//========== Copyright © 2005, Valve Corporation, All rights reserved. ======== // // Purpose: // //============================================================================= #include "pch_materialsystem.h" #include "cmatnullrendercontext.h" #ifndef _PS3 #define MATSYS_INTERNAL #endif #include "cmatrendercontext.h" #include "itextureinternal.h" // NOTE: This has to be the last file included! #include "tier0/memdbgon.h" class CMatNullRenderContext : public CMatRenderContextBase { public: CMatNullRenderContext() : m_WidthBackBuffer( 0 ), m_HeightBackBuffer( 0 ) { } virtual void InitializeFrom( CMatRenderContextBase *pInitialState ) { CMatRenderContextBase::InitializeFrom( pInitialState ); g_pShaderAPI->GetBackBufferDimensions( m_WidthBackBuffer, m_HeightBackBuffer ); } void BeginRender() { } void EndRender() { } void Flush(bool) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void GetRenderTargetDimensions(int &,int &) const { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void DepthRange(float,float) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void ClearBuffers(bool,bool,bool) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void ReadPixels(int,int,int,int,unsigned char *,ImageFormat, ITexture *) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void ReadPixelsAsync(int,int,int,int,unsigned char *,ImageFormat, ITexture *, CThreadEvent *) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void ReadPixelsAsyncGetResult(int,int,int,int,unsigned char *,ImageFormat,CThreadEvent *) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } virtual void SetLightingState( const MaterialLightingState_t &state ) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void SetLights( int nCount, const LightDesc_t *pDesc ) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void SetLightingOrigin( Vector vLightingOrigin ) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void SetAmbientLightCube(Vector4D []) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void CopyRenderTargetToTexture(ITexture *) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void SetFrameBufferCopyTexture(ITexture *,int) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } ITexture *GetFrameBufferCopyTexture(int) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); return NULL; } void GetViewport( int& x, int& y, int& width, int& height ) const { // Verify valid top of RT stack Assert ( m_RenderTargetStack.Count() > 0 ); // Grab the top of stack const RenderTargetStackElement_t& element = m_RenderTargetStack.Top(); // If either dimension is negative, set to full bounds of current target if ( (element.m_nViewW < 0) || (element.m_nViewH < 0) ) { // Viewport origin at target origin x = y = 0; // If target is back buffer if ( element.m_pRenderTargets[0] == NULL ) { width = m_WidthBackBuffer; height = m_HeightBackBuffer; } else // if target is texture { width = element.m_pRenderTargets[0]->GetActualWidth(); height = element.m_pRenderTargets[0]->GetActualHeight(); } } else // use the bounds from the stack directly { x = element.m_nViewX; y = element.m_nViewY; width = element.m_nViewW; height = element.m_nViewH; } } void BeginGeneratingCSMs() { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void EndGeneratingCSMs() { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void PerpareForCascadeDraw( int cascade, float fShadowSlopeScaleDepthBias, float fShadowDepthBias ) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void CullMode(MaterialCullMode_t) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void FlipCullMode( void ) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void FogMode(MaterialFogMode_t) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void FogStart(float) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void FogEnd(float) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void SetFogZ(float) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } MaterialFogMode_t GetFogMode() { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); return MATERIAL_FOG_NONE; } int GetCurrentNumBones( ) const { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); return 0; } void FogColor3f(float,float,float) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void FogColor3fv(const float *) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void FogColor3ub(unsigned char,unsigned char,unsigned char) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void FogColor3ubv(const unsigned char *) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void GetFogColor(unsigned char *) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void SetNumBoneWeights(int) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } IMesh *CreateStaticMesh(VertexFormat_t,const char *,IMaterial *,VertexStreamSpec_t *) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); return NULL; } void DestroyStaticMesh(IMesh *) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } IMesh *GetDynamicMesh(bool,IMesh *,IMesh *,IMaterial *) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); return NULL; } virtual IMesh* GetDynamicMeshEx( VertexFormat_t, bool, IMesh*, IMesh*, IMaterial * ) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); return NULL; } int SelectionMode(bool) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); return 0; } void SelectionBuffer(unsigned int *,int) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void ClearSelectionNames() { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void LoadSelectionName(int) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void PushSelectionName(int) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void PopSelectionName() { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void ClearColor3ub(unsigned char,unsigned char,unsigned char) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void ClearColor4ub(unsigned char,unsigned char,unsigned char,unsigned char) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void OverrideDepthEnable( bool, bool, bool ) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void OverrideAlphaWriteEnable( bool, bool ) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void OverrideColorWriteEnable( bool, bool ) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void DrawScreenSpaceQuad(IMaterial *) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void SyncToken(const char *) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } OcclusionQueryObjectHandle_t CreateOcclusionQueryObject() { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); return NULL; } void DestroyOcclusionQueryObject(OcclusionQueryObjectHandle_t) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void ResetOcclusionQueryObject( OcclusionQueryObjectHandle_t hOcclusionQuery ) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void BeginOcclusionQueryDrawing(OcclusionQueryObjectHandle_t) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void EndOcclusionQueryDrawing(OcclusionQueryObjectHandle_t) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } int OcclusionQuery_GetNumPixelsRendered(OcclusionQueryObjectHandle_t) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); return 1; } virtual void SetFlashlightMode(bool) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } virtual bool GetFlashlightMode( void ) const { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); return false; } virtual bool IsCullingEnabledForSinglePassFlashlight( void ) const { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); return false; } virtual void EnableCullingForSinglePassFlashlight( bool ) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } virtual void SetRenderingPaint( bool bEnable ) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void SetFlashlightState(const FlashlightState_t &,const VMatrix &) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } virtual bool IsCascadedShadowMapping() const { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); return false; } virtual void SetCascadedShadowMapping( bool bEnable ) { bEnable; AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } virtual void SetCascadedShadowMappingState( const CascadedShadowMappingState_t &state, ITexture *pDepthTextureAtlas ) { state, pDepthTextureAtlas; AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void PushScissorRect( const int nLeft, const int nTop, const int nRight, const int nBottom ) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void PopScissorRect() { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } virtual void PushDeformation( DeformationBase_t const *Deformation ) { } virtual void PopDeformation( ) { } virtual int GetNumActiveDeformations() const { return 0; } void EnableUserClipTransformOverride(bool) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void UserClipTransform(const VMatrix &) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } IMorph *CreateMorph(MorphFormat_t, const char *pDebugName) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); return NULL; } void DestroyMorph(IMorph *) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void BindMorph(IMorph *) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void SetMorphTargetFactors(int,float *,int) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void ReadPixelsAndStretch(Rect_t *,Rect_t *,unsigned char *,ImageFormat,int) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void GetWindowSize(int &,int &) const { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void DrawScreenSpaceRectangle(IMaterial *,int,int,int,int,float,float,float,float,int,int,void*,int,int) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void LoadBoneMatrix(int,const matrix3x4_t &) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void BindLightmapTexture(ITexture *) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void CopyRenderTargetToTextureEx(ITexture *,int,Rect_t *,Rect_t *) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void CopyTextureToRenderTargetEx(int,ITexture *,Rect_t *,Rect_t *) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void SetFloatRenderingParameter(int,float) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void SetIntRenderingParameter(int,int) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void SetTextureRenderingParameter( int, ITexture * ) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void SetVectorRenderingParameter(int,const Vector &) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } virtual void SetStencilState( const ShaderStencilState_t & ) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void ClearStencilBufferRectangle(int,int,int,int,int) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void PushCustomClipPlane(const float *) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void PopCustomClipPlane() { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void GetMaxToRender(IMesh *,bool,int *,int *) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } int GetMaxVerticesToRender(IMaterial *) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); return 0; } int GetMaxIndicesToRender() { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); return 0; } void DisableAllLocalLights() { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } int CompareMaterialCombos(IMaterial *,IMaterial *,int,int) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); return 0; } IMesh *GetFlexMesh() { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); return NULL; } void SetFlashlightStateEx(const FlashlightState_t &,const VMatrix &,ITexture *) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } ITexture *GetLocalCubemap() { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); return NULL; } void ClearBuffersObeyStencil(bool,bool) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void ClearBuffersObeyStencilEx( bool bClearColor, bool bClearAlpha, bool bClearDepth ) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void PerformFullScreenStencilOperation( void ) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } bool GetUserClipTransform(VMatrix &) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); return true; } void GetFogDistances(float *,float *,float *) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void BeginPIXEvent(unsigned long,const char *) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void EndPIXEvent() { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void SetPIXMarker(unsigned long,const char *) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void BeginBatch(IMesh *) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void BindBatch(IMesh *,IMaterial *) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void DrawBatch(MaterialPrimitiveType_t, int,int) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void EndBatch() { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void SetToneMappingScaleLinear(const Vector &) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } float GetFloatRenderingParameter(int) const { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); return 0; } int GetIntRenderingParameter(int) const { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); return 0; } ITexture *GetTextureRenderingParameter(int) const { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); return 0; } Vector GetVectorRenderingParameter(int) const { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); return Vector(0,0,0); } void SwapBuffers() { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void ForceDepthFuncEquals(bool) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } bool InFlashlightMode() const { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); return true; } bool IsRenderingPaint() const { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); return true; } void GetLightmapDimensions(int *,int *) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } MorphFormat_t GetBoundMorphFormat() { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); return 0; } void DrawClearBufferQuad(unsigned char,unsigned char,unsigned char,unsigned char,bool,bool,bool) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } #ifdef _PS3 virtual void DrawReloadZcullQuad() { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } #endif // _PS3 bool OnDrawMesh(IMesh *,CPrimList *,int) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); return true; } bool OnDrawMesh(IMesh *,int,int) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); return true; } bool OnDrawMeshModulated(IMesh *, const Vector4D&, int,int) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); return true; } bool OnSetFlexMesh(IMesh *,IMesh *,int) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); return true; } bool OnSetColorMesh(IMesh *,IMesh *,int) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); return true; } bool OnSetPrimitiveType(IMesh *,MaterialPrimitiveType_t) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); return true; } void ForceHardwareSync() { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void BeginFrame() { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void EndFrame() { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void SetShadowDepthBiasFactors( float fSlopeScaleDepthBias, float fDepthBias ) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void BindStandardTexture( Sampler_t, TextureBindFlags_t nBindFlags, StandardTextureId_t ) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } void EvictManagedResources() { AssertMsg( 0, "EvictManagedResources only provides base features, not a stub (right now)" ); } // ------------ New Vertex/Index Buffer interface ---------------------------- // Do we need support for bForceTempMesh and bSoftwareVertexShader? // I don't think we use bSoftwareVertexShader anymore. .need to look into bForceTempMesh. IVertexBuffer *CreateStaticVertexBuffer( VertexFormat_t fmt, int nVertexCount, const char *pBudgetGroup ) { Assert( 0 ); return NULL; } IIndexBuffer *CreateStaticIndexBuffer( MaterialIndexFormat_t fmt, int nIndexCount, const char *pBudgetGroup ) { Assert( 0 ); return NULL; } void DestroyVertexBuffer( IVertexBuffer * ) { Assert( 0 ); } void DestroyIndexBuffer( IIndexBuffer * ) { Assert( 0 ); } // Do we need to specify the stream here in the case of locking multiple dynamic VBs on different streams? IVertexBuffer *GetDynamicVertexBuffer( int streamID, VertexFormat_t vertexFormat, bool bBufferedtrue ) { Assert( 0 ); return NULL; } IIndexBuffer *GetDynamicIndexBuffer( ) { Assert( 0 ); return NULL; } void BindVertexBuffer( int streamID, IVertexBuffer *pVertexBuffer, int nOffsetInBytes, int nFirstVertex, int nVertexCount, VertexFormat_t fmt, int nRepetitions1 ) { Assert( 0 ); } void BindIndexBuffer( IIndexBuffer *pIndexBuffer, int nOffsetInBytes ) { Assert( 0 ); } void Draw( MaterialPrimitiveType_t primitiveType, int firstIndex, int numIndices ) { Assert( 0 ); } virtual void BeginMorphAccumulation() { Assert( 0 ); } virtual void EndMorphAccumulation() { Assert( 0 ); } virtual void AccumulateMorph( IMorph* pMorph, int nMorphCount, const MorphWeight_t* pWeights ) { Assert( 0 ); } virtual bool GetMorphAccumulatorTexCoord( Vector2D *pTexCoord, IMorph *pMorph, int nVertex ) { Assert(0); pTexCoord->Init(); return false; } virtual int GetSubDBufferWidth() { Assert(0); return 0; } virtual float* LockSubDBuffer( int nNumRows ) { Assert(0); return NULL; } virtual void UnlockSubDBuffer() { Assert(0); } virtual void SetFlexWeights( int nFirstWeight, int nCount, const MorphWeight_t* pWeights ) {} virtual void FogMaxDensity( float flMaxDensity ) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } virtual void DrawInstances( int nInstanceCount, const MeshInstanceData_t *pInstance ) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } virtual void EnableColorCorrection( bool bEnable ) {} virtual ColorCorrectionHandle_t AddLookup( const char *pName ) { return 0; } virtual bool RemoveLookup( ColorCorrectionHandle_t handle ) { return true; } virtual void LockLookup( ColorCorrectionHandle_t handle ) {} virtual void LoadLookup( ColorCorrectionHandle_t handle, const char *pLookupName ) {} virtual void UnlockLookup( ColorCorrectionHandle_t handle ) {} virtual void SetLookupWeight( ColorCorrectionHandle_t handle, float flWeight ) {} virtual void ResetLookupWeights( ) {} virtual void SetResetable( ColorCorrectionHandle_t handle, bool bResetable ) {} virtual void SetFullScreenDepthTextureValidityFlag( bool bIsValid ) {} virtual void SetNonInteractiveLogoTexture( ITexture *pTexture, float flNormalizedX, float flNormalizedY, float flNormalizedW, float flNormalizedH ) {} virtual void SetNonInteractivePacifierTexture( ITexture *pTexture, float flNormalizedX, float flNormalizedY, float flNormalizedSize ) {} virtual void SetNonInteractiveTempFullscreenBuffer( ITexture *pTexture, MaterialNonInteractiveMode_t mode ) {} virtual void EnableNonInteractiveMode( MaterialNonInteractiveMode_t mode ) {} virtual void RefreshFrontBufferNonInteractive() {} virtual void FlipCulling( bool bFlipCulling ) {} #if defined( _X360 ) virtual void PushVertexShaderGPRAllocation( int iVertexShaderCount = 64 ) { Assert( 0 ); } virtual void PopVertexShaderGPRAllocation( void ) { Assert( 0 ); } virtual void FlushHiStencil() { Assert( 0 ); } #endif #if defined( _GAMECONSOLE ) virtual void BeginConsoleZPass( const WorldListIndicesInfo_t &indicesInfo ) { Assert( 0 ); } virtual void BeginConsoleZPass2( int nSlack ) { Assert( 0 ); } virtual void EndConsoleZPass() { Assert( 0 ); } #endif #if defined( _PS3 ) virtual void FlushTextureCache() { Assert( 0 ); } #endif virtual void AntiAliasingHint(int ) { Assert( 0 ); } virtual void EnableSinglePassFlashlightMode( bool bEnable ) { Assert( 0 ); } virtual bool SinglePassFlashlightModeEnabled( void ) const { Assert( 0 ); return false; } void UpdateGameTime( float ) { AssertMsg( 0, "CMatNullRenderContext only provides base features, not a stub (right now)" ); } #if defined( INCLUDE_SCALEFORM ) virtual void SetScaleformSlotViewport( int slot, int x, int y, int w, int h ) { Assert (0); } virtual void RenderScaleformSlot( int slot ) { Assert (0); } virtual void ForkRenderScaleformSlot( int slot ) { Assert (0); } virtual void JoinRenderScaleformSlot( int slot ) { Assert (0); } virtual void SetScaleformCursorViewport( int x, int y, int w, int h ) { Assert (0); } virtual void RenderScaleformCursor() { Assert (0); } virtual void AdvanceAndRenderScaleformSlot( int slot ) { Assert (0); } virtual void AdvanceAndRenderScaleformCursor() { Assert (0); } #endif //-------------------------------------------------------- // debug logging - no-op in queued context //-------------------------------------------------------- virtual void Printf( char *fmt, ... ) {}; virtual void PrintfVA( char *fmt, va_list vargs ){}; virtual float Knob( char *knobname, float *setvalue=NULL ) { return 0.0f; }; #if defined( DX_TO_GL_ABSTRACTION ) && !defined( _GAMECONSOLE ) void DoStartupShaderPreloading( void ) {}; #endif virtual ColorCorrectionHandle_t FindLookup( const char *pName ) { return 0; } int m_WidthBackBuffer, m_HeightBackBuffer; }; CMatRenderContextBase *CreateNullRenderContext() { return new CMatNullRenderContext; }