//======Copyright 1996-2006, Valve Corporation, All rights reserved. ======// // // winutils.cpp // //===========================================================================// #include "winutils.h" #ifndef _WIN32 #include "appframework/ilaunchermgr.h" void GlobalMemoryStatus( MEMORYSTATUS *pOut ) { //cheese: return 2GB physical pOut->dwTotalPhys = (1<<31); } void Sleep( unsigned int ms ) { DebuggerBreak(); ThreadSleep( ms ); } bool IsIconic( VD3DHWND hWnd ) { // FIXME for now just act non-minimized all the time //DebuggerBreak(); return false; } BOOL ClientToScreen( VD3DHWND hWnd, LPPOINT pPoint ) { DebuggerBreak(); return true; } void* GetCurrentThread() { DebuggerBreak(); return 0; } void SetThreadAffinityMask( void *hThread, int nMask ) { DebuggerBreak(); } bool GUID::operator==( const struct _GUID &other ) const { DebuggerBreak(); return memcmp( this, &other, sizeof( GUID ) ) == 0; } #endif