//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // $NoKeywords: $ //=============================================================================// #include "server_pch.h" #include "server.h" #include "master.h" #include "proto_oob.h" #include "sv_main.h" // SV_GetFakeClientCount() #include "tier0/icommandline.h" #include "FindSteamServers.h" #include "filesystem_engine.h" #include "sv_steamauth.h" #include "hltvserver.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" bool g_bEnableMasterServerUpdater = true; static void SvSearchKeyChangeCallback( IConVar *pConVar, const char *pOldValue, float flOldValue ) { sv.UpdateGameData(); if ( sv.IsActive() ) { Cbuf_AddText( CBUF_SERVER, "heartbeat\n" ); } } ConVar sv_search_key( "sv_search_key", #if defined( _PS3 ) "csgo-ps3-rc0", #elif defined( SERVER_XLSP ) || defined( _X360 ) "csgo-x360-rc1", #else "", #endif FCVAR_RELEASE, "When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.", SvSearchKeyChangeCallback ); //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void Heartbeat_f() { if ( g_nForkID != FORK_ID_PARENT_PROCESS ) // if we are the process parent, we won't advertise ourself to steam / xlsp { if( Steam3Server().SteamGameServer() ) { Steam3Server().SteamGameServer()->ForceHeartbeat(); } } } static ConCommand heartbeat( "heartbeat", Heartbeat_f, "Force heartbeat of master servers", 0 );