//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #ifndef SBAR_H #define SBAR_H #pragma once // the status bar is only redrawn if something has changed, but if anything // does, the entire thing will be redrawn for the next vid.numpages frames. void Sbar_Draw (void); // called every frame by screen #endif // SBAR_H