//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef OPTCONFIGS_H #define OPTCONFIGS_H #pragma once #include "AutoSelCombo.h" class COPTConfigs : public CPropertyPage { DECLARE_DYNCREATE(COPTConfigs) public: COPTConfigs(); ~COPTConfigs(); inline CGameConfig *GetCurrentConfig( void ); // Dialog Data //{{AFX_DATA(COPTConfigs) enum { IDD = IDD_OPTIONS_CONFIGS }; CEdit m_cMapDir; CEdit m_cPrefabDir; CEdit m_cGameExeDir; CEdit m_cModDir; CEdit m_cCordonTexture; CEdit m_cDefaultTextureScale; CComboBox m_cMapFormat; CComboBox m_cTextureFormat; CAutoSelComboBox m_cDefaultPoint; CAutoSelComboBox m_cDefaultSolid; CListBox m_cGDFiles; CComboBox m_cConfigs; //}}AFX_DATA // ClassWizard generate virtual function overrides //{{AFX_VIRTUAL(COPTConfigs) public: virtual BOOL OnApply(); protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL protected: // Generated message map functions //{{AFX_MSG(COPTConfigs) afx_msg void OnEditconfigs(); afx_msg void OnGdfileAdd(); afx_msg void OnGdfileEdit(); afx_msg void OnGdfileRemove(); virtual BOOL OnInitDialog(); afx_msg void OnBrowseexe(); afx_msg void OnSelchangeConfigurations(); afx_msg void OnConfigureExes(); afx_msg void OnBrowsemapdir(); afx_msg void OnBrowsePrefabDir(); afx_msg void OnBrowseGameExeDir(void); afx_msg void OnBrowseModDir(void); afx_msg void OnBrowseCordonTexture(void); afx_msg LRESULT OnSettingChange(WPARAM wParam, LPARAM lParam); //}}AFX_MSG DECLARE_MESSAGE_MAP() BOOL BrowseForFolder(char *pszTitle, char *pszDirectory); void SaveInfo(CGameConfig*); void UpdateConfigList(); void UpdateEntityLists(); bool ConfigChanged(CGameConfig *pConfig); CGameConfig *m_pLastSelConfig; CGameConfig *m_pInitialSelectedConfig; CString m_strInitialGameDir; }; //----------------------------------------------------------------------------- // Purpose: get the last selected game configuration for this page // Output: return pointer to last selected game configuration //----------------------------------------------------------------------------- inline CGameConfig *COPTConfigs::GetCurrentConfig( void ) { return m_pLastSelConfig; } #endif // OPTCONFIGS_H