// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!! // defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH #include "shaderlib/cshader.h" class debugmorphaccumulator_vs30_Static_Index { public: // CONSTRUCTOR debugmorphaccumulator_vs30_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params ) { } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG #endif // _DEBUG return 0; } }; #define shaderStaticTest_debugmorphaccumulator_vs30 0 class debugmorphaccumulator_vs30_Dynamic_Index { public: // CONSTRUCTOR debugmorphaccumulator_vs30_Dynamic_Index( IShaderDynamicAPI *pShaderAPI ) { } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG #endif // _DEBUG return 0; } }; #define shaderDynamicTest_debugmorphaccumulator_vs30 0 static const ShaderComboSemantics_t debugmorphaccumulator_vs30_combos = { "debugmorphaccumulator_vs30", NULL, 0, NULL, 0 }; class ConstructMe_debugmorphaccumulator_vs30 { public: ConstructMe_debugmorphaccumulator_vs30() { GetShaderDLL()->AddShaderComboInformation( &debugmorphaccumulator_vs30_combos ); } }; static ConstructMe_debugmorphaccumulator_vs30 s_ConstructMe_debugmorphaccumulator_vs30;