//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ==== // // Purpose: Defines the interface to the entity placement tool. // //============================================================================= #ifndef TOOLENTITY_H #define TOOLENTITY_H #pragma once #include "ToolInterface.h" #include "Tool3D.h" class CRender2D; class CRender3D; class CToolEntity : public Tool3D { friend class CToolEntityMessageWnd; public: CToolEntity(void); ~CToolEntity(void); inline void GetPos(Vector &vecPos); // // CBaseTool implementation. // virtual ToolID_t GetToolID(void) { return TOOL_ENTITY; } virtual bool OnContextMenu2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnKeyDown2D(CMapView2D *pView, UINT nChar, UINT nRepCnt, UINT nFlags); virtual bool OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnLMouseUp2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnMouseMove3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnKeyDown3D(CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags); virtual bool OnLMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint); virtual void RenderTool2D(CRender2D *pRender); virtual void RenderTool3D(CRender3D *pRender); protected: // // Tool3D implementation. // void StartTranslation( CMapView *pView, const Vector2D &vPoint); virtual bool UpdateTranslation(const Vector &vUpdate, UINT flags); virtual void FinishTranslation(bool bSave); virtual int HitTest(CMapView *pView, const Vector2D &vPoint, bool bTestHandles = false); private: void OnEscape(void); void CreateMapObject(CMapView2D *pView); Vector m_vecPos; // Current position of the marker. }; //----------------------------------------------------------------------------- // Purpose: Returns the current position of the marker. //----------------------------------------------------------------------------- inline void CToolEntity::GetPos(Vector &vecPos) { vecPos = m_vecPos; } #endif // TOOLENTITY_H