//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef DISPPAINT_H #define DISPPAINT_H #pragma once #include "mathlib/vector.h" #include "UtlVector.h" #include "DispManager.h" class CMapDisp; struct SpatialPaintData_t { int m_nEffect; Vector m_vCenter; float m_flRadius; float m_flScalar; Vector m_vPaintAxis; unsigned int m_uiBrushType; bool m_bNudge; bool m_bNudgeInit; // Cache float m_flRadius2; float m_flOORadius2; }; class CDispPaintMgr { public: CDispPaintMgr(); ~CDispPaintMgr(); bool Paint( SpatialPaintData_t &spatialData, bool bAutoSew ); protected: // Painting. bool PrePaint( SpatialPaintData_t &spatialData ); bool PostPaint( bool bAutoSew ); bool DoPaint( SpatialPaintData_t &spatialData ); void DoPaintAdd( SpatialPaintData_t &spatialData, CMapDisp *pDisp ); void DoPaintEqual( SpatialPaintData_t &spatialData, CMapDisp *pDisp ); void DoPaintSmooth( SpatialPaintData_t &spatialData, CMapDisp *pDisp ); void DoPaintOneOverR( const SpatialPaintData_t &spatialData, const Vector &vPos, float flDistance2, Vector &vNewPos ); void DoPaintOne( const SpatialPaintData_t &spatialData, const Vector &vPos, Vector &vNewPos ); bool DoPaintSmoothOneOverExp( const SpatialPaintData_t &spatialData, const Vector &vNewCenter, Vector &vPaintPos ); // Utility. bool PaintSphereDispBBoxOverlap( const Vector &vCenter, float flRadius, const Vector &vBBoxMin, const Vector &vBBoxMax ); bool IsInSphereRadius( const Vector &vCenter, float flRadius2, const Vector &vPos, float &flDistance2 ); float CalcSmoothRadius2( const SpatialPaintData_t &spatialData, const Vector &vPoint ); void AddToUndo( CMapDisp **pDisp ); // Nudge void NudgeAdd( CMapDisp *pDisp, int iVert ); void DoNudgeAdd( SpatialPaintData_t &spatialData ); protected: struct DispVertPair_t { EditDispHandle_t m_hDisp; int m_iVert; }; CUtlVector m_aNudgeData; }; #endif // DISPPAINT_H