//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Defines a base set of services for operations in an orthorgraphic // projection. This is used as a base class for the 2D view and for // the tools that work in the 2D views. // // $NoKeywords: $ //=============================================================================// #ifndef AXES2_H #define AXES2_H #ifdef _WIN32 #pragma once #endif #include "hammer_mathlib.h" class Axes2 { public: Axes2() { bInvertHorz = bInvertVert = false; axHorz = AXIS_X; axVert = AXIS_Y; axThird = AXIS_Z; } void SetAxes(int h, bool bInvertH, int v, bool bInvertV); void SetAxes(Axes2 &axes); bool bInvertHorz; // Whether the horizontal axis is inverted. bool bInvertVert; // Whether the vertical axis is inverted. int axHorz; // Index of the horizontal axis (x=0, y=1, z=2) int axVert; // Index of the vertical axis (x=0, y=1, z=2) int axThird; // Index of the "out of the screen" axis (x=0, y=1, z=2) }; #endif // AXES2_H