//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef IFRAMEENCODER_H #define IFRAMEENCODER_H #pragma once // A frame encoder is a codec that encodes and decodes data in fixed-size frames. // VoiceCodec_Frame handles queuing of data and the IVoiceCodec interface. abstract_class IFrameEncoder { public: virtual ~IFrameEncoder() {} // This is called by VoiceCodec_Frame to see if it can initialize.. // Fills in the uncompressed and encoded frame size (both are in BYTES). virtual bool Init(int quality, int &rawFrameSize, int &encodedFrameSize) = 0; virtual void Release() = 0; // pUncompressed is 8-bit signed mono sound data with 'rawFrameSize' bytes. // pCompressed is the size of encodedFrameSize. virtual void EncodeFrame(const char *pUncompressed, char *pCompressed) = 0; // pCompressed is encodedFrameSize. // pDecompressed is where the 8-bit signed mono samples are stored and has space for 'rawFrameSize' bytes. virtual void DecodeFrame(const char *pCompressed, char *pDecompressed) = 0; // Some codecs maintain state between Compress and Decompress calls. This should clear that state. virtual bool ResetState() = 0; }; #endif // IFRAMEENCODER_H