//========= Copyright © 1996-2013, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "materialsystem/ivisualsdataprocessor.h" #include "materialsystem/base_visuals_data_processor.h" const char g_szMaterialParamNames[MATERIAL_PARAM_ID_COUNT][32] = { { "$baseTexture" }, { "$phongexponenttexture" }, { "$bumpmap" }, { "$anisodirtexture" }, { "$masks1" } };