//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Defines the interface to the Undo system. // //=============================================================================// #ifndef HISTORY_H #define HISTORY_H #ifdef _WIN32 #pragma once #endif #include "MapClass.h" // For CMapObjectList class CMapClass; class CMapDoc; class CHistory; // // Holds undo information for a single object, due to a single operation. Held by a CHistoryTrack. // class CTrackEntry { public: enum TrackType_t { ttNone = -1, ttCopy, ttDelete, ttCreate, }; CTrackEntry(); CTrackEntry(TrackType_t eType, ...); ~CTrackEntry(); void Undo(CHistory *Opposite); void DispatchUndoNotify(void); void SetKeptChildren(bool bSet); inline int GetSize(void) { return(m_nDataSize); } void OnRemoveVisGroup(CVisGroup *pGroup); bool m_bAutoDestruct; protected: size_t m_nDataSize; TrackType_t m_eType; // What type of event this entry can undo. // // Based on the event type, one of these structs will be filled out: // union { struct { CMapClass *pCurrent; // Pointer to the object as it currently exists in the world. CMapClass *pKeptObject; // Pointer to a copy of the object at the time it was kept. } m_Copy; struct { CMapClass *pDeleted; // Pointer to the object that was deleted from the world. CMapClass *pKeptParent; // Pointer to the object's parent at the time of deletion. } m_Delete; struct { CMapClass *pCreated; // Pointer to the object that was created and added to the world. } m_Create; }; bool m_bKeptChildren; bool m_bUndone; // Set to true after this entry is undone. }; // // Tracks all the objects changed by a single operation, such as "Nudge Objects" or "Delete". Each // track contains one track entry per object affected by the operation. // class CHistoryTrack { public: CHistoryTrack(CHistory *pParent, const CMapObjectList *pSelection); ~CHistoryTrack(); void Keep(CMapClass *pObject, bool bKeepChildren); void KeepForDestruction(CMapClass *pObject); void KeepNew(CMapClass *pObject); void Undo(); void SetName(LPCTSTR pszName) { if(pszName) strcpy(szName, pszName); } void OnRemoveVisGroup(CVisGroup *pGroup); private: BOOL CheckObjectFlag(CMapClass *pObject, int iFlag); CUtlVector Data; CHistory *Parent; DWORD dwID; // id of this tracker.. char szName[128]; CMapObjectList Selected; bool m_bAutoDestruct; size_t uDataSize; // approx friend class CHistory; }; class CHistory { public: CHistory(); ~CHistory(); static void SetHistory(CHistory *pHistory); void SetOpposite(BOOL bUndo, CHistory*); inline void SetDocument(CMapDoc *pDoc); inline CMapDoc *GetDocument(void); // mark undo position: void MarkUndoPosition(const CMapObjectList* pSelection = NULL, LPCTSTR pszName = NULL, BOOL = FALSE); // // Keep this object so we can undo changes to it: // void Keep(CMapClass *pObject); void KeepNoChildren(CMapClass *pObject); void Keep(const CMapObjectList *pList); // // Store this pointer for destruction if it cycles off the undo stack: // void KeepForDestruction(CMapClass *pObject); // // Store this object for destruction if 'undone': // void KeepNew(CMapClass *pObject, bool bKeepChildren = true); void KeepNew(const CMapObjectList *pList, bool bKeepChildren = true); void Undo(CMapObjectList *pNewSelection); BOOL IsUndoable(); // anything to undo? void OnRemoveVisGroup(CVisGroup *pVisGroup); // returns current name LPCTSTR GetCurTrackName() { return CurTrack ? CurTrack->szName : ""; } // total override: void SetActive(BOOL bActive); BOOL IsActive() { return m_bActive; } // temporary shutdown/resume: inline void Pause() { bPaused = TRUE; } inline void Resume() { if(bPaused == TRUE) bPaused = FALSE; } inline BOOL IsPaused() { return bPaused || !IsActive(); } private: CHistoryTrack *CurTrack; CUtlVector Tracks; CMapDoc *m_pDoc; // Associated document. // opposite tracker: CHistory *Opposite; BOOL bUndo; // is this the undo tracker? BOOL bPaused; size_t uDataSize; BOOL m_bActive; // veto control friend class CHistoryTrack; }; //----------------------------------------------------------------------------- // Purpose: Sets the document that this undo history belongs to. //----------------------------------------------------------------------------- void CHistory::SetDocument(CMapDoc *pDoc) { m_pDoc = pDoc; } //----------------------------------------------------------------------------- // Purpose: Returns the document that this undo history belongs to. //----------------------------------------------------------------------------- CMapDoc *CHistory::GetDocument(void) { return(m_pDoc); } CHistory *GetHistory(); #endif // HISTORY_H