//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // //===========================================================================// #include "icvar.h" #include "tier1/tier1.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" // ------------------------------------------------------------------------------------------- // // ConVar stuff. // ------------------------------------------------------------------------------------------- // class CShaderLibConVarAccessor : public IConCommandBaseAccessor { public: virtual bool RegisterConCommandBase( ConCommandBase *pCommand ) { // Link to engine's list instead g_pCVar->RegisterConCommand( pCommand ); char const *pValue = g_pCVar->GetCommandLineValue( pCommand->GetName() ); if( pValue && !pCommand->IsCommand() ) { ( ( ConVar * )pCommand )->SetValue( pValue ); } return true; } }; CShaderLibConVarAccessor g_ConVarAccessor; void InitShaderLibCVars( CreateInterfaceFn cvarFactory ) { if ( g_pCVar ) { ConVar_Register( FCVAR_MATERIAL_SYSTEM_THREAD, &g_ConVarAccessor ); } }