//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: A helper that represents the axis of rotation for a rotating entity. // When selected, it exposes handles for the endpoints of the axis. // // It writes the axis as a keyvalue of the form: // // "x0 y0 z0, x1 y1 z1" // //=============================================================================// #include "stdafx.h" #include "Box3D.h" #include "GlobalFunctions.h" #include "fgdlib/HelperInfo.h" #include "materialsystem/IMaterialSystem.h" #include "materialsystem/IMesh.h" #include "MainFrm.h" // For refreshing the object properties dialog #include "MapDoc.h" #include "MapAxisHandle.h" #include "MapPointHandle.h" #include "MapView2D.h" #include "Material.h" #include "Options.h" #include "Render2D.h" #include "Render3D.h" #include "ToolManager.h" #include "ToolAxisHandle.h" // memdbgon must be the last include file in a .cpp file!!! #include IMPLEMENT_MAPCLASS(CMapAxisHandle); //----------------------------------------------------------------------------- // Purpose: Factory function. Used for creating a CMapAxisHandle from a set // of string parameters from the FGD file. // Input : pInfo - Pointer to helper info class which gives us information // about how to create the class. // Output : Returns a pointer to the class, NULL if an error occurs. //----------------------------------------------------------------------------- CMapClass *CMapAxisHandle::Create(CHelperInfo *pHelperInfo, CMapEntity *pParent) { static char *pszDefaultKeyName = "axis"; const char *pszKey = pHelperInfo->GetParameter(0); if (pszKey == NULL) { pszKey = pszDefaultKeyName; } CMapAxisHandle *pBox = new CMapAxisHandle(pszKey); pBox->SetRenderColor(255, 255, 255); return(pBox); } //----------------------------------------------------------------------------- // Purpose: // Input : pfMins - // pfMaxs - //----------------------------------------------------------------------------- CMapAxisHandle::CMapAxisHandle(void) { Initialize(); } //----------------------------------------------------------------------------- // Purpose: // Input : pfMins - // pfMaxs - //----------------------------------------------------------------------------- CMapAxisHandle::CMapAxisHandle(const char *pszKey) { Initialize(); strcpy(m_szKeyName, pszKey); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CMapAxisHandle::Initialize(void) { m_szKeyName[0] = '\0'; r = 255; g = 255; b = 255; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CMapAxisHandle::~CMapAxisHandle(void) { } //----------------------------------------------------------------------------- // Purpose: // Input : bFullUpdate - //----------------------------------------------------------------------------- void CMapAxisHandle::CalcBounds(BOOL bFullUpdate) { CMapClass::CalcBounds(bFullUpdate); // // We don't affect our parent's 2D render bounds. // m_Render2DBox.ResetBounds(); // // Calculate 3D culling box. // m_CullBox.ResetBounds(); for (int i = 0; i < 2; i++) { m_Point[i].CalcBounds(bFullUpdate); Vector vecMins; Vector vecMaxs; m_Point[i].GetCullBox(vecMins, vecMaxs); m_CullBox.UpdateBounds(vecMins, vecMaxs); } m_BoundingBox = m_CullBox; } //----------------------------------------------------------------------------- // Purpose: // Output : CMapClass //----------------------------------------------------------------------------- CMapClass *CMapAxisHandle::Copy(bool bUpdateDependencies) { CMapAxisHandle *pCopy = new CMapAxisHandle; if (pCopy != NULL) { pCopy->CopyFrom(this, bUpdateDependencies); } return(pCopy); } //----------------------------------------------------------------------------- // Purpose: // Input : pObject - // Output : CMapClass //----------------------------------------------------------------------------- CMapClass *CMapAxisHandle::CopyFrom(CMapClass *pObject, bool bUpdateDependencies) { Assert(pObject->IsMapClass(MAPCLASS_TYPE(CMapAxisHandle))); CMapAxisHandle *pFrom = (CMapAxisHandle *)pObject; CMapClass::CopyFrom(pObject, bUpdateDependencies); m_Point[0].CopyFrom(&pFrom->m_Point[0], bUpdateDependencies); m_Point[1].CopyFrom(&pFrom->m_Point[1], bUpdateDependencies); strcpy(m_szKeyName, pFrom->m_szKeyName); return(this); } //----------------------------------------------------------------------------- // Purpose: Gets the tool object for a given context data from HitTest2D. //----------------------------------------------------------------------------- CBaseTool *CMapAxisHandle::GetToolObject(int nHitData, bool bAttachObject) { // FIXME: ideally, we could use CToolPointHandle here, because all it does is move // points around, but that would require some way for the CMapAxisHandle to know // when the CMapPointHandle's position changes. This way the CToolAxisHandle can // handle the notification. In general, we need a better system for building complex // objects from simple ones and handling changes to the simple objects in the complex one. // // If we DID use a CToolPointHandle, we'd need to reconcile the status bar updates that // are done in OnMouseMove2D, because points and axes cause different status bar text // to be displayed as they are dragged around. CToolAxisHandle *pTool = (CToolAxisHandle *)ToolManager()->GetToolForID(TOOL_AXIS_HANDLE); if ( bAttachObject ) { pTool->Attach(this, nHitData); } return pTool; } //----------------------------------------------------------------------------- // Purpose: // Input : pView - // point - // nData - // Output : Returns true on success, false on failure. //----------------------------------------------------------------------------- bool CMapAxisHandle::HitTest2D(CMapView2D *pView, const Vector2D &point, HitInfo_t &HitData) { if ( IsVisible() ) { for (int i = 0; i < 2; i++) { if ( m_Point[i].HitTest2D(pView, point, HitData) ) { HitData.pObject = this; HitData.uData = i; HitData.nDepth = 0; // map helpers have no real depth return true; } } } return false; } //----------------------------------------------------------------------------- // Purpose: // Input : pRender - //----------------------------------------------------------------------------- void CMapAxisHandle::Render2D(CRender2D *pRender) { SelectionState_t eState = GetSelectionState(); if (eState == SELECT_NONE) return; m_Point[0].Render2D(pRender); m_Point[1].Render2D(pRender); if (eState == SELECT_MODIFY) { pRender->PushRenderMode( RENDER_MODE_DOTTED ); pRender->SetDrawColor( GetRValue(Options.colors.clrSelection), GetGValue(Options.colors.clrSelection), GetBValue(Options.colors.clrSelection) ); } else { pRender->PushRenderMode( RENDER_MODE_FLAT ); pRender->SetDrawColor( GetRValue(Options.colors.clrToolHandle), GetGValue(Options.colors.clrToolHandle), GetBValue(Options.colors.clrToolHandle) ); } Vector vecOrigin1; Vector vecOrigin2; m_Point[0].GetOrigin(vecOrigin1); m_Point[1].GetOrigin(vecOrigin2); pRender->DrawLine(vecOrigin1, vecOrigin2); pRender->PopRenderMode(); } //----------------------------------------------------------------------------- // Purpose: // Input : pRender - //----------------------------------------------------------------------------- void CMapAxisHandle::Render3D(CRender3D *pRender) { if (GetSelectionState() != SELECT_NONE) { for (int i = 0; i < 2; i++) { m_Point[i].Render3D(pRender); } Vector vec1; Vector vec2; m_Point[0].GetOrigin(vec1); m_Point[1].GetOrigin(vec2); pRender->SetDrawColor( 255, 255, 255 ); pRender->DrawLine(vec1, vec2); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- int CMapAxisHandle::SerializeRMF(std::fstream &File, BOOL bRMF) { return(0); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- int CMapAxisHandle::SerializeMAP(std::fstream &File, BOOL bRMF) { return(0); } //----------------------------------------------------------------------------- // Purpose: Overridden to chain down to our endpoints, which are not children. //----------------------------------------------------------------------------- void CMapAxisHandle::SetOrigin(Vector &vecOrigin) { BaseClass::SetOrigin(vecOrigin); m_Point[0].SetOrigin(vecOrigin); m_Point[1].SetOrigin(vecOrigin); } //----------------------------------------------------------------------------- // Purpose: Overridden to chain down to our endpoints, which are not children. //----------------------------------------------------------------------------- SelectionState_t CMapAxisHandle::SetSelectionState(SelectionState_t eSelectionState) { SelectionState_t eState = BaseClass::SetSelectionState(eSelectionState); m_Point[0].SetSelectionState(eSelectionState); m_Point[1].SetSelectionState(eSelectionState); return eState; } //----------------------------------------------------------------------------- // Purpose: Special version of set SelectionState to set the state in only one // endpoint handle for dragging that handle. //----------------------------------------------------------------------------- SelectionState_t CMapAxisHandle::SetSelectionState(SelectionState_t eSelectionState, int nHandle) { SelectionState_t eState = BaseClass::SetSelectionState(eSelectionState); m_Point[nHandle].SetSelectionState(eSelectionState); return eState; } //----------------------------------------------------------------------------- // Purpose: Overridden because origin helpers don't take the color of their // parent entity. // Input : red, green, blue - //----------------------------------------------------------------------------- void CMapAxisHandle::SetRenderColor(unsigned char red, unsigned char green, unsigned char blue) { } //----------------------------------------------------------------------------- // Purpose: Overridden because origin helpers don't take the color of their // parent entity. // Input : red, green, blue - //----------------------------------------------------------------------------- void CMapAxisHandle::SetRenderColor(color32 rgbColor) { } //----------------------------------------------------------------------------- // Purpose: // Input : szKey - // szValue - //----------------------------------------------------------------------------- void CMapAxisHandle::OnParentKeyChanged(const char *szKey, const char *szValue) { if (!stricmp(szKey, m_szKeyName)) { Vector vecOrigin1; Vector vecOrigin2; sscanf(szValue, "%f %f %f, %f %f %f", &vecOrigin1.x, &vecOrigin1.y, &vecOrigin1.z, &vecOrigin2.x, &vecOrigin2.y, &vecOrigin2.z); m_Point[0].SetOrigin(vecOrigin1); m_Point[1].SetOrigin(vecOrigin2); CalcBounds(); } } //----------------------------------------------------------------------------- // Purpose: Called by the axis tool to update the position of the endpoint. //----------------------------------------------------------------------------- void CMapAxisHandle::UpdateEndPoint(Vector &vecPos, int nPointIndex) { m_Point[nPointIndex].m_Origin = vecPos; CalcBounds(); UpdateParentKey(); } //----------------------------------------------------------------------------- // Purpose: Overridden to transform our endpoints. //----------------------------------------------------------------------------- void CMapAxisHandle::DoTransform(const VMatrix &matrix) { BaseClass::DoTransform(matrix); m_Point[0].Transform(matrix); m_Point[1].Transform(matrix); UpdateParentKey(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CMapAxisHandle::UpdateParentKey(void) { if (m_szKeyName[0]) { CMapEntity *pEntity = dynamic_cast (m_pParent); if (pEntity != NULL) { Vector vecOrigin1; Vector vecOrigin2; m_Point[0].GetOrigin(vecOrigin1); m_Point[1].GetOrigin(vecOrigin2); CalcBounds(); char szValue[KEYVALUE_MAX_VALUE_LENGTH]; sprintf(szValue, "%g %g %g, %g %g %g", (double)vecOrigin1.x, (double)vecOrigin1.y, (double)vecOrigin1.z, (double)vecOrigin2.x, (double)vecOrigin2.y, (double)vecOrigin2.z); pEntity->NotifyChildKeyChanged(this, m_szKeyName, szValue); } } } //----------------------------------------------------------------------------- // Purpose: Sets the keyvalue in our parent when we are added to the world. // Input : pWorld - //----------------------------------------------------------------------------- void CMapAxisHandle::OnAddToWorld(CMapWorld *pWorld) { BaseClass::OnAddToWorld(pWorld); UpdateParentKey(); } //----------------------------------------------------------------------------- // Purpose: Sets the keyvalue in our parent after the map is loaded. // Input : pWorld - //----------------------------------------------------------------------------- void CMapAxisHandle::PostloadWorld(CMapWorld *pWorld) { BaseClass::PostloadWorld(pWorld); UpdateParentKey(); }