//========= Copyright © 1996-2009, Valve Corporation, All rights reserved. ==== // // A tree list control for cordons. Supports drag and drop, and posts a // registered windows message to the list view's parent window when cordons // are hidden or shown. // //============================================================================= #include "stdafx.h" #include "GroupList.h" #include "cordon.h" #include "cordonlist.h" // memdbgon must be the last include file in a .cpp file!!! #include //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- CCordonList::CCordonList() { } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- CCordonList::~CCordonList() { } //----------------------------------------------------------------------------- // Called when the user finishes editing the label of a tree item. //----------------------------------------------------------------------------- void CCordonList::OnRenameItem(void *pItem, const char *pszText) { Assert(pItem); Assert(pszText); if (!pItem || !pszText) return; CordonListItem_t *pCordon = (CordonListItem_t *)pItem; // Can't rename cordon boxes if ( !pCordon->m_pBox ) { pCordon->m_pCordon->m_szName.Set( pszText ); } } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- void CCordonList::AddCordon( CordonListItem_t *pCordon, CordonListItem_t *pParent ) { if ( !pCordon->m_pBox ) { AddItem( pCordon, pParent, pCordon->m_pCordon->m_szName, true ); } else { AddItem( pCordon, pParent, "box", false ); } } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- void CCordonList::UpdateCordon( CordonListItem_t *pCordon ) { UpdateItem( pCordon, pCordon->m_pCordon->m_szName ); }