//========= Copyright © 1996-2004, Valve LLC, All rights reserved. ============ // // //============================================================================= #ifndef OVERLAYTRANS_H #define OVERLAYTRANS_H #pragma once #include "utlvector.h" #include "mathlib/vector.h" #include "mathlib/vector2d.h" #include "MapHelper.h" class IEditorTexture; class CHelperInfo; class CMapEntity; class CMapFace; struct ShoreEntityData_t { IEditorTexture *m_pTexture; Vector2D m_vecLengthTexcoord; Vector2D m_vecWidthTexcoord; float m_flWidths[2]; }; //============================================================================= // // Overlay Transition Entity Helper // class CMapOverlayTransition : public CMapHelper { public: DECLARE_MAPCLASS(CMapOverlayTransition,CMapHelper) CMapOverlayTransition(); ~CMapOverlayTransition(); // Factory for building from a list of string parameters. static CMapClass *Create( CHelperInfo *pInfo, CMapEntity *pParent ); // Virtual/Interface Implementation. virtual void PostloadWorld( CMapWorld *pWorld ); void CalcBounds( BOOL bFullUpdate = FALSE ); virtual CMapClass *Copy( bool bUpdateDependencies ); virtual CMapClass *CopyFrom( CMapClass *pObject, bool bUpdateDependencies ); virtual void OnParentKeyChanged( const char* szKey, const char* szValue ); virtual void OnNotifyDependent( CMapClass *pObject, Notify_Dependent_t eNotifyType ); virtual void OnAddToWorld(CMapWorld *pWorld); virtual void OnRemoveFromWorld(CMapWorld *pWorld, bool bNotifyChildren); void DoTransform( const VMatrix& matrix ); void OnPaste( CMapClass *pCopy, CMapWorld *pSourceWorld, CMapWorld *pDestWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList); void OnClone( CMapClass *pClone, CMapWorld *pWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList ); void OnUndoRedo( void ); bool OnApply( void ); void Render3D( CRender3D *pRender ); inline virtual bool IsVisualElement( void ) { return true; } inline virtual bool ShouldRenderLast( void ) { return true; } inline const char* GetDescription() { return ( "Overlay Transition" ); } ChunkFileResult_t LoadVMF( CChunkFile *pFile ); ChunkFileResult_t SaveVMF( CChunkFile *pFile, CSaveInfo *pSaveInfo ); bool ShouldSerialize( void ) { return true; } private: bool BuildFaceCaches( void ); static ChunkFileResult_t OverlayDataCallback( CChunkFile *pFile, CMapDisp *pDisp ); static ChunkFileResult_t OverlayDataKeyCallback( const char *szKey, const char *szValue, CMapDisp *pDisp ); private: bool m_bIsWater; ShoreEntityData_t m_ShoreData; CUtlVector m_aFaceCache1; CUtlVector m_aFaceCache2; int m_nShorelineId; CUtlVector m_aOverlayChildren; bool m_bDebugDraw; }; #endif // OVERLAYTRANS_H