//========== Copyright (c) Valve Corporation, All rights reserved. ==========// // STATIC: "MRTINDEX" "0..1" #include "common_ps_fxc.h" struct PS_INPUT { float2 baseTexCoord : TEXCOORD0; }; sampler BaseTextureSampler1 : register( s0 ); sampler BaseTextureSampler2 : register( s1 ); float4 main( PS_INPUT i ) : COLOR { #if MRTINDEX == 0 float4 result = tex2D( BaseTextureSampler1, i.baseTexCoord ); #else float4 result = tex2D( BaseTextureSampler2, i.baseTexCoord ); #endif return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE ); }