//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef MAPAXISHANDLE_H #define MAPAXISHANDLE_H #ifdef _WIN32 #pragma once #endif #include "MapClass.h" #include "MapPointHandle.h" #include "ToolInterface.h" #include "MapPointHandle.h" #include "mapview.h" class CHelperInfo; class CRender2D; class CRender3D; class CToolAxisHandle; #define MAX_KEYNAME_SIZE 32 class CMapAxisHandle : public CMapHelper { friend CToolAxisHandle; public: DECLARE_MAPCLASS(CMapAxisHandle, CMapHelper) // // Factory for building from a list of string parameters. // static CMapClass *Create(CHelperInfo *pInfo, CMapEntity *pParent); // // Construction/destruction: // CMapAxisHandle(); CMapAxisHandle(const char *pszKey); ~CMapAxisHandle(); inline void GetEndPoint(Vector &vecPos, int nPointIndex); void UpdateEndPoint(Vector &vecPos, int nPointIndex); inline int GetEndPointRadius(); // // CMapClass implementation. // void CalcBounds(BOOL bFullUpdate = FALSE); virtual CMapClass *Copy(bool bUpdateDependencies); virtual CMapClass *CopyFrom(CMapClass *pFrom, bool bUpdateDependencies); virtual void Render2D(CRender2D *pRender); virtual int SerializeRMF(std::fstream &File, BOOL bRMF); virtual int SerializeMAP(std::fstream &File, BOOL bRMF); // Overridden to chain down to our endpoints, which are not children. void SetOrigin(Vector &vecOrigin); // Overridden to chain down to our endpoints, which are not children. virtual SelectionState_t SetSelectionState(SelectionState_t eSelectionState); // Overridden because axis helpers don't take the color of their parent entity. virtual void SetRenderColor(unsigned char red, unsigned char green, unsigned char blue); virtual void SetRenderColor(color32 rgbColor); virtual bool HitTest2D(CMapView2D *pView, const Vector2D &point, HitInfo_t &HitData); virtual CBaseTool *GetToolObject(int nHitData, bool bAttachObject); virtual bool IsVisualElement(void) { return(false); } // Only visible if our parent is selected. virtual bool IsClutter(void) const { return true; } virtual bool CanBeCulledByCordon() const { return false; } // We don't hide unless our parent hides. virtual const char* GetDescription() { return("Axis helper"); } virtual void OnAddToWorld(CMapWorld *pWorld); virtual void OnParentKeyChanged(const char *key, const char *value); virtual void PostloadWorld(CMapWorld *pWorld); virtual void Render3D(CRender3D *pRender); protected: SelectionState_t SetSelectionState(SelectionState_t eSelectionState, int nHandle); void UpdateParentKey(void); // Overriden to transform our endpoints, which are not children. virtual void DoTransform(const VMatrix &matrix); void Initialize(void); CMapPointHandle m_Point[2]; // The two endpoints of the axis. char m_szKeyName[MAX_KEYNAME_SIZE]; }; //----------------------------------------------------------------------------- // Purpose: Returns the position of the given endpoint. // Input : vecPos - Receives the position. // nPointIndex - Endpoint index [0,1]. //----------------------------------------------------------------------------- inline void CMapAxisHandle::GetEndPoint(Vector &vecPos, int nPointIndex) { m_Point[nPointIndex].GetOrigin(vecPos); } //----------------------------------------------------------------------------- // Purpose: Returns the radius to use in rendering the endpoints. //----------------------------------------------------------------------------- inline int CMapAxisHandle::GetEndPointRadius() { return m_Point[0].GetRadius(); } #endif // MAPAXISHANDLE_H