//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef MATERIALDLG_H #define MATERIALDLG_H #pragma once #include "resource.h" #include "smoothinggroupmgr.h" //============================================================================= // // Face Smoothing Group Dialog // class CFaceSmoothingDlg : public CDialog { public: CFaceSmoothingDlg( CWnd *pParent = NULL ); ~CFaceSmoothingDlg(); void UpdateControls( void ); //{{AFX_DATA( CFaceSmoothingDlg ) enum { IDD = IDD_SMOOTHING_GROUPS }; //}}AFX_DATA //{{AFX_VIRTUAL( CFaceSmoothingDlg ) virtual BOOL OnInitDialog( void ); //}}AFX_VIRTUAL protected: void InitButtonIDs( void ); UINT GetSmoothingGroup( UINT uCmd ); int GetActiveSmoothingGroup( void ); void CheckGroupButtons( int *pGroupCounts, int nFaceCount ); float GetEditBoxSmoothingAngle( void ); void SetEditBoxSmoothingAngle( float flAngle ); void UpdateSmoothingAngle( int *pGroupCounts, int nFaceCount ); //{{AFX_MSG( CFaceSmoothingDlg ) afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor); afx_msg void OnButtonApply( void ); afx_msg BOOL OnButtonGroup( UINT uCmd ); afx_msg void OnClose( void ); afx_msg void OnDestroy( void ); //}}AFX_MSG DECLARE_MESSAGE_MAP() private: UINT m_ButtonIDs[MAX_SMOOTHING_GROUP_COUNT+1]; // Ids CRect m_DialogPosRect; // Save/Restore the window position. CBrush m_Brush; bool m_bColorOverride; bool m_bColorSelectAll; }; //============================================================================= // // Face Smoothing Group Visual Dialog // class CFaceSmoothingVisualDlg : public CDialog { public: CFaceSmoothingVisualDlg( CWnd *pParent = NULL ); ~CFaceSmoothingVisualDlg(); //{{AFX_DATA( CFaceSmoothingVisualDlg ) enum { IDD = IDD_SMOOTHING_GROUP_VISUAL }; //}}AFX_DATA //{{AFX_VIRTUAL( CFaceSmoothingVisualDlg ) virtual BOOL OnInitDialog( void ); //}}AFX_VIRTUAL protected: void InitButtonIDs( void ); UINT GetSmoothingGroup( UINT uCmd ); //{{AFX_MSG( CFaceSmoothingDlg ) afx_msg BOOL OnButtonGroup( UINT uCmd ); //}}AFX_MSG DECLARE_MESSAGE_MAP() private: UINT m_ButtonIDs[MAX_SMOOTHING_GROUP_COUNT+1]; // Ids }; #endif // MATERIALDLG_H