBuffer->PeekPut(), fileSize, pFile ) != fileSize ) return false; destFile.pCompressedBuffer->SeekPut( CUtlBuffer::SEEK_HEAD, fileSize ); destFile.nCompressedSize = fileSize; SaveMsg("SIM: Extracted: %s [Size: %d KB]\n", GetString( destFile.name ), destFile.nCompressedSize / 1024 ); } return true; } //----------------------------------------------------------------------------- // Purpose: // Input : *pFilename - //----------------------------------------------------------------------------- bool CSaveRestoreFileSystem::LoadFileFromDisk( const char *pFilename ) { // Open a new file for writing in memory FileHandle_t hMemoryFile = Open( pFilename, "wb" ); if ( !hMemoryFile ) return false; // Open the file off the disk FileHandle_t hDiskFile = g_pFileSystem->OpenEx( pFilename, "rb", ( IsX360() ) ? FSOPEN_NEVERINPACK : 0 ); if ( !hDiskFile ) return false; // Read it in off of the disk to memory SaveFile_t &memoryFile = GetFile( hMemoryFile ); if ( g_pFileSystem->ReadToBuffer( hDiskFile, *memoryFile.pCompressedBuffer ) == false ) return false; // Hold the compressed size memoryFile.nCompressedSize = memoryFile.pCompressedBuffer->TellMaxPut(); // Close the disk file g_pFileSystem->Close( hDiskFile ); SaveMsg("SIM: Loaded %s into memory\n", pFilename ); return true; } //----------------------------------------------------------------------------- // Purpose: Returns the number of save files in the specified filter // Note: This expects standard saverestore behavior, and does NOT // currently use pPath to filter file search. //----------------------------------------------------------------------------- int CSaveRestoreFileSystem::DirectoryCount( const char *pPath ) { if ( !Q_stristr( pPath, "*.hl?" ) ) { // Function depends on known behavior Assert( 0 ); return 0; } int count = 0; for ( int i = GetDirectory().FirstInorder(); GetDirectory().IsValidIndex( i ); i = GetDirectory().NextInorder( i ) ) { SaveFile_t &file = GetFile( i ); if ( Q_stristr( GetString( file.name ), ".hl" ) ) { ++count; } } return count; } //----------------------------------------------------------------------------- // Purpose: Clears the save directory of temporary save files (*.hl) // Note: This expects standard saverestore behavior, and does NOT // currently use pPath to filter file search. //----------------------------------------------------------------------------- void CSaveRestoreFileSystem::DirectoryClear( const char *pPath, bool bIsXSave ) { if ( !Q_stristr( pPath, "*.hl?" ) ) { // Function depends on known behavior Assert( 0 ); return; } int i = GetDirectory().FirstInorder(); while ( GetDirectory().IsValidIndex( i ) ) { SaveFile_t &file = GetFile( i ); i = GetDirectory().NextInorder( i ); if ( Q_stristr( GetString( file.name ), ".hl" ) ) { SaveMsg("SIM: Cleared: %s\n", GetString( file.name ) ); // Delete the temporary save file RemoveFile( GetString( file.name ) ); } } } //----------------------------------------------------------------------------- // Purpose: Transfer all save files from memory to disk. //----------------------------------------------------------------------------- void CSaveRestoreFileSystem::WriteSaveDirectoryToDisk( void ) { char szPath[ MAX_PATH ]; int i = GetDirectory().FirstInorder(); while ( GetDirectory().IsValidIndex( i ) ) { SaveFile_t &file = GetFile( i ); i = GetDirectory().NextInorder( i ); const char *pName = GetString( file.name ); if ( Q_stristr( pName, ".hl" ) ) { // Write the temporary save file to disk Open( pName, "rb" ); Q_snprintf( szPath, sizeof( szPath ), "%s%s", saverestore->GetSaveDir(), pName ); g_pFileSystem->WriteFile( szPath, MOD_DIR, *file.pBuffer ); } } } //----------------------------------------------------------------------------- // Purpose: Transfer all save files from disk to memory. //----------------------------------------------------------------------------- void CSaveRestoreFileSystem::LoadSaveDirectoryFromDisk( const char *pPath ) { char const *findfn; char szPath[ MAX_PATH ]; findfn = Sys_FindFirstEx( pPath, MOD_DIR, NULL, 0 ); while ( findfn != NULL ) { Q_snprintf( szPath, sizeof( szPath ), "%s%s", saverestore->GetSaveDir(), findfn ); // Add the temporary save file FileHandle_t hFile = Open( findfn, "wb" ); if ( hFile ) { SaveFile_t &file = GetFile( hFile ); g_pFileSystem->ReadFile( szPath, MOD_DIR, *file.pBuffer ); file.nSize = file.pBuffer->TellMaxPut(); Close( hFile ); } // Any more save files findfn = Sys_FindNext( NULL, 0 ); } Sys_FindClose(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CSaveRestoreFileSystem::AuditFiles( void ) { unsigned int nTotalFiles = 0; unsigned int nTotalCompressed = 0; unsigned int nTotalUncompressed = 0; int i = GetDirectory().FirstInorder(); while ( GetDirectory().IsValidIndex( i ) ) { SaveFile_t &file = GetFile( i ); i = GetDirectory().NextInorder( i ); nTotalFiles++; nTotalCompressed += file.nCompressedSize; nTotalUncompressed += file.nSize; Msg("SIM: File: %s [c: %.02f KB / u: %.02f KB]\n", GetString( file.name ), (float)file.nCompressedSize/1024.0f, (float)file.nSize/1024.0f ); } Msg("SIM: ------------------------------------------------------------"); Msg("SIM: Total files: %d [c: %.02f KB / c: %.02f KB] : Total Size: %.02f KB\n", nTotalFiles, (float)nTotalCompressed/1024.0f, (float)nTotalUncompressed/1024.0f, (float)(nTotalCompressed+nTotalUncompressed)/1024.0f ); } CON_COMMAND( audit_save_in_memory, "Audit the memory usage and files in the save-to-memory system" ) { if ( !IsX360() ) return; g_pSaveRestoreFileSystem->AuditFiles(); } #ifdef _X360 CON_COMMAND( dump_x360_data, "Dump X360 save games to disk" ) { int iController = args.FindArgInt( "-c", XBX_GetPrimaryUserId() ); char const *szDataType = args.FindArg( "-t" ); if ( !szDataType ) szDataType = XBX_USER_SETTINGS_CONTAINER_DRIVE; if ( XBX_GetUserIsGuest( iController ) ) return; DWORD nStorageDevice = XBX_GetStorageDeviceId( iController ); if ( !XBX_DescribeStorageDevice( nStorageDevice ) ) { Warning( "No storage device for controller %d!\n", iController ); return; } char szInName[MAX_PATH]; // Read path from the container char szOutName[MAX_PATH]; // Output path to the disk char szFileNameBase[MAX_PATH]; // Name of the file minus directories or extensions FileFindHandle_t findHandle; char szSearchPath[MAX_PATH]; XBX_MakeStorageContainerRoot( iController, szDataType, szSearchPath, sizeof( szSearchPath ) ); int nLen = strlen( szSearchPath ); Q_snprintf( szSearchPath + nLen, sizeof( szSearchPath ) - nLen, ":\\*.*" ); const char *pFileName = g_pFileSystem->FindFirst( szSearchPath, &findHandle ); while (pFileName) { // Create the proper read path XBX_MakeStorageContainerRoot( iController, szDataType, szInName, sizeof( szInName ) ); int nLen = strlen( szInName ); Q_snprintf( szInName + nLen, sizeof( szInName ) - nLen, ":\\%s", pFileName ); // Read the file and blat it out CUtlBuffer buf( 0, 0, 0 ); if ( g_pFileSystem->ReadFile( szInName, NULL, buf ) ) { // Strip us down to just our filename Q_FileBase( pFileName, szFileNameBase, sizeof ( szFileNameBase ) ); Q_snprintf( szOutName, sizeof( szOutName ), "%s%d/%s", szDataType, iController, szFileNameBase ); g_pFileSystem->WriteFile( szOutName, NULL, buf ); Msg("Copied file: %s to %s\n", szInName, szOutName ); } // Clean up buf.Clear(); // Any more save files pFileName = g_pFileSystem->FindNext( findHandle ); } g_pFileSystem->FindClose( findHandle ); } #endif #include "saverestore_filesystem_passthrough.h" static CSaveRestoreFileSystem s_SaveRestoreFileSystem; static CSaveRestoreFileSystemPassthrough s_SaveRestoreFileSystemPassthrough; #ifdef _X360 ISaveRestoreFileSystem *g_pSaveRestoreFileSystem = &s_SaveRestoreFileSystem; #else ISaveRestoreFileSystem *g_pSaveRestoreFileSystem = &s_SaveRestoreFileSystemPassthrough; #endif // _X360 //----------------------------------------------------------------------------- // Purpose: Called when switching between saving in memory and saving to disk. //----------------------------------------------------------------------------- void SaveInMemoryCallback( IConVar *pConVar, const char *pOldString, float flOldValue ) { if ( !IsX360() ) { Warning( "save_in_memory is compatible with only the Xbox 360!\n" ); return; } #ifdef _X360 ConVarRef var( pConVar ); if ( var.GetFloat() == flOldValue ) return; // *.hl? files are transferred between disk and memory when this cvar changes char szPath[ MAX_PATH ]; Q_snprintf( szPath, sizeof( szPath ), "%s%s", saverestore->GetSaveDir(), "*.hl?" ); if ( var.GetBool() ) { g_pSaveRestoreFileSystem = &s_SaveRestoreFileSystem; // Clear memory and load s_SaveRestoreFileSystem.DirectoryClear( "*.hl?", IsX360() ); s_SaveRestoreFileSystem.LoadSaveDirectoryFromDisk( szPath ); // Clear disk s_SaveRestoreFileSystemPassthrough.DirectoryClear( szPath, IsX360() ); } else { g_pSaveRestoreFileSystem = &s_SaveRestoreFileSystemPassthrough; // Clear disk and write s_SaveRestoreFileSystemPassthrough.DirectoryClear( szPath, IsX360() ); s_SaveRestoreFileSystem.WriteSaveDirectoryToDisk(); // Clear memory s_SaveRestoreFileSystem.DirectoryClear( "*.hl?", IsX360() ); } #endif } //----------------------------------------------------------------------------- // Purpose: Dump a list of the save directory contents (in memory) to the console //----------------------------------------------------------------------------- void CSaveRestoreFileSystem::DumpSaveDirectory( void ) { unsigned int totalCompressedSize = 0; unsigned int totalUncompressedSize = 0; for ( int i = GetDirectory().FirstInorder(); GetDirectory().IsValidIndex( i ); i = GetDirectory().NextInorder( i ) ) { SaveFile_t &file = GetFile( i ); Msg( "File %d: %s Size:%d\n", i, GetString( file.name ), file.nCompressedSize ); totalUncompressedSize += file.nSize; totalCompressedSize += file.nCompressedSize; } float percent = 0.f; if ( totalUncompressedSize ) percent = 100.f - (totalCompressedSize / totalUncompressedSize * 100.f); Msg( "Total Size: %.2f Mb (%d bytes)\n", totalCompressedSize / (1024.f*1024.f), totalCompressedSize ); Msg( "Compression: %.2f Mb to %.2f Mb (%.0f%%)\n", totalUncompressedSize/(1024.f*1024.f), totalCompressedSize/(1024.f*1024.f), percent ); } #ifdef _X360 CON_COMMAND( dumpsavedir, "List the contents of the save directory in memory" ) { s_SaveRestoreFileSystem.DumpSaveDirectory(); } #endif