//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef SV_UPLOADGAMESTATS_H #define SV_UPLOADGAMESTATS_H #ifdef _WIN32 #pragma once #endif // bool UploadGameStats( char const *cserIP, unsigned int buildnumber, char const *exe, char const *gamedir, char const *mapname, // unsigned int blobversion, unsigned int blobsize, const void *pvBlobData ); class IUploadGameStats; extern IUploadGameStats *g_pUploadGameStats; void AsyncUpload_QueueData( char const *szMapName, uint uiBlobVersion, uint uiBlobSize, const void *pvBlob ); #endif // SV_UPLOADGAMESTATS_H